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Makefile.in
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arb_program_shader.c
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wined3d: Recognize SM5 ibfe opcode.
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2017-04-04 14:54:56 +02:00 |
ati_fragment_shader.c
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wined3d: Simplify computation of "num_textures_used" in ATI fragment pipeline.
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2017-03-13 19:28:39 +01:00 |
buffer.c
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wined3d: Pause transform feedback between draw calls.
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2017-03-30 22:06:31 +02:00 |
context.c
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wined3d: Add basic support for rendering to 3D textures.
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2017-04-06 12:43:23 +02:00 |
cs.c
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wined3d: Send rendertarget view clears through the command stream.
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2017-04-05 16:17:28 +02:00 |
device.c
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wined3d: Send rendertarget view clears through the command stream.
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2017-04-05 16:17:28 +02:00 |
directx.c
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wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
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2017-04-06 12:43:33 +02:00 |
drawprim.c
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wined3d: Fix transform feedback primitive mode.
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2017-03-31 15:53:10 +02:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
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2017-04-06 12:43:33 +02:00 |
nvidia_texture_shader.c
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palette.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
query.c
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wined3d: Simplify logic in wined3d_event_query_issue().
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2017-04-05 19:10:48 +02:00 |
resource.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
sampler.c
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wined3d: Make wined3d samplers responsible for setting texture base level.
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2017-03-20 19:21:21 +01:00 |
shader.c
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wined3d: Store stream index in shader signature elements.
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2017-04-06 12:43:03 +02:00 |
shader_sm1.c
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wined3d: Validate the SM4 token count (AFL).
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2017-02-21 08:44:12 +01:00 |
shader_sm4.c
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wined3d: Recognize SM5 ibfe opcode.
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2017-04-04 14:54:56 +02:00 |
state.c
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wined3d: Pause transform feedback between draw calls.
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2017-03-30 22:06:31 +02:00 |
stateblock.c
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
surface.c
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wined3d: Get rid of surface_get_rect().
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2017-04-06 19:00:26 +02:00 |
swapchain.c
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wined3d: Get rid of wined3d_select_blitter().
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2017-04-04 09:42:21 +02:00 |
texture.c
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wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
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2017-03-30 09:02:02 +02:00 |
utils.c
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wined3d: Get rid of wined3d_select_blitter().
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2017-04-04 09:42:21 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: Send sampler GL initialisation through the command stream.
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2017-02-16 08:30:56 +01:00 |
view.c
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wined3d: Avoid accessing "context->current_rt" in wined3d_rendertarget_view_get_drawable_size().
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2017-04-05 19:10:44 +02:00 |
wined3d.spec
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wined3d: Introduce wined3d_stream_output_desc.
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2017-03-23 15:14:33 +01:00 |
wined3d_gl.h
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wined3d: Support SV_RenderTargetArrayIndex semantic for pixel shader inputs.
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2017-04-06 12:43:33 +02:00 |
wined3d_main.c
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wined3d: Introduce helper function to reserve memory for arrays.
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2017-02-28 20:40:02 +01:00 |
wined3d_private.h
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wined3d: Add basic support for rendering to 3D textures.
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2017-04-06 12:43:23 +02:00 |