Stefan Dösinger
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8273cfdf01
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wined3d: Fix texdp3tex in glsl.
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2007-09-14 14:26:17 +02:00 |
Stefan Dösinger
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271fb0052f
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wined3d: Add support for showing a logo.
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2007-09-14 14:26:00 +02:00 |
Roderick Colenbrander
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ad692f2a83
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wined3d: Add PBO support for dynamically locked surfaces.
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2007-09-13 11:00:47 +02:00 |
Stefan Dösinger
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5ab9d85c39
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wined3d: Implement texbeml.
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2007-09-12 12:10:03 +02:00 |
Stefan Dösinger
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0ed81b20af
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wined3d: Emulate D3DFMT_L6V5U5.
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2007-09-12 12:09:56 +02:00 |
Stefan Dösinger
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422e0ba1cc
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wined3d: texkill ignores the .w only in ps 1.x.
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2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
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a006d2568b
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wined3d: Fix texdepth instruction.
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2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
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fe0f0eb48a
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wined3d: Some texture transform fixes.
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2007-08-27 18:28:43 +02:00 |
Stefan Dösinger
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a8e21d0692
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wined3d: Texture transforms are disabled when drawing rhw vertices.
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2007-08-27 18:28:38 +02:00 |
Stefan Dösinger
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2665a8bf79
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wined3d: Add some missing vertex state render states.
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2007-08-27 18:28:32 +02:00 |
Stefan Dösinger
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6ec6c941fa
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wined3d: BaseVertexIndex can be negative.
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2007-08-27 12:00:42 +02:00 |
Stefan Dösinger
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e184b09a66
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wined3d: Fake occlusion queries if the wrong context is active.
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2007-08-23 13:34:52 +02:00 |
Stefan Dösinger
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a99907d1d2
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wined3d: Deal with multithreading in event queries.
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2007-08-23 13:34:17 +02:00 |
Stefan Dösinger
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98bc83be7c
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wined3d: Fall back to drawStridedSlow if fog coords are used.
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2007-08-23 13:33:22 +02:00 |
Stefan Dösinger
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86b991c851
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wined3d: Fix R32F and R16F.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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b728ff0f55
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wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges.
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2007-08-17 12:01:38 +02:00 |
Stefan Dösinger
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028729d102
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wined3d: Fix WINED3DFMT_A4L4.
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2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
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b21c785482
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wined3d: Optimize float constants in stateblocks.
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2007-08-15 09:36:07 +02:00 |
Stefan Dösinger
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59fb2928b8
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wined3d: Optimize sampler states in stateblocks.
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2007-08-15 09:35:49 +02:00 |
Stefan Dösinger
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6e7a10f550
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wined3d: Fix a field in the wined3d header.
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2007-08-15 09:35:39 +02:00 |
Stefan Dösinger
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03ffb73450
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wined3d: Optimize texture stage state applying.
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2007-08-14 12:29:04 +02:00 |
Stefan Dösinger
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865b82af2c
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wined3d: Optimize bool and int pixel shader constants.
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2007-08-14 12:28:59 +02:00 |
Stefan Dösinger
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4673b1c68e
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wined3d: Optimize bool and int vs constants.
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2007-08-14 12:28:52 +02:00 |
Stefan Dösinger
|
92ce028a0b
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wined3d: Optimize transform state in stateblocks.
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2007-08-14 12:28:40 +02:00 |
Roderick Colenbrander
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6b177c44e1
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wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
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2007-08-14 12:28:28 +02:00 |
Roderick Colenbrander
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d391c11d43
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wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support.
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2007-08-13 13:02:46 +02:00 |
Roderick Colenbrander
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5754726aeb
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wined3d: Use the proper depth stencil format.
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2007-08-13 12:36:55 +02:00 |
Stefan Dösinger
|
93155ea087
|
wined3d: Optimize render states in the stateblock.
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2007-08-13 11:37:25 +02:00 |
Stefan Dösinger
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e7cbb340dc
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wined3d: Remove stateblock::set.*.
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2007-08-13 11:36:43 +02:00 |
Roderick Colenbrander
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4647cbb625
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wined3d: Better pixelformat selection code.
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2007-08-09 14:11:19 +02:00 |
Roderick Colenbrander
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ac3927a73e
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wined3d: Move over to WGL.
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2007-08-08 15:32:01 +02:00 |
Roderick Colenbrander
|
58275065a1
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wined3d: Prepare pbuffer code for WGL transition.
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2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
b8dd5839ef
|
wined3d: Store the position_transformed flag in the vdecl.
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2007-08-08 15:32:00 +02:00 |
Stefan Dösinger
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06e51c21e1
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wined3d: Determine used streams at vdecl creation.
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2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
|
f3af04a8be
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wined3d: Use UINT instead of uint.
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2007-08-07 12:36:37 +02:00 |
H. Verbeet
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82245cb5d7
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wined3d: Properly load FLOAT16_2 and FLOAT16_4 vertex data.
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2007-08-02 12:18:41 +02:00 |
Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
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a0131a3272
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wined3d: Split up the format table.
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2007-07-30 12:49:39 +02:00 |
H. Verbeet
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d7c7cbf6b6
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wined3d: Fix the stretch_rect_fbo() declaration to match the implementation.
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2007-07-25 13:02:53 +02:00 |
H. Verbeet
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35aa2ce9f2
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wined3d: Correctly handle normalized vertex declaration data types.
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2007-07-23 11:59:01 +02:00 |
H. Verbeet
|
cb4c9b6208
|
wined3d: Fix STATE_IS_ACTIVELIGHT.
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2007-07-16 14:53:42 +02:00 |
Stefan Dösinger
|
fdadf26c20
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wined3d: Add CTXUSAGE_CLEAR context usage.
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2007-07-10 13:30:51 +02:00 |
Stefan Dösinger
|
26ebe396c3
|
wined3d: Implement high order patches.
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2007-07-06 19:32:47 +02:00 |
Stefan Dösinger
|
b462ff0876
|
wined3d: Create multiple contexts for onscreen render targets.
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2007-07-03 12:32:33 +02:00 |
Stefan Dösinger
|
13f24c3808
|
wined3d: Select onscreen contexts based on the thread id.
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2007-07-03 12:30:33 +02:00 |
Stefan Dösinger
|
a1f83aae8e
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
H. Verbeet
|
860aa6993b
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wined3d: Get rid of the oneToOneTexUnitMap field.
|
2007-06-29 13:42:26 +02:00 |
H. Verbeet
|
1d4042cee1
|
wined3d: Implement texldl.
|
2007-06-28 11:01:15 +02:00 |
H. Verbeet
|
5b7758f80c
|
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
|
2007-06-26 11:57:17 +02:00 |
H. Verbeet
|
b1579b37ea
|
wined3d: Keep track of what fixed function texture stages are in use.
|
2007-06-25 11:43:05 +02:00 |