wined3d: Get rid of surface_get_rect().

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Henri Verbeet 2017-04-06 12:03:41 +02:00 committed by Alexandre Julliard
parent 215e8b10a8
commit ecf1bbd525
1 changed files with 2 additions and 14 deletions

View File

@ -175,19 +175,6 @@ static void surface_get_blt_info(GLenum target, const RECT *rect, GLsizei w, GLs
}
}
static void surface_get_rect(const struct wined3d_surface *surface, const RECT *rect_in, RECT *rect_out)
{
if (rect_in)
*rect_out = *rect_in;
else
{
const struct wined3d_texture *texture = surface->container;
SetRect(rect_out, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level),
wined3d_texture_get_level_height(texture, surface->texture_level));
}
}
/* Context activation is done by the caller. */
void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context,
const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter)
@ -2204,7 +2191,8 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface,
else
restore_rt = NULL;
surface_get_rect(surface, NULL, &r);
SetRect(&r, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level),
wined3d_texture_get_level_height(texture, surface->texture_level));
wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB);
device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context,
surface, WINED3D_LOCATION_TEXTURE_RGB, &r,