Sweden-Number/dlls/d2d1
Henri Verbeet bebee86da6 d2d1: Properly trace "vertex_count" in d2d_path_geometry_triangulate(). 2015-07-15 23:18:45 +09:00
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tests d2d1: Implement d2d_geometry_sink_AddLines(). 2015-07-14 23:27:22 +09:00
Makefile.in d2d1: Implement d2d_d3d_render_target_DrawText(). 2015-07-10 22:23:11 +09:00
bitmap.c d2d1: Implement bitmap brush support for d2d_d3d_render_target_FillRectangle(). 2015-02-06 22:20:22 +09:00
brush.c d2d1: Introduce a separate function to construct pixel shader constant buffers for brushes. 2015-07-14 23:27:21 +09:00
d2d1.spec d2d1: Implement D2D1MakeRotateMatrix(). 2014-07-18 19:13:38 +02:00
d2d1_private.h d2d1: Implement d2d_geometry_sink_AddLines(). 2015-07-14 23:27:22 +09:00
factory.c d2d1: Implement d2d_factory_CreateRectangleGeometry(). 2015-07-14 23:27:21 +09:00
geometry.c d2d1: Properly trace "vertex_count" in d2d_path_geometry_triangulate(). 2015-07-15 23:18:45 +09:00
mesh.c d2d1: Implement d2d_d3d_render_target_CreateMesh(). 2014-09-16 12:24:22 +02:00
render_target.c d2d1: Implement d2d_d3d_render_target_FillGeometry(). 2015-07-14 23:27:21 +09:00
state_block.c d2d1: Implement d2d_d3d_render_target_SaveDrawingState(). 2015-03-30 19:10:27 +09:00
stroke.c d2d1: Implement d2d_factory_CreateStrokeStyle(). 2014-07-18 19:13:38 +02:00
version.rc
wic_render_target.c d2d1: Implement d2d_factory_CreateWicBitmapRenderTarget(). 2014-09-15 12:13:50 +02:00