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Makefile.in
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arb_program_shader.c
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
ati_fragment_shader.c
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buffer.c
wined3d: Check the d3d buffer to find converted attributes.
2015-02-06 22:20:26 +09:00
context.c
wined3d: Set GL_UNPACK_ALIGNMENT to 1.
2015-02-20 22:53:09 +09:00
cs.c
wined3d: Implement WINED3DSIH_SAMPLE in the GLSL shader backend.
2015-01-19 14:31:32 +01:00
device.c
wined3d: Make sure the correct texture is bound in device_update_volume.
2015-02-19 17:52:03 +09:00
directx.c
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
2015-02-12 22:20:05 +09:00
drawprim.c
wined3d: Use the core version of GL vertex attribute functions where possible.
2015-01-23 12:02:33 +01:00
gl_compat.c
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glsl_shader.c
wined3d: Apply modifiers after floatBitsToInt()/floatBitsToUint() in shader_glsl_add_src_param().
2015-02-18 23:21:49 +09:00
nvidia_texture_shader.c
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palette.c
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query.c
wined3d: Use the core version of the asynchronous queries functions.
2015-02-02 22:39:05 +09:00
resource.c
wined3d: Do not validate format restrictions for buffers.
2015-02-11 23:05:04 +09:00
sampler.c
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shader.c
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
shader_sm1.c
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shader_sm4.c
wined3d: Recognize the SM4 or opcode.
2015-02-11 23:05:17 +09:00
state.c
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
2015-02-12 22:20:05 +09:00
stateblock.c
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surface.c
wined3d: Set GL_UNPACK_ALIGNMENT to 1.
2015-02-20 22:53:09 +09:00
swapchain.c
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texture.c
wined3d: Reject unsupported pitches in wined3d_surface_update_desc().
2015-02-19 17:51:47 +09:00
utils.c
wined3d: Read WINED3D_TEXTURE_COLOR_KEY and gl_color_key to find format conversions.
2015-02-18 22:02:39 +09:00
version.rc
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vertexdeclaration.c
wined3d: Add support for appending vertex declaration elements.
2015-02-13 18:53:17 +09:00
view.c
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volume.c
wined3d: Set GL_UNPACK_ALIGNMENT to 1.
2015-02-20 22:53:09 +09:00
wined3d.spec
wined3d: Fix the .spec.
2015-02-12 22:12:11 +09:00
wined3d_gl.h
wined3d: Set z = 0.0 via the projection matrix instead of depth clamping.
2015-02-12 22:20:05 +09:00
wined3d_main.c
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wined3d_private.h
wined3d: Manage color key changes in the texture.
2015-02-18 22:02:33 +09:00