Hugh McMaster
11669fa5e2
Assorted spelling and grammar fixes.
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Signed-off-by: Hugh McMaster <hugh.mcmaster@outlook.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-17 22:56:40 +09:00
Matteo Bruni
36800e5217
ddraw/tests: Port test_shademode() to ddraw1.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:20 +09:00
Matteo Bruni
053c190ca1
ddraw/tests: Port test_shademode() to ddraw2.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:17 +09:00
Matteo Bruni
7c1e53e0ac
ddraw/tests: Port test_shademode() to ddraw4.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:14 +09:00
Matteo Bruni
1a3d6ad240
ddraw/tests: Port test_shademode() to ddraw7.
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Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-13 22:54:11 +09:00
Riccardo Bortolato
f7bf61ea4c
ddraw: Remove unused mipmap_level from ddraw_surface.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-04 14:41:37 +09:00
Michael Stefaniuc
ad4057803d
ddraw/tests: Use the proper type for a return value (PVS-Studio).
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Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-29 21:20:03 +09:00
Michael Stefaniuc
f8b306c3a8
ddraw/tests: Test the return of DrawPrimitive().
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Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:31 +09:00
Nikolay Sivov
b2855505b9
ddraw: Use proper prototype for internal enumeration callback (PVS-Studio).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-21 01:04:19 +09:00
Nikolay Sivov
8cd2d5df20
ddraw/tests: Use proper type for return values (PVS-Studio).
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-14 12:46:40 +09:00
Riccardo Bortolato
9c00f968d6
d3d8: Make use of wined3d_texture_map in d3d8_surface_LockRect.
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Pass wined3d_texture and sub_resource idx to device_parent_surface_created callback.
Store wined3d_texture and sub_resource in d3d8_surface.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-12 23:34:56 +09:00
Riccardo Bortolato
33bb9e9610
wined3d: Don't pass a wined3d_volume to device_volume_created callback anymore.
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Signed-off-by: Riccardo Bortolato <rikyz619@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-10-08 21:00:07 +09:00
Riccardo Bortolato
9621737c8e
wined3d: Pass wined3d_texture and sub_resource idx to device_volume_created callback.
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Store wined3d_texture and sub_resource in d3d8_volume.
Updated the d3d8_volume_LockBox to make use of wined3d_texture_map.
Also updated d3d9, d3d11, ddraw callbacks accordingly.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:52 +09:00
Riccardo Bortolato
1d1487105d
wined3d: Pass a wined3d_box to wined3d_surface_map..
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Introduced a new surface_check_block_align function that accepts a
wined3d_box, eventually the old _rect version will be completely
replaced.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2015-10-07 21:28:51 +09:00
Riccardo Bortolato
825b141e5a
wined3d: Remove wined3d_surface_get_flip_status stub.
2015-09-10 20:00:52 +09:00
Riccardo Bortolato
e869ef5c0f
wined3d: Remove wined3d_surface_get_blt_status stub.
2015-09-10 20:00:46 +09:00
Stefan Dösinger
fa0041954f
wined3d: Return a texture from the swapchain resource creation callback.
2015-09-04 20:01:05 +09:00
Stefan Dösinger
9427d1d553
ddraw/tests: Properly clean up in test_texcoordindex.
2015-08-28 19:52:56 +09:00
Stefan Dösinger
40c5303b62
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
Stefan Dösinger
baab5a869a
ddraw/tests: Test color keying precision.
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This brute force tests all values in 4, 5, 6 and 8 bit channels.
2015-08-24 20:42:28 +09:00
Michael Müller
2f17d5b136
ddraw: Make some functions hotpachable.
2015-06-12 21:23:12 +09:00
Matteo Bruni
cc80f1fd9f
ddraw/tests: Add a test for reordering texture coordinates via D3DTSS_TEXCOORDINDEX.
2015-06-11 19:34:58 +09:00
Matteo Bruni
5ec54d2f3b
ddraw/tests: Accept broken testbot result for ddraw1:test_texturemapblend().
2015-05-21 20:51:54 +09:00
Matteo Bruni
2fee34f97b
ddraw/tests: Workaround a testbot failure in test_ck_rgba().
2015-05-21 20:51:50 +09:00
Matteo Bruni
30a1fffcc7
ddraw/tests: Accept broken testbot result for test_coop_level_d3d_state().
2015-05-21 20:51:43 +09:00
Francois Gouget
0f3de20ba0
ddraw/tests: Silence some ddrawmodes traces that generate too many lines.
2015-05-11 15:19:04 +09:00
Matteo Bruni
0cc7daebd8
ddraw/tests: Add a ddraw2 specular lighting test.
2015-05-05 18:51:08 +09:00
Matteo Bruni
6418a489e0
ddraw/tests: Accept broken testbot result for test_clear_rect_count().
2015-05-05 18:51:06 +09:00
Francois Gouget
cb16c70602
ddraw/tests: Fix compilation on systems that don't support nameless union.
2015-05-04 15:06:43 +09:00
Matteo Bruni
27de4f25cf
ddraw/tests: Add a ddraw4 specular lighting test.
2015-05-01 15:45:03 +09:00
Matteo Bruni
213f7d9f45
wined3d: Implement WINED3D_LIGHT_PARALLELPOINT support in the GLSL ffp.
2015-05-01 15:45:00 +09:00
Matteo Bruni
72722222a7
ddraw: D3DRENDERSTATE_LOCALVIEWER doesn't exist before d3d7.
2015-05-01 15:44:40 +09:00
Henri Verbeet
8633fd625a
ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind).
2015-04-30 16:17:56 +09:00
Henri Verbeet
6569337cb7
ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind).
2015-04-30 16:17:54 +09:00
Henri Verbeet
4c5276042d
ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind).
2015-04-30 16:17:51 +09:00
Henri Verbeet
4a416f8d37
ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
2015-04-30 16:17:49 +09:00
Matteo Bruni
287093e26e
ddraw/tests: Add a ddraw7 specular lighting test.
2015-04-29 17:02:22 +09:00
Francois Gouget
7929155e55
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2015-04-27 15:08:18 +09:00
Matteo Bruni
b963c73abb
wined3d: Introduce D3D7+ normal matrix computation.
2015-04-24 19:07:52 +09:00
Matteo Bruni
e7548fc421
ddraw: Cleanup d3d_light_SetLight() a bit.
2015-04-23 15:14:03 +09:00
Matteo Bruni
969e72396d
ddraw/tests: Fix ddraw2 test_lighting() cleanup code.
2015-04-23 15:13:59 +09:00
Matteo Bruni
b6717dc2e3
ddraw/tests: Port the lighting test to the previous d3d versions.
2015-04-22 23:24:18 +09:00
Matteo Bruni
319e7fb201
ddraw/tests: Add more d3d7 lighting tests.
2015-04-22 23:24:12 +09:00
Stefan Dösinger
5d51c97d07
wined3d: Implement color keying in the glsl fragment pipeline.
2015-04-10 21:43:31 +09:00
Matteo Bruni
fbffd8bae4
ddraw: Enable WINED3D_RS_NORMALIZENORMALS on d3d versions older than d3d7.
2015-03-31 18:49:29 +09:00
Matteo Bruni
382c8fde08
ddraw: D3DRENDERSTATE_NORMALIZENORMALS doesn't exist before d3d7.
2015-03-31 18:49:29 +09:00
Matteo Bruni
e8aba71529
ddraw: Make sure to activate / deactivate the light on D3DLIGHT_ACTIVE flag changes.
2015-03-31 18:49:29 +09:00
Matteo Bruni
b41a3ad219
ddraw: Make sure AddLight properly activates lights.
2015-03-31 18:49:29 +09:00
Matteo Bruni
ca7e56cfee
ddraw: D3DLIGHT lights default to active.
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Actually, there is no way to deactivate them short of removing them from
the viewport.
2015-03-31 18:49:29 +09:00
Henri Verbeet
94967c28b9
wined3d: Add support for half-integer pixel centers.
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Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00