ddraw: Create the second texture for system memory bindable surfaces.
Signed-off-by: Paul Gofman <pgofman@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b5a531d9b0
commit
d2d9f713df
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@ -176,6 +176,7 @@ struct ddraw_surface
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/* Connections to other Objects */
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struct ddraw *ddraw;
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struct wined3d_texture *wined3d_texture;
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struct wined3d_texture *draw_texture;
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unsigned int sub_resource_idx;
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struct wined3d_rendertarget_view *wined3d_rtv;
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struct wined3d_private_store private_store;
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@ -653,6 +654,23 @@ static inline BOOL ddraw_surface_can_be_lost(const struct ddraw_surface *surface
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return surface->sysmem_fallback;
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}
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static inline void d3d_surface_sync_textures(struct ddraw_surface *surface, BOOL upload)
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{
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if (!surface->draw_texture)
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return;
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if (upload)
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wined3d_device_copy_sub_resource_region(surface->ddraw->wined3d_device,
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wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, 0, 0, 0,
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wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, NULL, 0);
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else
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wined3d_device_copy_sub_resource_region(surface->ddraw->wined3d_device,
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wined3d_texture_get_resource(surface->wined3d_texture), surface->sub_resource_idx, 0, 0, 0,
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wined3d_texture_get_resource(surface->draw_texture), surface->sub_resource_idx, NULL, 0);
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}
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void d3d_device_sync_surfaces(struct d3d_device *device, BOOL upload) DECLSPEC_HIDDEN;
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/* Used for generic dumping */
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struct flag_info
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{
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@ -3427,6 +3427,47 @@ static HRESULT d3d_device_prepare_vertex_buffer(struct d3d_device *device, UINT
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return D3D_OK;
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}
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static void d3d_device_sync_rendertarget(struct d3d_device *device, BOOL upload)
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{
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struct wined3d_rendertarget_view *rtv;
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if (device->hardware_device)
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return;
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if ((rtv = wined3d_device_get_rendertarget_view(device->wined3d_device, 0)))
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d3d_surface_sync_textures(wined3d_rendertarget_view_get_parent(rtv), upload);
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if ((rtv = wined3d_device_get_depth_stencil_view(device->wined3d_device)))
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d3d_surface_sync_textures(wined3d_rendertarget_view_get_parent(rtv), upload);
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}
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void d3d_device_sync_surfaces(struct d3d_device *device, BOOL upload)
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{
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const struct wined3d_stateblock_state *state = device->stateblock_state;
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struct ddraw_surface *surface;
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unsigned int i, j;
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if (device->hardware_device)
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return;
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d3d_device_sync_rendertarget(device, upload);
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for (i = 0; i < ARRAY_SIZE(state->textures); ++i)
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{
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if (!state->textures[i])
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continue;
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j = 0;
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while ((surface = wined3d_texture_get_sub_resource_parent(state->textures[i], j)))
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{
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if (!surface->draw_texture)
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break;
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d3d_surface_sync_textures(surface, upload);
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++j;
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}
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}
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}
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static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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D3DPRIMITIVETYPE primitive_type, DWORD fvf, void *vertices,
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DWORD vertex_count, DWORD flags)
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@ -3481,7 +3522,9 @@ static HRESULT d3d_device7_DrawPrimitive(IDirect3DDevice7 *iface,
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wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / stride, vertex_count);
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d3d_device_sync_surfaces(device, FALSE);
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done:
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wined3d_mutex_unlock();
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@ -3693,7 +3736,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_stateblock_set_base_vertex_index(device->state, vb_pos / stride);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(*indices), index_count);
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d3d_device_sync_surfaces(device, FALSE);
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done:
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wined3d_mutex_unlock();
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@ -4019,7 +4064,9 @@ static HRESULT d3d_device7_DrawPrimitiveStrided(IDirect3DDevice7 *iface, D3DPRIM
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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hr = wined3d_device_draw_primitive(device->wined3d_device, vb_pos / dst_stride, vertex_count);
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d3d_device_sync_surfaces(device, FALSE);
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done:
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wined3d_mutex_unlock();
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@ -4155,7 +4202,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
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wined3d_stateblock_set_vertex_declaration(device->state, ddraw_find_decl(device->ddraw, fvf));
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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d3d_device_sync_surfaces(device, FALSE);
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done:
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wined3d_mutex_unlock();
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@ -4277,7 +4326,9 @@ static HRESULT d3d_device7_DrawPrimitiveVB(IDirect3DDevice7 *iface, D3DPRIMITIVE
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/* Now draw the primitives */
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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hr = wined3d_device_draw_primitive(device->wined3d_device, start_vertex, vertex_count);
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d3d_device_sync_surfaces(device, FALSE);
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wined3d_mutex_unlock();
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@ -4431,7 +4482,9 @@ static HRESULT d3d_device7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
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wined3d_device_set_primitive_type(device->wined3d_device, wined3d_primitive_type_from_ddraw(primitive_type), 0);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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hr = wined3d_device_draw_indexed_primitive(device->wined3d_device, ib_pos / sizeof(WORD), index_count);
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d3d_device_sync_surfaces(device, FALSE);
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wined3d_mutex_unlock();
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@ -4778,7 +4831,7 @@ static HRESULT d3d_device7_SetTexture(IDirect3DDevice7 *iface,
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TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
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if (surf && (surf->surface_desc.ddsCaps.dwCaps & DDSCAPS_TEXTURE))
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wined3d_texture = surf->wined3d_texture;
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wined3d_texture = surf->draw_texture ? surf->draw_texture : surf->wined3d_texture;
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wined3d_mutex_lock();
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wined3d_stateblock_set_texture(device->update_state, stage, wined3d_texture);
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@ -5270,7 +5323,9 @@ static HRESULT d3d_device7_Clear(IDirect3DDevice7 *iface, DWORD count,
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wined3d_mutex_lock();
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_rendertarget(device, TRUE);
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hr = wined3d_device_clear(device->wined3d_device, count, (RECT *)rects, flags, &c, z, stencil);
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d3d_device_sync_rendertarget(device, FALSE);
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wined3d_mutex_unlock();
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return hr;
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@ -5732,7 +5787,8 @@ static HRESULT d3d_device7_PreLoad(IDirect3DDevice7 *iface, IDirectDrawSurface7
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return DDERR_INVALIDPARAMS;
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wined3d_mutex_lock();
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wined3d_resource_preload(wined3d_texture_get_resource(surface->wined3d_texture));
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wined3d_resource_preload(wined3d_texture_get_resource(surface->draw_texture ? surface->draw_texture
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: surface->wined3d_texture));
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wined3d_mutex_unlock();
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return D3D_OK;
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@ -81,8 +81,10 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
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ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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for (i = 0; i < count; ++i)
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wined3d_device_draw_primitive(device->wined3d_device, p[i].wFirst, p[i].wCount);
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d3d_device_sync_surfaces(device, FALSE);
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instr += sizeof(*p) * count;
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break;
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@ -189,7 +191,9 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
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ddraw_find_decl(device->ddraw, D3DFVF_TLVERTEX));
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wined3d_stateblock_set_index_buffer(device->state, buffer->index_buffer, WINED3DFMT_R16_UINT);
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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wined3d_device_draw_indexed_primitive(device->wined3d_device, index_pos, index_count);
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d3d_device_sync_surfaces(device, FALSE);
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buffer->index_pos = index_pos + index_count;
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break;
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@ -310,8 +314,10 @@ HRESULT d3d_execute_buffer_execute(struct d3d_execute_buffer *buffer, struct d3d
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ddraw_find_decl(device->ddraw, op == D3DPROCESSVERTICES_TRANSFORMLIGHT
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? D3DFVF_VERTEX : D3DFVF_LVERTEX));
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wined3d_device_apply_stateblock(device->wined3d_device, device->state);
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d3d_device_sync_surfaces(device, TRUE);
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wined3d_device_process_vertices(device->wined3d_device, ci->wStart, ci->wDest,
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ci->dwCount, buffer->dst_vertex_buffer, NULL, 0, D3DFVF_TLVERTEX);
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d3d_device_sync_surfaces(device, FALSE);
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break;
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case D3DPROCESSVERTICES_COPY:
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@ -371,7 +371,7 @@ static void ddraw_surface_add_iface(struct ddraw_surface *surface)
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wined3d_mutex_lock();
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if (surface->wined3d_rtv)
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wined3d_rendertarget_view_incref(surface->wined3d_rtv);
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wined3d_texture_incref(surface->wined3d_texture);
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wined3d_texture_incref(surface->draw_texture ? surface->draw_texture : surface->wined3d_texture);
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wined3d_mutex_unlock();
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}
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}
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@ -583,7 +583,7 @@ static void ddraw_surface_cleanup(struct ddraw_surface *surface)
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if (surface->wined3d_rtv)
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wined3d_rendertarget_view_decref(surface->wined3d_rtv);
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wined3d_texture_decref(surface->wined3d_texture);
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wined3d_texture_decref(surface->draw_texture ? surface->draw_texture : surface->wined3d_texture);
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}
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static ULONG ddraw_surface_release_iface(struct ddraw_surface *This)
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@ -1307,7 +1307,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
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struct ddraw_texture *dst_ddraw_texture, *src_ddraw_texture;
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struct wined3d_rendertarget_view *tmp_rtv, *src_rtv, *rtv;
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DDSCAPS caps = {DDSCAPS_FLIP};
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struct wined3d_texture *texture;
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struct wined3d_texture *texture, *draw_texture;
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IDirectDrawSurface *current;
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void *texture_memory;
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HRESULT hr;
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@ -1337,6 +1337,7 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
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rtv = wined3d_device_get_rendertarget_view(dst_impl->ddraw->wined3d_device, 0);
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dst_ddraw_texture = wined3d_texture_get_parent(dst_impl->wined3d_texture);
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texture_memory = dst_ddraw_texture->texture_memory;
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draw_texture = dst_impl->draw_texture;
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if (src_impl)
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{
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@ -1363,13 +1364,18 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
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wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
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dst_impl->wined3d_rtv = src_rtv;
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wined3d_texture_set_sub_resource_parent(src_impl->wined3d_texture, 0, dst_impl);
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if (src_impl->draw_texture)
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wined3d_texture_set_sub_resource_parent(src_impl->draw_texture, 0, dst_impl);
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src_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
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dst_ddraw_texture->texture_memory = src_ddraw_texture->texture_memory;
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wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), dst_ddraw_texture);
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if (src_impl->draw_texture)
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wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->draw_texture), dst_ddraw_texture);
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dst_ddraw_texture = src_ddraw_texture;
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if (src_impl->sub_resource_idx)
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ERR("Invalid sub-resource index %u on surface %p.\n", src_impl->sub_resource_idx, src_impl);
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dst_impl->wined3d_texture = src_impl->wined3d_texture;
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dst_impl->draw_texture = src_impl->draw_texture;
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}
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else
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{
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@ -1395,13 +1401,18 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
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wined3d_rendertarget_view_set_parent(src_rtv, dst_impl);
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dst_impl->wined3d_rtv = src_rtv;
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wined3d_texture_set_sub_resource_parent(src_impl->wined3d_texture, 0, dst_impl);
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if (src_impl->draw_texture)
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wined3d_texture_set_sub_resource_parent(src_impl->draw_texture, 0, dst_impl);
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src_ddraw_texture = wined3d_texture_get_parent(src_impl->wined3d_texture);
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dst_ddraw_texture->texture_memory = src_ddraw_texture->texture_memory;
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wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->wined3d_texture), dst_ddraw_texture);
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if (src_impl->draw_texture)
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wined3d_resource_set_parent(wined3d_texture_get_resource(src_impl->draw_texture), dst_ddraw_texture);
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dst_ddraw_texture = src_ddraw_texture;
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if (src_impl->sub_resource_idx)
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ERR("Invalid sub-resource index %u on surface %p.\n", src_impl->sub_resource_idx, src_impl);
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dst_impl->wined3d_texture = src_impl->wined3d_texture;
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dst_impl->draw_texture = src_impl->draw_texture;
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dst_impl = src_impl;
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}
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}
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@ -1413,9 +1424,14 @@ static HRESULT WINAPI DECLSPEC_HOTPATCH ddraw_surface1_Flip(IDirectDrawSurface *
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wined3d_rendertarget_view_set_parent(tmp_rtv, src_impl);
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src_impl->wined3d_rtv = tmp_rtv;
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wined3d_texture_set_sub_resource_parent(texture, 0, src_impl);
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if (draw_texture)
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wined3d_texture_set_sub_resource_parent(draw_texture, 0, src_impl);
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dst_ddraw_texture->texture_memory = texture_memory;
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wined3d_resource_set_parent(wined3d_texture_get_resource(texture), dst_ddraw_texture);
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if (draw_texture)
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wined3d_resource_set_parent(wined3d_texture_get_resource(draw_texture), dst_ddraw_texture);
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src_impl->wined3d_texture = texture;
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src_impl->draw_texture = draw_texture;
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if (flags & ~(DDFLIP_NOVSYNC | DDFLIP_INTERVAL2 | DDFLIP_INTERVAL3 | DDFLIP_INTERVAL4))
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{
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@ -1491,6 +1507,7 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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struct wined3d_device *wined3d_device = dst_surface->ddraw->wined3d_device;
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struct wined3d_color colour;
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DWORD wined3d_flags;
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HRESULT hr;
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if (flags & DDBLT_COLORFILL)
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{
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@ -1503,9 +1520,12 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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return DDERR_INVALIDPARAMS;
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wined3d_device_apply_stateblock(wined3d_device, dst_surface->ddraw->state);
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return wined3d_device_clear_rendertarget_view(wined3d_device,
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d3d_surface_sync_textures(dst_surface, TRUE);
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hr = wined3d_device_clear_rendertarget_view(wined3d_device,
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ddraw_surface_get_rendertarget_view(dst_surface),
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dst_rect, wined3d_flags, &colour, 0.0f, 0);
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d3d_surface_sync_textures(dst_surface, FALSE);
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return hr;
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}
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if (flags & DDBLT_DEPTHFILL)
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@ -1519,9 +1539,12 @@ static HRESULT ddraw_surface_blt(struct ddraw_surface *dst_surface, const RECT *
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return DDERR_INVALIDPARAMS;
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wined3d_device_apply_stateblock(wined3d_device, dst_surface->ddraw->state);
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return wined3d_device_clear_rendertarget_view(wined3d_device,
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d3d_surface_sync_textures(dst_surface, TRUE);
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hr = wined3d_device_clear_rendertarget_view(wined3d_device,
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ddraw_surface_get_rendertarget_view(dst_surface),
|
||||
dst_rect, wined3d_flags, NULL, colour.r, 0);
|
||||
d3d_surface_sync_textures(dst_surface, FALSE);
|
||||
return hr;
|
||||
}
|
||||
|
||||
wined3d_flags = flags & ~DDBLT_ASYNC;
|
||||
|
@ -2551,6 +2574,9 @@ static HRESULT WINAPI ddraw_surface7_SetPriority(IDirectDrawSurface7 *iface, DWO
|
|||
{
|
||||
resource = wined3d_texture_get_resource(surface->wined3d_texture);
|
||||
wined3d_resource_set_priority(resource, priority);
|
||||
if (surface->draw_texture)
|
||||
wined3d_resource_set_priority(wined3d_texture_get_resource(surface->draw_texture), priority);
|
||||
|
||||
hr = DD_OK;
|
||||
}
|
||||
wined3d_mutex_unlock();
|
||||
|
@ -4267,6 +4293,8 @@ static HRESULT WINAPI ddraw_surface7_SetLOD(IDirectDrawSurface7 *iface, DWORD Ma
|
|||
}
|
||||
|
||||
hr = wined3d_texture_set_lod(surface->wined3d_texture, MaxLOD);
|
||||
if (SUCCEEDED(hr) && surface->draw_texture)
|
||||
hr = wined3d_texture_set_lod(surface->draw_texture, MaxLOD);
|
||||
wined3d_mutex_unlock();
|
||||
|
||||
return hr;
|
||||
|
@ -4736,6 +4764,14 @@ static HRESULT WINAPI ddraw_surface7_SetSurfaceDesc(IDirectDrawSurface7 *iface,
|
|||
return hr_ddraw_from_wined3d(hr);
|
||||
}
|
||||
|
||||
if (surface->draw_texture && FAILED(hr = wined3d_texture_update_desc(surface->draw_texture,
|
||||
surface->sub_resource_idx, width, height, format_id, WINED3D_MULTISAMPLE_NONE, 0, NULL, 0)))
|
||||
{
|
||||
ERR("Failed to update surface desc for draw_texture, hr %#x.\n", hr);
|
||||
wined3d_mutex_unlock();
|
||||
return hr_ddraw_from_wined3d(hr);
|
||||
}
|
||||
|
||||
if (DDSD->dwFlags & DDSD_WIDTH)
|
||||
surface->surface_desc.dwWidth = width;
|
||||
if (DDSD->dwFlags & DDSD_PITCH)
|
||||
|
@ -4842,6 +4878,18 @@ static HRESULT WINAPI ddraw_surface1_GetPalette(IDirectDrawSurface *iface, IDire
|
|||
return ddraw_surface7_GetPalette(&surface->IDirectDrawSurface7_iface, palette);
|
||||
}
|
||||
|
||||
static HRESULT ddraw_surface_set_wined3d_textures_colour_key(struct ddraw_surface *surface, DWORD flags,
|
||||
struct wined3d_color_key *color_key)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
hr = wined3d_texture_set_color_key(surface->wined3d_texture, flags, color_key);
|
||||
if (surface->draw_texture && SUCCEEDED(hr))
|
||||
hr = wined3d_texture_set_color_key(surface->draw_texture, flags, color_key);
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT ddraw_surface_set_color_key(struct ddraw_surface *surface, DWORD flags, DDCOLORKEY *color_key)
|
||||
{
|
||||
DDCOLORKEY fixed_color_key;
|
||||
|
@ -4916,7 +4964,7 @@ static HRESULT ddraw_surface_set_color_key(struct ddraw_surface *surface, DWORD
|
|||
}
|
||||
|
||||
if (surface->is_complex_root)
|
||||
hr = wined3d_texture_set_color_key(surface->wined3d_texture, flags,
|
||||
hr = ddraw_surface_set_wined3d_textures_colour_key(surface, flags,
|
||||
color_key ? (struct wined3d_color_key *)&fixed_color_key : NULL);
|
||||
|
||||
wined3d_mutex_unlock();
|
||||
|
@ -5832,6 +5880,9 @@ static void STDMETHODCALLTYPE ddraw_surface_wined3d_object_destroyed(void *paren
|
|||
|
||||
wined3d_private_store_cleanup(&surface->private_store);
|
||||
|
||||
if (surface->draw_texture)
|
||||
wined3d_texture_decref(surface->wined3d_texture);
|
||||
|
||||
heap_free(surface);
|
||||
}
|
||||
|
||||
|
@ -5902,6 +5953,84 @@ static HRESULT ddraw_surface_reserve_memory(struct wined3d_texture *wined3d_text
|
|||
return hr;
|
||||
}
|
||||
|
||||
static HRESULT ddraw_surface_create_wined3d_texture(DDSURFACEDESC2 *desc, struct wined3d_device *wined3d_device,
|
||||
const struct wined3d_resource_desc *wined3d_desc, unsigned int layers, unsigned int levels,
|
||||
struct ddraw_texture *texture, struct wined3d_texture **wined3d_texture)
|
||||
{
|
||||
struct wined3d_resource_desc draw_texture_desc;
|
||||
struct wined3d_texture *draw_texture;
|
||||
struct ddraw_surface *parent;
|
||||
unsigned int bind_flags;
|
||||
unsigned int i;
|
||||
HRESULT hr;
|
||||
|
||||
bind_flags = 0;
|
||||
if ((desc->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
|
||||
|| (desc->ddsCaps.dwCaps & DDSCAPS_TEXTURE))
|
||||
bind_flags |= WINED3D_BIND_SHADER_RESOURCE;
|
||||
|
||||
if (desc->ddsCaps.dwCaps & DDSCAPS_ZBUFFER)
|
||||
bind_flags |= WINED3D_BIND_DEPTH_STENCIL;
|
||||
else if (desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE)
|
||||
bind_flags |= WINED3D_BIND_RENDER_TARGET;
|
||||
|
||||
if (!bind_flags || (wined3d_desc->access & WINED3D_RESOURCE_ACCESS_GPU && !(bind_flags & ~wined3d_desc->bind_flags)))
|
||||
goto no_draw_texture;
|
||||
|
||||
draw_texture_desc = *wined3d_desc;
|
||||
draw_texture_desc.bind_flags = bind_flags;
|
||||
draw_texture_desc.access = WINED3D_RESOURCE_ACCESS_GPU;
|
||||
|
||||
if (FAILED(hr = wined3d_texture_create(wined3d_device, &draw_texture_desc, layers,
|
||||
levels, 0, NULL, texture, &ddraw_texture_wined3d_parent_ops, &draw_texture)))
|
||||
{
|
||||
WARN("Failed to create draw texture, hr %#x.\n", hr);
|
||||
goto no_draw_texture;
|
||||
}
|
||||
wined3d_texture_decref(draw_texture);
|
||||
|
||||
/* Some applications assume surfaces will always be mapped at the same
|
||||
* address. Some of those also assume that this address is valid even when
|
||||
* the surface isn't mapped, and that updates done this way will be
|
||||
* visible on the screen. The game Nox is such an application,
|
||||
* Commandos: Behind Enemy Lines is another. Setting
|
||||
* WINED3D_TEXTURE_CREATE_GET_DC_LENIENT will ensure this. */
|
||||
if (FAILED(hr = wined3d_texture_create(wined3d_device, wined3d_desc, layers, levels,
|
||||
WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, NULL, &ddraw_null_wined3d_parent_ops,
|
||||
wined3d_texture)))
|
||||
{
|
||||
parent = wined3d_texture_get_sub_resource_parent(draw_texture, 0);
|
||||
if (texture->version == 7)
|
||||
IDirectDrawSurface7_Release(&parent->IDirectDrawSurface7_iface);
|
||||
else if (texture->version == 4)
|
||||
IDirectDrawSurface4_Release(&parent->IDirectDrawSurface4_iface);
|
||||
else
|
||||
IDirectDrawSurface_Release(&parent->IDirectDrawSurface_iface);
|
||||
return hr;
|
||||
}
|
||||
wined3d_resource_set_parent(wined3d_texture_get_resource(*wined3d_texture), texture);
|
||||
for (i = 0; i < layers * levels; ++i)
|
||||
{
|
||||
parent = wined3d_texture_get_sub_resource_parent(draw_texture, i);
|
||||
assert(parent->wined3d_texture == draw_texture);
|
||||
parent->draw_texture = draw_texture;
|
||||
parent->wined3d_texture = *wined3d_texture;
|
||||
wined3d_texture_set_sub_resource_parent(*wined3d_texture, i, parent);
|
||||
wined3d_texture_incref(*wined3d_texture);
|
||||
}
|
||||
wined3d_texture_decref(*wined3d_texture);
|
||||
TRACE("Surface %p, created draw_texture %p, wined3d_texture %p.\n",
|
||||
wined3d_texture_get_sub_resource_parent(draw_texture, 0), draw_texture, wined3d_texture);
|
||||
return D3D_OK;
|
||||
|
||||
no_draw_texture:
|
||||
if (SUCCEEDED(hr = wined3d_texture_create(wined3d_device, wined3d_desc, layers, levels,
|
||||
WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, texture, &ddraw_texture_wined3d_parent_ops,
|
||||
wined3d_texture)))
|
||||
wined3d_texture_decref(*wined3d_texture);
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_desc,
|
||||
struct ddraw_surface **surface, IUnknown *outer_unknown, unsigned int version)
|
||||
{
|
||||
|
@ -6399,15 +6528,8 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
|
|||
layers = 6;
|
||||
}
|
||||
|
||||
/* Some applications assume surfaces will always be mapped at the same
|
||||
* address. Some of those also assume that this address is valid even when
|
||||
* the surface isn't mapped, and that updates done this way will be
|
||||
* visible on the screen. The game Nox is such an application,
|
||||
* Commandos: Behind Enemy Lines is another. Setting
|
||||
* WINED3D_TEXTURE_CREATE_GET_DC_LENIENT will ensure this. */
|
||||
if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, layers, levels,
|
||||
WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, texture,
|
||||
&ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
|
||||
if (FAILED(hr = ddraw_surface_create_wined3d_texture(desc, ddraw->wined3d_device, &wined3d_desc, layers, levels,
|
||||
texture, &wined3d_texture)))
|
||||
{
|
||||
WARN("Failed to create wined3d texture, hr %#x.\n", hr);
|
||||
heap_free(texture);
|
||||
|
@ -6415,23 +6537,23 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
|
|||
}
|
||||
|
||||
root = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
|
||||
wined3d_texture_decref(wined3d_texture);
|
||||
|
||||
root->is_complex_root = TRUE;
|
||||
root->sysmem_fallback = sysmem_fallback;
|
||||
texture->root = root;
|
||||
wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);
|
||||
|
||||
if (desc->dwFlags & DDSD_CKDESTOVERLAY)
|
||||
wined3d_texture_set_color_key(wined3d_texture, DDCKEY_DESTOVERLAY,
|
||||
ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTOVERLAY,
|
||||
(struct wined3d_color_key *)&desc->u3.ddckCKDestOverlay);
|
||||
if (desc->dwFlags & DDSD_CKDESTBLT)
|
||||
wined3d_texture_set_color_key(wined3d_texture, DDCKEY_DESTBLT,
|
||||
ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_DESTBLT,
|
||||
(struct wined3d_color_key *)&desc->ddckCKDestBlt);
|
||||
if (desc->dwFlags & DDSD_CKSRCOVERLAY)
|
||||
wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCOVERLAY,
|
||||
ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCOVERLAY,
|
||||
(struct wined3d_color_key *)&desc->ddckCKSrcOverlay);
|
||||
if (desc->dwFlags & DDSD_CKSRCBLT)
|
||||
wined3d_texture_set_color_key(wined3d_texture, DDCKEY_SRCBLT,
|
||||
ddraw_surface_set_wined3d_textures_colour_key(root, DDCKEY_SRCBLT,
|
||||
(struct wined3d_color_key *)&desc->ddckCKSrcBlt);
|
||||
|
||||
for (i = 0; i < layers; ++i)
|
||||
|
@ -6540,9 +6662,8 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
|
|||
desc->ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
|
||||
desc->u5.dwBackBufferCount = 0;
|
||||
|
||||
if (FAILED(hr = wined3d_texture_create(ddraw->wined3d_device, &wined3d_desc, 1, 1,
|
||||
WINED3D_TEXTURE_CREATE_GET_DC_LENIENT, NULL, texture,
|
||||
&ddraw_texture_wined3d_parent_ops, &wined3d_texture)))
|
||||
if (FAILED(hr = ddraw_surface_create_wined3d_texture(desc, ddraw->wined3d_device, &wined3d_desc, 1, 1,
|
||||
texture, &wined3d_texture)))
|
||||
{
|
||||
heap_free(texture);
|
||||
hr = hr_ddraw_from_wined3d(hr);
|
||||
|
@ -6551,7 +6672,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
|
|||
|
||||
last = wined3d_texture_get_sub_resource_parent(wined3d_texture, 0);
|
||||
last->sysmem_fallback = sysmem_fallback;
|
||||
wined3d_texture_decref(wined3d_texture);
|
||||
texture->root = last;
|
||||
wined3d_device_incref(texture->wined3d_device = ddraw->wined3d_device);
|
||||
|
||||
|
@ -6573,7 +6693,6 @@ HRESULT ddraw_surface_create(struct ddraw *ddraw, const DDSURFACEDESC2 *surface_
|
|||
hr = hr_ddraw_from_wined3d(hr);
|
||||
goto fail;
|
||||
}
|
||||
|
||||
*attach = last;
|
||||
attach = &last->complex_array[0];
|
||||
}
|
||||
|
@ -6690,12 +6809,14 @@ static const struct wined3d_parent_ops ddraw_view_wined3d_parent_ops =
|
|||
|
||||
struct wined3d_rendertarget_view *ddraw_surface_get_rendertarget_view(struct ddraw_surface *surface)
|
||||
{
|
||||
struct wined3d_texture *wined3d_texture;
|
||||
HRESULT hr;
|
||||
|
||||
if (surface->wined3d_rtv)
|
||||
return surface->wined3d_rtv;
|
||||
|
||||
if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(surface->wined3d_texture,
|
||||
wined3d_texture = surface->draw_texture ? surface->draw_texture : surface->wined3d_texture;
|
||||
if (FAILED(hr = wined3d_rendertarget_view_create_from_sub_resource(wined3d_texture,
|
||||
surface->sub_resource_idx, surface, &ddraw_view_wined3d_parent_ops, &surface->wined3d_rtv)))
|
||||
{
|
||||
ERR("Failed to create rendertarget view, hr %#x.\n", hr);
|
||||
|
|
Loading…
Reference in New Issue