Compile the dplayx dll with STRICT defined.
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353529b2c8
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5a1ede3345
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@ -1,4 +1,3 @@
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EXTRADEFS = -DWINE_NO_STRICT
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TOPSRCDIR = @top_srcdir@
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TOPOBJDIR = ../..
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SRCDIR = @srcdir@
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@ -26,4 +25,3 @@ RC_SRCS = version.rc
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@MAKE_DLL_RULES@
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### Dependencies:
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@ -1218,7 +1218,7 @@ lpPlayerData DP_CreatePlayer( IDirectPlay2Impl* This, LPDPID lpid,
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)
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{
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/* FIXME: Memory leak */
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ERR( "Can't duplicate player msg handle %x\n", hEvent );
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ERR( "Can't duplicate player msg handle %p\n", hEvent );
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}
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}
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@ -1400,12 +1400,12 @@ static HRESULT WINAPI DP_IF_CreatePlayer
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DWORD dwFlags,
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BOOL bAnsi )
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{
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HANDLE hr = DP_OK;
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HRESULT hr = DP_OK;
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lpPlayerData lpPData;
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lpPlayerList lpPList;
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DWORD dwCreateFlags = 0;
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TRACE( "(%p)->(%p,%p,%d,%p,0x%08lx,0x%08lx,%u)\n",
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TRACE( "(%p)->(%p,%p,%p,%p,0x%08lx,0x%08lx,%u)\n",
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This, lpidPlayer, lpPlayerName, hEvent, lpData,
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dwDataSize, dwFlags, bAnsi );
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@ -2168,7 +2168,7 @@ static void DP_KillEnumSessionThread( IDirectPlay2Impl* This )
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/* Does a thread exist? If so we were doing an async enum session */
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if( This->dp2->hEnumSessionThread != INVALID_HANDLE_VALUE )
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{
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TRACE( "Killing EnumSession thread %u\n",
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TRACE( "Killing EnumSession thread %p\n",
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This->dp2->hEnumSessionThread );
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/* Request that the thread kill itself nicely */
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@ -223,14 +223,14 @@ BOOL DPLAYX_ConstructData(void)
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/* First instance creates the semaphore. Others just use it */
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if( GetLastError() == ERROR_SUCCESS )
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{
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TRACE( "Semaphore %u created\n", hDplayxSema );
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TRACE( "Semaphore %p created\n", hDplayxSema );
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/* The semaphore creator will also build the shared memory */
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bInitializeSharedMemory = TRUE;
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}
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else if ( GetLastError() == ERROR_ALREADY_EXISTS )
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{
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TRACE( "Found semaphore handle %u\n", hDplayxSema );
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TRACE( "Found semaphore handle %p\n", hDplayxSema );
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}
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else
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{
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@ -251,11 +251,11 @@ BOOL DPLAYX_ConstructData(void)
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if( GetLastError() == ERROR_SUCCESS )
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{
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TRACE( "File mapped %u created\n", hDplayxSharedMem );
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TRACE( "File mapped %p created\n", hDplayxSharedMem );
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}
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else if ( GetLastError() == ERROR_ALREADY_EXISTS )
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{
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TRACE( "Found FileMapping handle %u\n", hDplayxSharedMem );
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TRACE( "Found FileMapping handle %p\n", hDplayxSharedMem );
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}
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else
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{
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@ -337,7 +337,7 @@ BOOL DPLAYX_ConstructData(void)
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{
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BOOL bSuccess;
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bSuccess = SetEvent( hInformOnStart );
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TRACE( "Signalling lobby app start event %u %s\n",
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TRACE( "Signalling lobby app start event %p %s\n",
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hInformOnStart, bSuccess ? "succeed" : "failed" );
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/* Close out handle */
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@ -364,7 +364,7 @@ BOOL DPLAYX_DestructData(void)
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{
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BOOL bSuccess;
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bSuccess = SetEvent( hInformOnDeath );
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TRACE( "Signalling lobby app death event %u %s\n",
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TRACE( "Signalling lobby app death event %p %s\n",
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hInformOnDeath, bSuccess ? "succeed" : "failed" );
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/* Close out handle */
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@ -633,7 +633,7 @@ HRESULT DPLAYX_GetConnectionSettingsA
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{
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BOOL bSuccess;
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bSuccess = SetEvent( hInformOnSettingRead );
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TRACE( "Signalling setting read event %u %s\n",
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TRACE( "Signalling setting read event %p %s\n",
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hInformOnSettingRead, bSuccess ? "succeed" : "failed" );
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/* Close out handle */
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@ -755,7 +755,7 @@ HRESULT DPLAYX_GetConnectionSettingsW
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{
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BOOL bSuccess;
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bSuccess = SetEvent( hInformOnSettingRead );
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TRACE( "Signalling setting read event %u %s\n",
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TRACE( "Signalling setting read event %p %s\n",
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hInformOnSettingRead, bSuccess ? "succeed" : "failed" );
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/* Close out handle */
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@ -33,7 +33,7 @@ DWORD gdwDPlaySPRefCount = 0; /* FIXME: Should it be initialized here? */
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BOOL WINAPI DPLAYX_LibMain( HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved )
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{
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TRACE( "(%u,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved );
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TRACE( "(%p,0x%08lx,%p)\n", hinstDLL, fdwReason, lpvReserved );
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switch ( fdwReason )
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{
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@ -71,4 +71,3 @@ HRESULT WINAPI DPLAYX_DllCanUnloadNow(void)
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return hr;
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}
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@ -1218,7 +1218,7 @@ static HRESULT WINAPI IDirectPlayLobbyAImpl_RunApplication
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DWORD dwSuspendCount;
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HANDLE hStart, hDeath, hSettingRead;
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TRACE( "(%p)->(0x%08lx,%p,%p,%x)\n",
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TRACE( "(%p)->(0x%08lx,%p,%p,%p)\n",
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This, dwFlags, lpdwAppID, lpConn, hReceiveEvent );
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if( dwFlags != 0 )
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