Commit Graph

36 Commits

Author SHA1 Message Date
Alexandre Julliard 39a696a166 Removed some uses of the non-standard ICOM_THIS macro. 2004-09-06 20:34:29 +00:00
Alexandre Julliard f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard 48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Alexandre Julliard 0467ce9fd7 Get rid of the non-standard ICOM_VFIELD macro. 2004-08-12 19:52:49 +00:00
Ge van Geldorp 100e11309b Fix various function prototypes to conform to PSDK. 2004-01-23 20:57:26 +00:00
Daniel Marmier ee1eb63b31 Fixed warnings with gcc option "-Wwrite-strings". 2003-10-07 03:30:47 +00:00
Tom Wickline aaf38e343e Remove obsolete information. 2003-09-29 20:12:05 +00:00
Alexandre Julliard 20c169e0a4 Fixed a few more headers dependency issues. 2003-09-09 19:39:31 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Alexandre Julliard c2ebe1ff93 Removed uses of the non standard ICOM_VTBL macro. 2003-04-10 18:17:34 +00:00
Michael Stefaniuc 2229472d94 Add some missing HeapFree's and one missing free. 2003-04-03 18:04:40 +00:00
Michael Stefaniuc 62ed0ffe00 Added some missing LeaveCriticalSection's. 2003-02-12 01:26:05 +00:00
Dimitrie O. Paun 297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Alexandre Julliard 435e2e63f4 winnt.h should not be self-contained, it must depend on windef.h so
that STRICT works correctly; moved some definitions back to windef.h
where they belong, and removed a couple of definitions that don't
exist on Windows.
2002-12-10 22:56:43 +00:00
Michael Stefaniuc 5a1ede3345 Compile the dplayx dll with STRICT defined. 2002-10-23 22:20:46 +00:00
Vincent Béron 9a62491660 Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
Alexandre Julliard 0799c1a780 Added LGPL standard comment, and copyright notices where necessary.
Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Jon Griffiths 4ab1558d8a - Remove <string.h> from winnt.h.
- ntdll: complete crt functions, prevent libc imports, fix sscanf.
2001-01-22 02:17:29 +00:00
Francois Gouget a1d23f5da6 Removed the 'fn' prefix (i.e. ICOM_FN). 2001-01-04 22:59:48 +00:00
Francois Gouget 99acd7dfa3 Use the DUMMYUNIONNAME macros so that the headers can be used in
Winelib.
2000-12-03 03:16:05 +00:00
Alexandre Julliard 0e44f63c9a Replaced HEAP_strdup* and lstrcpynAtoW calls by exported functions. 2000-11-16 00:28:52 +00:00
Peter Hunnisett 10a04e7485 - Add proper message reply mechanism and sp player data storage
- More implementation and fixes
2000-10-19 20:20:58 +00:00
Peter Hunnisett 72526ba4f5 - Remove winmm hack in dplay code
- Fix up some missing holes in the code
- More message implementation
- Status documentation update
2000-09-26 23:11:48 +00:00
Alexandre Julliard 7bbba4f9ce Removed calls to ConvertToGlobalHandle and MakeCriticalSectionGlobal. 2000-08-26 21:18:36 +00:00
Peter Hunnisett ef6dca5c37 - Implemented loading and initialization of service providers
- Created service provider COM object
- Lots of dplay/dplobby implementation/fixes
- Clean up of ole/guid.c
2000-08-25 21:58:05 +00:00
Peter Hunnisett 4da59ea6dd - Make ref counting a little more efficient
- Correct suspended process resumption
- Don't use sys/queue.h anymore
- Properly initialize the global semaphore across processes
- Create a mapped file for shared data structures
- Change some trace messages
- Allocate dynamic shared data from the mapped file
- Rework setting and retrieving lobby settings from shared memory
- Add infrastructure for syncronization after app launch
- Small documentation update
- Include some stuff missing from header
- Start on dp and dpl message infrastructure
- Unicode versions of player/group commands added
- Combined Connect/ConnectEx and Open/SecureOpen
- More implementation
2000-07-10 13:19:28 +00:00
Peter Hunnisett 3951ff24ac - Added a little more dll level debugging and small changes
- Start on group and player interfaces
2000-05-30 20:08:32 +00:00
Peter Hunnisett e4e61708d4 - Make registry usage a little more correct and modern
- Create home for all dplay name server functionality
- Add the framework for EnumSessions
- Documentation update
2000-03-12 20:18:33 +00:00
Patrik Stridvall 0ee98cc39f Fixed ANSI C violations. 2000-02-26 13:17:55 +00:00
Alexandre Julliard 681c75bf17 Added debugstr_guid function and used it to replace
WINE_StringFromCLSID in all debugging messages.
2000-01-18 05:09:49 +00:00
Niels Kristian Bech Jensen c69a80c31d Compiler warnings fixed. 1999-11-28 20:31:04 +00:00
Peter Hunnisett 88a2954a97 - Added global data mutual exclusion
- Removed hack for creating processes suspended now that it's implemented
- Fixed ordinal numbering and added spec stubs
- Fixed EnumConnections callback to fill in all parameters with valid data
- Made direct play allocation/deallocation follow the same pattern as
  direct play lobby
1999-11-25 22:04:53 +00:00
Peter Hunnisett 88d89f93ea - Added dplayx LibMain for initialization of all dplayx 'global' data
- Added start for global data manipulation
- TODO list updated
- Added some missing header file definitions
- Added the ansi versions of dplay and dplobby
- Fixed invalid macro for IDirectPlay4
- Cleaned up compiler warnings
- More implementation, bug fixes and critical region protection
1999-11-04 02:17:03 +00:00
Francois Gouget 819e7946e9 Added two macros, ICOM_VFIELD and ICOM_VTBL, so that when implementing
a COM interface one never has to name the lpVtbl field explicitly.
1999-10-25 15:43:36 +00:00
Francois Gouget 6e74ec0015 Use the COM macros rather than directly accessing the lpvtbl field. 1999-10-13 14:01:40 +00:00
Peter Hunnisett 22b861c1be - Moved dplay and dplayx to a proper home in the dlls directory.
- Implemented new DirectPlay4 and DirectPlayLobby3 interfaces.
- Implemented a class factory for dplay and dplobby. COM interfaces
  now work for dp and dpl.
- Added a few more entries to dplayx.spec files. How do you find the
  ordinals? I just guessed :(
- Seperated DirectPlay and DirectPlayLobby implementation into separate files.
- Included some missing header file definitions.
- Implemented the dplay dll in terms of the dplayx dll. I haven't
  tested it so it may not work...
- A few bug fixes and a little new implementatioe.n
- Updated document with a more detailed implementation plan.
1999-09-28 16:35:32 +00:00