Sweden-Number/dlls/wined3d
H. Verbeet e081d69bc1 wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8.
We report this for WINED3DFMT_D24S8, so there should be no reason
WINED3DFMT_D24X8 can't do it. Fixes a regression in 3DMark06.
2008-06-20 11:20:05 +02:00
..
Makefile.in makefiles: List the static libraries as normal imports instead of extra libs. 2008-04-30 14:23:55 +02:00
arb_program_shader.c wined3d: Avoid float->string conversion in arb shaders. 2008-06-06 10:28:24 +02:00
ati_fragment_shader.c
baseshader.c
basetexture.c wined3d: Remove test for value of unsigned variable being less than zero. 2008-05-12 11:42:17 +02:00
clipper.c
context.c wined3d: Only read back offscreen targets on a target change. 2008-06-13 10:15:48 +02:00
cubetexture.c
device.c wined3d: Set the surface location to SFLAG_INSYSMEM for depth stencils on Reset. 2008-06-03 11:11:44 +02:00
directx.c wined3d: Handle depth formats like any other format in CheckDeviceFormat. 2008-06-20 11:19:58 +02:00
drawprim.c wined3d: Only display Missing vbo streams fixme once. 2008-05-12 11:41:59 +02:00
glsl_shader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
indexbuffer.c
palette.c
pixelshader.c wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
query.c
resource.c
state.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
stateblock.c
surface.c wined3d: Remove a broken AddDirtyRect call. 2008-06-13 10:15:02 +02:00
surface_base.c
surface_gdi.c wined3d: Only copy front buffer to screen in gdi RealizePalette. 2008-05-14 21:51:14 +02:00
swapchain.c Assorted spelling fixes. 2008-05-07 12:07:11 +02:00
texture.c
utils.c wined3d: Report WINED3DFMT_FLAG_FILTERING on WINED3DFMT_D24X8. 2008-06-20 11:20:05 +02:00
vertexbuffer.c
vertexdeclaration.c
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Add a registry key to allow/disallow multisampling. 2008-06-03 11:17:09 +02:00
wined3d_private.h wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders. 2008-06-19 11:47:52 +02:00
wined3d_private_types.h