.. |
Makefile.in
|
makefiles: Get rid of the MAKE_DLL_RULES variable.
|
2014-01-02 12:08:18 +01:00 |
arb_program_shader.c
|
wined3d: Remove no-op min() with magic number (PVS_Studio).
|
2014-10-30 12:00:31 +09:00 |
ati_fragment_shader.c
|
wined3d: Unify the shader state IDs.
|
2013-10-09 11:11:07 +02:00 |
buffer.c
|
wined3d: Keep a reference to the resource in rendertarget views.
|
2014-08-21 12:24:21 +02:00 |
context.c
|
wined3d: Handle GL texture allocation in the texture code.
|
2014-10-08 13:13:37 +02:00 |
cs.c
|
d3d10core: Implement d3d10_device_SetPredication().
|
2014-09-19 10:49:11 +02:00 |
device.c
|
wined3d: Only prepare the texture in device_update_volume().
|
2014-10-08 13:13:37 +02:00 |
directx.c
|
wined3d: Update AMD drivers.
|
2014-10-27 19:03:11 +09:00 |
drawprim.c
|
wined3d: Use rendertarget views for depth/stencil buffers instead of surfaces.
|
2014-08-22 12:53:11 +02:00 |
gl_compat.c
|
…
|
|
glsl_shader.c
|
wined3d: Don't replicate shader limits values for each shader.
|
2014-10-16 21:23:26 +09:00 |
nvidia_texture_shader.c
|
wined3d: Fix resultarg state handling in nvrc/nvts code.
|
2013-11-04 17:41:11 +01:00 |
palette.c
|
wined3d: Set palettes on the swapchain.
|
2014-06-30 22:04:53 +02:00 |
query.c
|
d3d10core: Implement d3d10_device_GetPredication().
|
2014-09-19 10:49:24 +02:00 |
resource.c
|
wined3d: Fix subtraction of resource size from used adapter memory.
|
2014-10-17 15:48:42 +09:00 |
sampler.c
|
…
|
|
shader.c
|
wined3d: ps_2_0 shaders don't support int or bool constants.
|
2014-10-16 21:23:33 +09:00 |
shader_sm1.c
|
…
|
|
shader_sm4.c
|
wined3d: Recognize the SM4 ishl opcode.
|
2014-05-20 09:44:25 +02:00 |
state.c
|
wined3d: Handle half-float attributes in load_numbered_arrays().
|
2014-08-28 15:30:23 +02:00 |
stateblock.c
|
wined3d: Set the initial primitive type to WINED3D_PT_UNDEFINED.
|
2014-09-18 13:06:34 +02:00 |
surface.c
|
wined3d: Remove texture locations after downloading all subresources.
|
2014-10-23 18:48:25 +09:00 |
swapchain.c
|
wined3d: Track texture coordinate normalization per-texture.
|
2014-10-09 17:36:21 +02:00 |
texture.c
|
wined3d: Remove texture locations after downloading all subresources.
|
2014-10-23 18:48:25 +09:00 |
utils.c
|
wined3d: Check ARB_TEXTURE_COMPRESSION_RGTC for applying the correct fixup.
|
2014-10-30 23:08:47 +09:00 |
version.rc
|
…
|
|
vertexdeclaration.c
|
wined3d: Get rid of the unused "streams" field from struct wined3d_vertex_declaration.
|
2013-05-27 19:28:57 +02:00 |
view.c
|
d3d10core: Implement d3d10_device_VSGetShaderResources().
|
2014-09-17 11:04:54 +02:00 |
volume.c
|
wined3d: Remove texture locations after downloading all subresources.
|
2014-10-23 18:48:25 +09:00 |
wined3d.spec
|
wined3d: Replace wined3d_surface_update_desc() with wined3d_texture_update_desc().
|
2014-09-29 10:37:35 +02:00 |
wined3d_gl.h
|
wined3d: Add constant buffer support to the GLSL shader backend.
|
2014-08-04 14:23:29 +02:00 |
wined3d_main.c
|
wined3d: Fix trace output of emulated_textureram.
|
2014-09-02 15:07:09 +02:00 |
wined3d_private.h
|
wined3d: Don't replicate shader limits values for each shader.
|
2014-10-16 21:23:26 +09:00 |