ddraw: Store primary stateblock state pointer in the device.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -5048,6 +5048,7 @@ HRESULT ddraw_init(struct ddraw *ddraw, DWORD flags, enum wined3d_device_type de
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wined3d_decref(ddraw->wined3d);
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return hr;
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}
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ddraw->stateblock_state = wined3d_stateblock_get_state(ddraw->state);
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return DD_OK;
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}
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@ -132,6 +132,7 @@ struct ddraw
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UINT numConvertedDecls, declArraySize;
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struct wined3d_stateblock *state;
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const struct wined3d_stateblock_state *stateblock_state;
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};
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#define DDRAW_WINDOW_CLASS_NAME "DirectDrawDeviceWnd"
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@ -356,6 +357,7 @@ struct d3d_device
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struct wined3d_vec4 user_clip_planes[D3DMAXUSERCLIPPLANES];
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struct wined3d_stateblock *recording, *state, *update_state;
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const struct wined3d_stateblock_state *stateblock_state;
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};
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HRESULT d3d_device_create(struct ddraw *ddraw, struct ddraw_surface *target, IUnknown *rt_iface,
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@ -2302,7 +2302,7 @@ static HRESULT d3d_device7_GetRenderState(IDirect3DDevice7 *iface,
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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device_state = wined3d_stateblock_get_state(device->state);
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device_state = device->stateblock_state;
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switch (state)
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{
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case D3DRENDERSTATE_TEXTUREMAG:
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@ -2451,7 +2451,7 @@ static HRESULT WINAPI d3d_device3_GetRenderState(IDirect3DDevice3 *iface,
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*value = 0;
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wined3d_mutex_lock();
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if ((tex = wined3d_stateblock_get_state(device->state)->textures[0]))
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if ((tex = device->stateblock_state->textures[0]))
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{
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/* The parent of the texture is the IDirectDrawSurface7
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* interface of the ddraw surface. */
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@ -2673,7 +2673,7 @@ static void fixup_texture_alpha_op(struct d3d_device *device)
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if (!(device->legacyTextureBlending && device->texture_map_blend == D3DTBLEND_MODULATE))
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return;
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if ((tex = wined3d_stateblock_get_state(device->state)->textures[0]))
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if ((tex = device->stateblock_state->textures[0]))
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{
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struct wined3d_resource_desc desc;
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@ -3233,7 +3233,7 @@ static HRESULT d3d_device7_GetTransform(IDirect3DDevice7 *iface,
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/* Note: D3DMATRIX is compatible with struct wined3d_matrix. */
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wined3d_mutex_lock();
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memcpy(matrix, &wined3d_stateblock_get_state(device->state)->transforms[wined3d_state], sizeof(*matrix));
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memcpy(matrix, &device->stateblock_state->transforms[wined3d_state], sizeof(*matrix));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -3886,7 +3886,7 @@ static HRESULT WINAPI d3d_device7_GetClipStatus(IDirect3DDevice7 *iface, D3DCLIP
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FIXME("iface %p, clip_status %p stub.\n", iface, clip_status);
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vp = wined3d_stateblock_get_state(device->state)->viewport;
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vp = device->stateblock_state->viewport;
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clip_status->minx = vp.x;
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clip_status->maxx = vp.x + vp.width;
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clip_status->miny = vp.y;
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@ -4566,7 +4566,7 @@ static void prepare_clip_space_planes(struct d3d_device *device, struct wined3d_
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/* We want the wined3d matrices since those include the legacy viewport
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* transformation. */
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wined3d_mutex_lock();
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state = wined3d_stateblock_get_state(device->state);
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state = device->stateblock_state;
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multiply_matrix(&m, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD]);
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multiply_matrix(&m, &state->transforms[WINED3D_TS_PROJECTION], &m);
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wined3d_mutex_unlock();
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@ -4725,7 +4725,7 @@ static HRESULT d3d_device7_GetTexture(IDirect3DDevice7 *iface,
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}
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wined3d_mutex_lock();
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if (!(wined3d_texture = wined3d_stateblock_get_state(device->state)->textures[stage]))
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if (!(wined3d_texture = device->stateblock_state->textures[stage]))
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{
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*texture = NULL;
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wined3d_mutex_unlock();
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@ -4936,7 +4936,7 @@ static HRESULT d3d_device7_GetTextureStageState(IDirect3DDevice7 *iface,
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wined3d_mutex_lock();
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device_state = wined3d_stateblock_get_state(device->state);
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device_state = device->stateblock_state;
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if (l->sampler_state)
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{
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@ -5391,7 +5391,7 @@ static HRESULT d3d_device7_GetViewport(IDirect3DDevice7 *iface, D3DVIEWPORT7 *vi
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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wined3d_viewport = wined3d_stateblock_get_state(device->state)->viewport;
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wined3d_viewport = device->stateblock_state->viewport;
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wined3d_mutex_unlock();
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viewport->dwX = wined3d_viewport.x;
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@ -5493,7 +5493,7 @@ static HRESULT d3d_device7_GetMaterial(IDirect3DDevice7 *iface, D3DMATERIAL7 *ma
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wined3d_mutex_lock();
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/* Note: D3DMATERIAL7 is compatible with struct wined3d_material. */
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memcpy(material, &wined3d_stateblock_get_state(device->state)->material, sizeof(*material));
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memcpy(material, &device->stateblock_state->material, sizeof(*material));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -6577,7 +6577,7 @@ static HRESULT d3d_device7_GetClipPlane(IDirect3DDevice7 *iface, DWORD idx, D3DV
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wined3d_mutex_lock();
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if (idx < WINED3D_MAX_CLIP_DISTANCES)
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memcpy(plane, &wined3d_stateblock_get_state(device->state)->clip_planes[idx], sizeof(struct wined3d_vec4));
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memcpy(plane, &device->stateblock_state->clip_planes[idx], sizeof(struct wined3d_vec4));
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else
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{
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WARN("Clip plane %u is not supported.\n", idx);
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@ -6997,6 +6997,7 @@ static HRESULT d3d_device_init(struct d3d_device *device, struct ddraw *ddraw,
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device->wined3d_device = ddraw->wined3d_device;
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wined3d_device_incref(ddraw->wined3d_device);
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device->update_state = device->state = ddraw->state;
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device->stateblock_state = ddraw->stateblock_state;
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wined3d_stateblock_incref(ddraw->state);
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/* Render to the back buffer */
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@ -85,7 +85,7 @@ static ULONG WINAPI d3d_vertex_buffer7_Release(IDirect3DVertexBuffer7 *iface)
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* stream source in wined3d and they should get unset there before
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* they are destroyed. */
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wined3d_mutex_lock();
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if (wined3d_stateblock_get_state(buffer->ddraw->state)->streams[0].buffer == buffer->wined3d_buffer)
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if (buffer->ddraw->stateblock_state->streams[0].buffer == buffer->wined3d_buffer)
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wined3d_stateblock_set_stream_source(buffer->ddraw->state, 0, NULL, 0, 0);
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wined3d_vertex_declaration_decref(buffer->wined3d_declaration);
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@ -275,7 +275,7 @@ static HRESULT WINAPI d3d_vertex_buffer7_ProcessVertices(IDirect3DVertexBuffer7
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wined3d_mutex_lock();
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state = wined3d_stateblock_get_state(device_impl->state);
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state = device_impl->stateblock_state;
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/* WineD3D doesn't know d3d7 vertex operation, it uses
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* render states instead. Set the render states according to
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@ -520,7 +520,7 @@ static HRESULT WINAPI d3d_viewport_TransformVertices(IDirect3DViewport3 *iface,
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if (activate)
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viewport_activate(viewport, TRUE);
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state = wined3d_stateblock_get_state(device->state);
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state = device->stateblock_state;
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multiply_matrix(&mat, &state->transforms[WINED3D_TS_VIEW], &state->transforms[WINED3D_TS_WORLD_MATRIX(0)]);
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multiply_matrix(&mat, &state->transforms[WINED3D_TS_PROJECTION], &mat);
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