Sweden-Number/dlls/wined3d
Nick Burns c52fd346ef wined3d: Fix a couple of typos in wined3d_gl.h 2008-12-22 14:14:52 +01:00
..
Makefile.in wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
arb_program_shader.c wined3d: Consistently use .xyzw for vector components. 2008-12-20 11:11:55 +01:00
ati_fragment_shader.c wined3d: Give ATIFS a pixel shader handler. 2008-12-15 12:24:38 +01:00
baseshader.c wined3d: Consistently use .xyzw for vector components. 2008-12-20 11:11:55 +01:00
basetexture.c
clipper.c
context.c wined3d: Remove the shader_cleanup() method from the shader backend. 2008-12-17 14:02:24 +01:00
cubetexture.c
device.c wined3d: Properly reset the stateblock. 2008-12-20 11:11:39 +01:00
directx.c wined3d: Fix compilation for Windows build. 2008-12-22 10:29:14 +01:00
drawprim.c wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
gl_compat.c wined3d: Fix double const. 2008-12-17 15:28:39 +01:00
glsl_shader.c wined3d: Only apply shader constants that changed. 2008-12-20 11:11:45 +01:00
indexbuffer.c wined3d: Remove a useless FIXME. 2008-12-20 11:11:49 +01:00
nvidia_texture_shader.c wined3d: Fake GL_ARB_multitexture. 2008-12-16 14:31:25 +01:00
palette.c
pixelshader.c wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
query.c
resource.c
state.c wined3d: Make pixelshaders disable fog properly. 2008-12-19 17:17:16 +01:00
stateblock.c wined3d: Only apply shader constants that changed. 2008-12-20 11:11:45 +01:00
surface.c wined3d: Reinstall the G16R16F format surface load fixup. 2008-12-16 14:32:11 +01:00
surface_base.c
surface_gdi.c
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c
utils.c wined3d: Only apply shader constants that changed. 2008-12-20 11:11:45 +01:00
vertexbuffer.c wined3d: Fix some spelling errors. 2008-12-09 11:27:51 +01:00
vertexdeclaration.c
vertexshader.c wined3d: Shaders will never have a NULL function. 2008-12-16 12:52:04 +01:00
volume.c
volumetexture.c
wined3d.spec
wined3d_gl.h wined3d: Fix a couple of typos in wined3d_gl.h 2008-12-22 14:14:52 +01:00
wined3d_main.c
wined3d_private.h wined3d: Only apply shader constants that changed. 2008-12-20 11:11:45 +01:00
wined3d_private_types.h