Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Michael Stefaniuc
d5739cd2c3
d3d9: Finish the COM cleanup of the IDirect3DDevice9Ex iface.
2011-04-25 11:40:35 +02:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
2465b4cf01
d3d9: Move device functions to device.c.
2010-09-01 14:01:02 +02:00
Henri Verbeet
6c4c351791
wined3d: Don't require wined3d object parents to be COM objects.
2010-09-01 14:01:02 +02:00
Henri Verbeet
cc5271d1b7
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
2010-08-24 12:25:01 +02:00
Henri Verbeet
ff92e6eb6a
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
Henri Verbeet
66961840a5
d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind).
2009-10-22 10:46:25 +02:00
Henri Verbeet
4dbf1c4900
d3d9: Add traces.
2009-10-20 14:00:36 +02:00
Allan Tong
5d56eddb7c
d3d9: Don't release the parent device before destroying its children.
...
Releasing the device earlier may cause the underlying wineD3D device
to be freed before the child object has had a chance to clean up.
2009-09-29 12:05:47 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
0241fefa94
d3d9: Add a separate function for vertex declaration initialization.
2009-09-23 12:35:00 +02:00
Henri Verbeet
85ab52a48d
d3d9: Properly destroy vertex declarations.
2009-09-22 16:17:37 +02:00
Henri Verbeet
e7d14d02d0
d3d9: Remove trailing spaces.
2009-08-28 11:54:50 +02:00
Henri Verbeet
5f9f079d71
d3d9: Use the wined3d cs for wined3d locking.
2009-08-26 12:11:41 +02:00
Henri Verbeet
4434d00f84
wined3d: Unify vertex and texture formats.
...
Some fields should be redundant now, eg. gl_vtx_type and glType. I'll leave
that for a different patch to fix though.
2009-03-27 15:51:25 +01:00
Henri Verbeet
6f206c75ec
wined3d: Don't create an END element for wined3d vertex declarations.
...
Wined3d doesn't need it since it already has the element count.
2009-03-27 15:51:25 +01:00
Chris Robinson
0bdab5f80c
d3d9: Use the correct size for D3DFVF_XYZW.
2008-12-29 11:49:54 +01:00
Stefan Dösinger
a8497a5545
wined3d: Fix the num blend values -> type match.
2008-11-04 11:40:37 +01:00
Stefan Dösinger
3d96f97ee1
d3d9: Use the correct AddRef and Release macros.
2008-11-04 11:40:23 +01:00
Stefan Dösinger
e8b9f167d6
wined3d: Fix the texcoord size mask.
...
There is room for 8 texture coordinates, not just 4.
2008-08-26 12:07:41 +02:00
Stefan Dösinger
c1a0037b88
d3d9: IDirect3DDevice9Ex stub.
2008-03-03 20:48:50 +01:00
Andrew Talbot
43ed6eae5a
d3d9: Assign to struct instead of using memcpy.
2008-02-15 11:09:37 +01:00
Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Stefan Dösinger
8ff517eeb9
wined3d: Vertex attributes are 4 byte aligned.
2007-12-21 13:43:58 +01:00
Stefan Dösinger
57acd1d9a6
d3d9: Hold the lock in VertexDeclaration methods.
2007-06-25 11:35:24 +02:00
Stefan Dösinger
725f4bfeb1
d3d9: Rework the converted vertex declaration management.
...
Instead of creating a converted declaration each time SetFVF is
called, exactly one declaration is created for each FVF(on demand) and
stored for the lifetime of the device. This avoids memory leaks and
makes keeping track of converted declarations easier. Wether a
declaration is converted from a fvf or not is now a static information
inside the declaration. Those declarations are not destroyed in
VertexDeclaration::Release, they stay for the lifetime of the
device. This keeps us free from tracking the declaration through
stateblocks
2007-04-18 13:13:45 +02:00
Stefan Dösinger
35dd693a79
d3d9: Fix the circular converted vertex declaration reference.
2007-04-12 16:10:48 +02:00
Stefan Dösinger
2db7691ec8
d3d9: AddRef the device in IDirect3DVertexDeclaration9::AddRef.
2007-04-12 16:09:23 +02:00
H. Verbeet
969dc6a7ef
d3d9: Free the vertex declaration elements.
2007-02-26 13:57:59 +01:00
Stefan Dösinger
7f5dccb696
wined3d: Properly release the converted vertex declaration.
2007-02-14 20:46:39 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
Markus Amsler
61087377a0
d3d9: Use correct COM macros.
2006-12-01 12:27:15 +01:00
H. Verbeet
cb4ad6e52c
d3d9: Win64 printf format warning fixes.
2006-10-10 19:59:09 +02:00
Francois Gouget
82babbee0b
Add missing '\n's to Wine traces.
2006-10-05 17:46:48 +02:00
Karsten Elfenbein
836cf139bb
d3d9: Fix typo in trace.
2006-10-05 11:31:56 +02:00
Michael Stefaniuc
2783e72a65
Fix 2 "static is not at beginning of declaration" warnings.
2006-07-28 12:33:56 +02:00
Ivan Gyurdiev
1309844913
wined3d: Implement FVF to DECL9 conversion (with tests).
2006-07-06 16:07:38 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
4a25828c0d
d3d9: VertexDeclaration and VertexShader should keep reference to the parent device object.
2006-04-12 11:20:21 +02:00
Oliver Stieber
58fdd892c6
Remove the setting of the result pointer to NULL in creates, tests
...
show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
...
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Oliver Stieber
93fefdf452
Disable the creation of invalid vertex declarations in d3d9 preventing
...
some applications from crashing.
2005-06-16 20:37:22 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Oliver Stieber
2121f7831e
Put all the stubs in wined3d in place, with some functionality copied
...
across from d3d9.
Make sure all d3d9 device function call their wined3d counterpart (or
perform a function).
2005-03-02 12:16:10 +00:00
Raphael Junqueira
1226e72bf7
- add vertex Declaration support (using wined3d)
...
- minimal impl for SetRenderTarget and CreateQuery (needed to get
some samples working)
- remove no longer needed #undef GL_VERSION_1_4
2005-01-28 14:03:32 +00:00