Kai Blin
faf6f3f299
advapi32: Fix output of GetUserNameW when joined to a domain.
...
On a Windows box joined to a domain, GetUserName will not return the domain
part. On a Unix box joined to a domain via winbindd, wine_get_user_name will.
So we need to cut off the domain instead of just replacing the \ character.
2009-06-03 15:34:24 +02:00
Guy Albertelli
25506ca64e
kernel32/tests: Add tests for CreateFile errors and opening volumes.
2009-06-03 15:22:52 +02:00
Alexandre Julliard
aa41526c73
clock: Build resource files separately instead of including them all from a global file.
2009-06-03 15:17:22 +02:00
Andrew Eikum
eec8d511cc
gdiplus: Stubs for GdipDrawImagePointRect and GdipDrawImagePointRectI.
2009-06-03 11:53:25 +02:00
Andrew Eikum
84a434fd25
gdiplus: Stub for GdipDeleteEffect.
2009-06-03 11:53:09 +02:00
Alexandre Julliard
68a1f4d0a1
makefiles: Add resource files to the standard object files list.
2009-06-03 11:44:57 +02:00
Alexandre Julliard
a2d88ab356
makefiles: Use winegcc to build the crosstests too.
2009-06-03 11:43:53 +02:00
Henri Verbeet
ad6279de9f
wined3d: Replace the wined3d hash table with the generic red-black tree.
2009-06-03 11:40:14 +02:00
Henri Verbeet
484cde1327
include: Add a generic red-black tree.
2009-06-03 11:40:09 +02:00
Henri Verbeet
97f320a77b
wined3d: Introduce volumetexture_init() to handle most of the volume texture initialization.
2009-06-03 11:39:16 +02:00
Henri Verbeet
9e69b86a03
wined3d: Introduce volumetexture_cleanup().
2009-06-03 11:39:09 +02:00
Henri Verbeet
b0ba731bd5
wined3d: Introduce cubetexture_init() to handle most of the cube texture initialization.
2009-06-03 11:39:04 +02:00
Henri Verbeet
aabb51286d
wined3d: Introduce cubetexture_cleanup().
2009-06-03 11:38:55 +02:00
Henri Verbeet
5171a65d81
wined3d: Introduce texture_init() to handle most of the 2D texture initialization.
2009-06-03 11:38:50 +02:00
Michael Stefaniuc
2d83c1d7e3
mshtml: Replace long with LONG.
...
This are internal helper functions; the API functions that use them
already use LONG.
2009-06-03 11:35:10 +02:00
Michael Stefaniuc
2b6c4c0be6
crypt32: Replace long with a better type.
2009-06-03 11:35:07 +02:00
Michael Stefaniuc
7faa2cb70e
kernel32: Update the Romanian(Romania) NLS file.
2009-06-03 11:35:02 +02:00
Michael Stefaniuc
7f28666e88
kernel32: Switch to UTF-8 encoding for rom.nls.
2009-06-03 11:34:58 +02:00
Alexandre Julliard
d25f71b553
user32/tests: Add tests for message sequence of window destruction at thread exit.
2009-06-03 11:31:10 +02:00
Alexandre Julliard
95f8371a16
user32: Use a simplified sequence to destroy windows at thread exit, since we don't want to send messages.
2009-06-03 11:30:29 +02:00
Alexandre Julliard
5dcf157b5b
server: Hide a window before destroying it if it was still visible.
2009-06-03 11:29:15 +02:00
Alexandre Julliard
2d69ba45d7
server: Reset events on the message queue fd to avoid busy looping when the thread is suspended.
2009-06-03 11:28:18 +02:00
Gerald Pfeifer
f39e7182e1
d3d9: Use WINED3DPOOL_DEFAULT instead of D3DPOOL_DEFAULT as appropriate.
2009-06-03 11:27:34 +02:00
Detlef Riekenberg
8588748bc8
kernel32/tests: Fix failures on localized Windows versions.
2009-06-03 11:27:24 +02:00
Paul Vriens
27485d9b53
ole32/tests: Fix a crash on NT4 and below.
2009-06-03 11:26:55 +02:00
Paul Vriens
df24ec66dd
ole32/tests: Run more tests on Win9x by using A-functions.
2009-06-03 11:26:47 +02:00
Paul Vriens
08a6e0c2d4
ole32/tests: Move common variables to the top.
2009-06-03 11:26:36 +02:00
Paul Vriens
094cc84ed2
wininet/tests: Fix a few typos.
2009-06-03 11:26:27 +02:00
Francois Gouget
7b1158116b
winapi_extract: The old C parser is not needed anymore so remove it.
2009-06-03 11:26:20 +02:00
Francois Gouget
0ab4df02d6
winapi_extract: --spec-files has been broken for a long time and does not seem to be useful so remove it.
2009-06-03 11:26:11 +02:00
Francois Gouget
05a4d26c47
winedbg & appwiz.cpl: Use SUBLANG_NEUTRAL for German.
2009-06-03 11:26:07 +02:00
Francois Gouget
ac831d5ab5
ntdll/tests: Fix the trailing '\n' of a skip() call.
2009-06-03 11:25:58 +02:00
Damjan Jovanovic
77e0ee9013
winemenubuilder: Ignore wine.desktop managed file types.
2009-06-03 11:25:52 +02:00
Aric Stewart
9339be641c
shlwapi: Simplify UrlCombine case 2 with tests.
2009-06-03 11:20:37 +02:00
Alexandre Julliard
c18d69ef5f
makefiles: Remove special handling of .res.o files now that winegcc takes care of this.
2009-06-02 14:25:16 +02:00
Alexandre Julliard
9e96918cf7
winegcc: Transparently compile resource files for the Windows build.
2009-06-02 14:25:16 +02:00
Alexandre Julliard
e112286366
winebuild: Add detection of duplicate resources.
2009-06-02 14:25:01 +02:00
Alexandre Julliard
a328834f5b
winebuild: Add a --resources mode that compiles multiple resource files into a single object.
2009-06-02 13:20:43 +02:00
Stefan Leichter
a37b8f79af
kernel32: Added missing newline to win_skip.
2009-06-02 13:10:16 +02:00
Louis Lenders
e8696ca02e
ntdll: Add stub for NtSecureConnectPort.
2009-06-02 13:10:10 +02:00
André Hentschel
89ec1f185c
winemaker: Port vcproject parser from XML-Simple to libXML.
2009-06-02 13:10:06 +02:00
Stefan Dösinger
2afcb794f2
wined3d: Implement clipplanes in the ARB backend.
...
Using GL_NV_vertex_program2_option so far. If we're really desparate we can
handle some cases without the extension by using a custom varying and texkill
in the fragment program.
2009-06-02 12:09:54 +02:00
Stefan Dösinger
1276b090b4
wined3d: Update clipplanes on a shader-fixed function switch.
...
The view matrix that was set at the time the clipplane was applied is
hardcoded into the clipplane. With vertex shaders clip planes ignore
the view matrix in d3d. We implement that, but this also means that
the clip planes potentially change when we switch between vs and fixed
func.
2009-06-02 12:09:46 +02:00
Stefan Dösinger
dfc9141458
wined3d: Use condition code for sRGB write correction if available.
...
This gives a small performance improvement. Don't enable NVfp for it though,
because the NVfp penalty is bigger than the gain from this patch. But if NVfp
is enabled anyway, make use of it.
2009-06-02 12:09:38 +02:00
Stefan Dösinger
7e1100d0e4
wined3d: Handle LRP in vertex shaders.
...
The ARB "LRP" instruction is a fragment program only instruction. It is
however valid in vs_2_0+ vertex shaders, so we have to emulate it.
2009-06-02 12:09:26 +02:00
Austin Lund
33534916a3
riched20: If DataObjectImpl_EnumFormatEtc returns E_NOTIMPL then ensure that returned pointers are nulled.
2009-06-02 12:09:12 +02:00
Andrew Eikum
c02e75cf78
gdiplus: Stubs for GdipCreateMetafileFromFile, GdipCreateMetafileFromStream.
2009-06-02 12:08:44 +02:00
Tony Wasserka
f193889815
d3dx9: Redirect D3DXGetImageInfo functions to the FromFileInMemory variant.
2009-06-02 12:03:08 +02:00
Tony Wasserka
32d2be575e
d3dx9: Add utility functions for loading files and resources into memory.
2009-06-02 12:02:16 +02:00
Alexandre Julliard
f922283335
user32/tests: Only check the foreground window when it belongs to the current thread.
2009-06-02 11:57:22 +02:00