Sweden-Number/dlls/ddraw
Paul Gofman 041ff96fce ddraw/tests: Run test_ck_rgba() for each device type.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-12 18:08:23 +01:00
..
tests ddraw/tests: Run test_ck_rgba() for each device type. 2021-03-12 18:08:23 +01:00
Makefile.in ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
clipper.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
ddraw.c ddraw: Store hardware_device flag in struct d3d_device. 2021-03-12 18:08:00 +01:00
ddraw.spec
ddraw_classes.idl
ddraw_private.h ddraw: Create the second texture for system memory bindable surfaces. 2021-03-12 18:08:08 +01:00
device.c ddraw: Allow setting system memory surfaces as render targets for software device. 2021-03-12 18:08:14 +01:00
executebuffer.c ddraw: Create the second texture for system memory bindable surfaces. 2021-03-12 18:08:08 +01:00
light.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
main.c wined3d: Remove device_name and device_name_size from struct wined3d_adapter_identifier. 2020-03-25 20:33:56 +01:00
material.c ddraw: Build with msvcrt. 2019-07-02 10:00:29 +02:00
palette.c ddraw: Make palette and remaining surface vtbls writable. 2020-04-27 19:41:27 +02:00
surface.c ddraw: Create the second texture for system memory bindable surfaces. 2021-03-12 18:08:08 +01:00
utils.c ddraw: Handle more cases in hr_ddraw_from_wined3d(). 2020-04-21 21:51:07 +02:00
version.rc
vertexbuffer.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00
viewport.c ddraw: Store primary stateblock state pointer in the device. 2020-03-18 16:53:00 +01:00