Henri Verbeet
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1f437a9349
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d3dcompiler: Mark some internal symbols hidden.
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2010-10-18 19:08:38 +02:00 |
Henri Verbeet
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72d5b9ddab
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d3dcompiler: Move some bytecode output functions to bytecodewriter.c.
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2010-10-18 19:08:37 +02:00 |
Henri Verbeet
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ac8f8c02a6
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d3dcompiler: Remove some stray tabs.
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2010-10-15 16:20:06 +02:00 |
Rico Schüller
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2c9b24b054
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d3dcompiler: Implement D3DStripShader().
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2010-10-13 16:29:46 +02:00 |
Rico Schüller
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a36f51b1b2
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d3dcompiler: Add D3D_BLOB_XNA_SHADER to D3DGetBlobPart().
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2010-10-13 16:29:23 +02:00 |
Rico Schüller
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cdfdfe59ee
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d3dcompiler: Add D3D_BLOB_XNA_PREPASS_SHADER to D3DGetBlobPart().
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2010-10-13 16:29:19 +02:00 |
Rico Schüller
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976b4e96bd
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d3dcompiler: Add D3D_BLOB_LEGACY_SHADER to D3DGetBlobPart().
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2010-10-13 16:29:14 +02:00 |
Rico Schüller
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3cbb72667b
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d3dcompiler: Add D3D_BLOB_PATCH_CONSTANT_SIGNATURE_BLOB to D3DGetBlobPart().
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2010-10-13 16:28:59 +02:00 |
Rico Schüller
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d52f2b63c0
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d3dcompiler: Implement D3DGetDebugInfo().
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2010-10-07 15:58:11 +02:00 |
Rico Schüller
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164dcc7973
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d3dcompiler: Implement D3DGetOutputSignatureBlob().
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2010-10-07 15:58:11 +02:00 |
Rico Schüller
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5946201d19
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d3dcompiler: Implement D3DGetInputSignatureBlob().
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2010-10-07 15:58:11 +02:00 |
Rico Schüller
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ec698dea66
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d3dcompiler: Implement D3DGetBlobPart().
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2010-10-07 15:58:11 +02:00 |
Francois Gouget
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aaf78f1a0b
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d3dcompiler_43: Don't use nameless unions in our private structures to avoid trouble with compilers where they are not supported.
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2010-08-30 11:26:46 +02:00 |
Francois Gouget
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ea67356998
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d3dcompiler_43: Make debug_print_{relarg,swizzle,writemask}() static.
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2010-08-26 13:40:29 +02:00 |
Matteo Bruni
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5dcb2e4b7e
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d3dcompiler: Move shader assembler implementation from d3dx9_36.
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2010-08-25 17:34:24 +02:00 |
Rico Schüller
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d511f18f9e
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d3dcompiler: Implement D3DCreateBlob().
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2010-08-17 11:42:26 +02:00 |