diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c index 8a1ad4e44e3..889a8d1012f 100644 --- a/dlls/wined3d/surface.c +++ b/dlls/wined3d/surface.c @@ -175,19 +175,6 @@ static void surface_get_blt_info(GLenum target, const RECT *rect, GLsizei w, GLs } } -static void surface_get_rect(const struct wined3d_surface *surface, const RECT *rect_in, RECT *rect_out) -{ - if (rect_in) - *rect_out = *rect_in; - else - { - const struct wined3d_texture *texture = surface->container; - - SetRect(rect_out, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level), - wined3d_texture_get_level_height(texture, surface->texture_level)); - } -} - /* Context activation is done by the caller. */ void draw_textured_quad(const struct wined3d_surface *src_surface, struct wined3d_context *context, const RECT *src_rect, const RECT *dst_rect, enum wined3d_texture_filter_type filter) @@ -2204,7 +2191,8 @@ static BOOL surface_load_drawable(struct wined3d_surface *surface, else restore_rt = NULL; - surface_get_rect(surface, NULL, &r); + SetRect(&r, 0, 0, wined3d_texture_get_level_width(texture, surface->texture_level), + wined3d_texture_get_level_height(texture, surface->texture_level)); wined3d_texture_load_location(texture, sub_resource_idx, context, WINED3D_LOCATION_TEXTURE_RGB); device->blitter->ops->blitter_blit(device->blitter, WINED3D_BLIT_OP_COLOR_BLIT, context, surface, WINED3D_LOCATION_TEXTURE_RGB, &r,