Henri Verbeet
c411b45da9
wined3d: Use a more consistent name for the normalized texrect "extension".
2010-07-21 09:33:18 +02:00
Henri Verbeet
3ecaa4a41a
wined3d: Invalidate STATE_STREAMSRC in IWineD3DDeviceImpl_EvictManagedResources().
2010-07-08 17:33:37 +02:00
Henri Verbeet
e8ac9bbd7f
wined3d: Get rid of GLINFO_LOCATION.
2010-05-25 13:29:00 +02:00
Michael Stefaniuc
6d89364ad1
wined3d: Avoid using the long type.
2010-05-21 18:58:04 +02:00
Henri Verbeet
11b8c425e9
wined3d: Set the device.c GLINFO_LOCATION to *gl_info.
2010-05-21 14:37:53 +02:00
Henri Verbeet
5dff410254
wined3d: Explicitly pass GL info to buffer_get_sysmem().
2010-05-21 14:37:52 +02:00
Henri Verbeet
e647309402
wined3d: Explicitly pass GL info to buffer_create_buffer_object().
2010-05-21 14:37:52 +02:00
Henri Verbeet
db0784e1da
wined3d: Introduce a separate function for translating front buffer coordinates to GL coordinates.
2010-05-21 14:37:52 +02:00
Roderick Colenbrander
ee9b409fce
wined3d: Use BltFast in UpdateSurface when desc.convert is set.
2010-05-17 14:44:09 +02:00
Henri Verbeet
44ab3d70f1
wined3d: Handle depth/stencil surfaces in IWineD3DSurfaceImpl_LoadLocation().
2010-05-17 13:19:40 +02:00
Alexandre Julliard
e45926d582
wined3d: Don't crash during initialization if the adapter doesn't have full GL info.
2010-05-06 14:57:21 +02:00
Henri Verbeet
3345146d0b
wined3d: Use the FBO cache in stretch_rect_fbo().
2010-05-06 14:17:24 +02:00
Henri Verbeet
8de7d2ed4c
wined3d: Use context_apply_clear_state() in color_fill_fbo().
2010-05-05 10:37:43 +02:00
Henri Verbeet
ed75f5ca7a
wined3d: Setup the FBO for the correct target in context_apply_clear_state().
2010-05-05 10:37:40 +02:00
Henri Verbeet
312bacec96
wined3d: Remove a redundant check from prepare_ds_clear().
...
The rectangle count doesn't really matter. If the first rectangle doesn't
cover the entire draw_rect we need to load the depth/stencil surface.
2010-05-04 13:14:59 +02:00
Henri Verbeet
49e076eabd
wined3d: Separate context acquisition and state application.
2010-05-04 13:14:59 +02:00
Henri Verbeet
0122cee51f
wined3d: Make sure all fields of the shader backend caps are always initialized.
2010-05-03 13:50:57 +02:00
Henri Verbeet
d5b68e7640
wined3d: Make sure all fields of the fragment pipe caps are always initialized.
2010-05-03 13:50:45 +02:00
Henri Verbeet
f09b8e454d
wined3d: Avoid some needless depth buffer copies.
...
If an application switches between render targets of a different size, but
with the same depth/stencil surface it'll typically clear the depth/stencil
surface before drawing. However, in case of the smaller render target that
wouldn't be a full clear, so we'd have to do a depth copy if we also switched
between onscreen and offscreen rendering. Keeping track of which part of the
depth/stencil surface is current for onscreen/offscreen allows us to avoid
most of these kinds of copies. The current scheme requires the current/dirty
rectangle to have an origin at (0,0). This could be extended to an arbitrary
rectangle, but the bookkeeping becomes somewhat more complex in that case, and
it's not clear that there would be much of a benefit at this point.
2010-04-29 10:19:39 -05:00
Henri Verbeet
7b80c7d8c0
wined3d: Make "clear_rect" a RECT in IWineD3DDeviceImpl_ClearSurface().
2010-04-28 07:31:53 -05:00
Henri Verbeet
772fe683fa
wined3d: Introduce device_get_draw_rect() to calculate the effective viewport.
2010-04-28 07:31:40 -05:00
Henri Verbeet
23a377f02b
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_init_sysmem().
2010-04-28 07:31:13 -05:00
Henri Verbeet
d977e91b11
wined3d: Store back buffer surfaces as IWineD3DSurfaceImpl pointers in the swapchain.
2010-04-27 12:02:14 -05:00
Henri Verbeet
62acb2fdbc
wined3d: Store the front buffer surface as an IWineD3DSurfaceImpl pointer in the swapchain.
2010-04-27 12:01:59 -05:00
Henri Verbeet
d1ea48b971
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_internal_preload().
2010-04-26 09:04:35 -05:00
Henri Verbeet
c56d3c199c
wined3d: Add a missing newline to a TRACE in IWineD3DDeviceImpl_UpdateSurface().
2010-04-26 09:04:25 -05:00
Henri Verbeet
158a001859
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to color_fill_fbo().
2010-04-22 11:28:22 +02:00
Henri Verbeet
6b34b8e6d1
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_acquire().
2010-04-22 11:28:17 +02:00
Henri Verbeet
1c403e44b5
wined3d: Store the current render target as an IWineD3DSurfaceImpl pointer in the context.
2010-04-22 11:28:12 +02:00
Henri Verbeet
660ad06692
wined3d: Simply pass implementation pointers to stretch_rect_fbo().
2010-04-21 11:57:32 +02:00
Henri Verbeet
79a014a505
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_get_gl_buffer().
2010-04-21 11:57:32 +02:00
Henri Verbeet
7b47dabd09
wined3d: Avoid some unnecessary invalidations of the the onscreen depth buffer.
...
This can happen for example when the application switches to a different
depth/stencil for offscreen rendering and back again.
2010-04-21 11:57:32 +02:00
Henri Verbeet
4f004a5565
wined3d: Move location loading and modification together in IWineD3DDeviceImpl_ClearSurface().
2010-04-21 11:57:32 +02:00
Henri Verbeet
fb189b39a9
wined3d: Immediately return on redundant changes in IWineD3DDeviceImpl_SetDepthStencilSurface().
2010-04-20 11:14:52 +02:00
Henri Verbeet
5056fd309d
wined3d: Get rid of a useless local variable in IWineD3DDeviceImpl_SetDepthStencilSurface().
2010-04-20 11:14:48 +02:00
Henri Verbeet
c5de1e1045
wined3d: Store the depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
2010-04-20 11:14:42 +02:00
Henri Verbeet
520f74de21
wined3d: Store the auto depth/stencil surface as an IWineD3DSurfaceImpl pointer in the device.
2010-04-20 11:14:35 +02:00
Henri Verbeet
c7a1848656
wined3d: Store render targets as IWineD3DSurfaceImpl pointers in the device.
2010-04-20 11:14:30 +02:00
Henri Verbeet
03dc612c9c
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_is_offscreen().
2010-04-19 14:55:31 +02:00
Henri Verbeet
efb3993a3a
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_modify_ds_location().
2010-04-19 14:55:24 +02:00
Henri Verbeet
ae46589f53
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to surface_load_ds_location().
2010-04-19 14:55:19 +02:00
Henri Verbeet
738ca2f5fc
wined3d: Allow offscreen depth/stencil clears again with FBOs.
...
This fixes a regression introduced by 10f58c14bc
.
2010-04-16 16:24:40 +02:00
Henri Verbeet
f6e923b55d
wined3d: Remove some dead code from IWineD3DDeviceImpl_Uninit3D().
2010-04-16 12:09:48 +02:00
Henri Verbeet
95130a7d5e
wined3d: Simply pass an IWineD3DSurfaceImpl pointer to context_attach_surface_fbo().
2010-04-16 12:09:36 +02:00
Henri Verbeet
65797d7f75
wined3d: Get rid of glRect from IWineD3DSurfaceImpl.
...
604caf0caa
supposedly removed the "oversized
texture" code, but this was still left over.
2010-04-16 12:09:14 +02:00
Roderick Colenbrander
10f58c14bc
wined3d: Improve FBO support in ClearSurface.
2010-04-15 14:20:40 +02:00
Henri Verbeet
8eb2a2cf0c
wined3d: Disable strict draw ordering by default.
...
While some performance hit from the extra flushes was expected and would be
acceptable, the performance hit can be over 50% on some configurations, which
clearly isn't acceptable. This patch introduces a "StrictDrawOrdering"
registry key for applications affected by this, until we have a more
structural solution.
2010-04-13 21:13:36 +02:00
Henri Verbeet
ab80e9739c
wined3d: Add a separate function for palette initialization.
2010-04-13 21:13:26 +02:00
Henri Verbeet
d1d8c81439
wined3d: Add a separate function for rendertarget view initialization.
2010-04-13 21:13:21 +02:00
Roderick Colenbrander
a4559e761b
wined3d: Move srgb checks away from d3dfmt_get_conv.
2010-04-09 16:50:20 +02:00