Michael Stefaniuc
705b5a00c5
debug.h, test.h: Temporary add ifdefs around some printfs to avoid format.
2006-09-29 16:09:14 +02:00
H. Verbeet
193f6bbd92
wined3d: Add support for native NPOT textures.
2006-09-27 09:48:11 +02:00
Roderick Colenbrander
4b55964a26
wined3d: Add the missing gamma cap.
2006-09-26 11:39:29 +02:00
Roderick Colenbrander
7c86d91bb9
wined3d: glBlend* fixes.
2006-09-25 17:56:04 +02:00
Michael Stefaniuc
4a0234e4bf
include: Make the return type of mmioSendMessage16 in the function declaration match that of the function definition.
2006-09-21 11:26:30 +02:00
Alexandre Julliard
530e765035
include: Exception filters should return LONG, not DWORD.
...
Also move UnhandledExceptionFilter definitions to winbase.h since they
are there in the latest SDK.
2006-09-20 11:26:59 +02:00
Alexandre Julliard
fc4cd637d9
tests: Moved some compatibility defines to wine/test.h.
2006-09-13 11:01:39 +02:00
Roderick Colenbrander
12dbce5c93
winex11.drv: Move WGL extension code to winex11.drv.
2006-09-12 14:35:31 +02:00
Stefan Dösinger
6286c4e70d
ddraw: Pass the fullscreen flag to wined3d.
2006-09-10 10:18:45 +02:00
Ivan Gyurdiev
2e1cf4d948
wined3d: Add support for R32F and R16F texture formats.
2006-09-07 13:48:32 +02:00
Andrew Talbot
a5bf67ef9b
kernel: Constify some formal parameters.
2006-09-07 12:00:46 +02:00
Ivan Gyurdiev
bda6d092a5
wined3d: Add support for A16B16G16R16F and A32B32G32R32F texture formats.
2006-08-28 11:46:20 +02:00
Roderick Colenbrander
de97fa7a3b
wined3d: Better GPU detection.
2006-08-21 12:21:19 +02:00
Roderick Colenbrander
c2b6cc9dc4
wined3d: Fix GLSL regression / draw buffers support.
2006-08-09 20:35:59 +02:00
Alexandre Julliard
672bfc2d62
server: Make the message extra info 64 bits on Win64.
2006-08-09 17:10:14 +02:00
Alexandre Julliard
d3b3096756
server: Split the queuing of hardware messages into a separate send_hardware_message request.
2006-08-09 16:45:26 +02:00
Roderick Colenbrander
194cdfa4b0
wined3d: Shader cap fixes.
2006-08-08 19:35:24 +02:00
H. Verbeet
3d2ae69102
wined3d: Allow async occlusion queries.
2006-08-07 19:59:49 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Roderick Colenbrander
bd6f0b23d6
wined3d: General constant caps fix.
2006-08-07 13:52:03 +02:00
Tijl Coosemans
fc8172f7ee
loader/pthread: Added pthread_attr_get_np support.
2006-08-07 13:51:50 +02:00
H. Verbeet
ef87a40c72
wined3d: Delay vertex shader compilation until the shader is first used.
2006-08-07 13:12:10 +02:00
Roderick Colenbrander
3d9e96f3bc
wined3d: Volume textures fix.
2006-08-05 11:26:25 +02:00
Alexandre Julliard
2c2299685f
user: Implementation of Get/SetWindowLongPtr for 64-bit platforms.
...
Also use the same code for Get/SetWindowWord.
Based on a patch by Ge van Geldorp.
2006-08-02 21:59:00 +02:00
H. Verbeet
d5238cfb38
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
Jason Green
2e52b36bb3
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29 11:50:02 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Stefan Dösinger
06106e2810
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
Alexandre Julliard
c627601c3b
server: Convert the server start time to the abs_time_t type.
2006-07-26 14:50:55 +02:00
Alexandre Julliard
3095a48d6f
server: Convert thread creation/exit times to the abs_time_t type.
2006-07-26 14:49:55 +02:00
Alexandre Julliard
ce40ef18df
server: Rename the wait_input_idle request to better reflect what it does.
...
Also get rid of the unused timeout field.
2006-07-26 11:48:25 +02:00
Alexandre Julliard
0f273c17ff
server: Added data_size_t type to represent sizes in the server protocol.
...
Make it an unsigned int to save some space on Win64, if we need to
transfer more than 4Gb over the server pipe something is seriously
wrong.
2006-07-26 11:11:03 +02:00
H. Verbeet
536638918d
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
Jason Green
ac8f2c033c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
...
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Alexandre Julliard
0b39d1a89e
libwine: Added a function to enumerate the reserved mmap areas.
2006-07-24 13:59:10 +02:00
Stefan Siebert
026dd2d88a
ntdll: Implementation of process CreationTime and ExitTime.
2006-07-21 13:27:16 +02:00
Mike McCormack
546916f401
include: Semicolons after cpp_quote are a syntax error in midl.
2006-07-20 12:12:17 +02:00
H. Verbeet
a8f2c1075a
wined3d: Compilation fixes.
2006-07-20 12:11:06 +02:00
Alexandre Julliard
c316f0e47f
server: Simplify process creation.
...
Pass the socket for the new process from the parent through the
environment.
Perform initialisations during the new_process request.
2006-07-19 14:00:10 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Robert Shearman
9318cb0fbc
rpcrt4: Handle more structure padding values.
2006-07-18 11:12:47 +02:00
Ge van Geldorp
54afeb02de
user32: Implement Get/SetClassLongPtrA/W.
2006-07-12 20:04:18 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard
94af8633a4
include/.gitignore: Moved the wine subdir ignore list to the main file.
2006-07-10 21:43:21 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
c202bfe40d
wined3d: Simplify primitiveDeclartationConvertToStrided.
...
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00