H. Verbeet
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efed9aea1f
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d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
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2007-02-14 13:54:55 +01:00 |
H. Verbeet
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dea795f7ac
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d3d9: Don't store the d3d9 declaration in the wined3d object.
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2007-02-14 13:54:42 +01:00 |
H. Verbeet
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32e5cac2be
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wined3d: Get rid of the vertexDeclaration field in IWineD3DVertexShaderImpl.
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2007-02-14 13:54:29 +01:00 |
H. Verbeet
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5ad6766c85
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d3d8: Store the d3d8 vertex declaration in the d3d8 vertex shader.
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2007-02-14 13:54:17 +01:00 |
Stefan Dösinger
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00aa8ab08c
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d3d8: Deleting bound shaders unbinds them.
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2007-02-13 12:07:46 +01:00 |
H. Verbeet
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d73e5d6fc8
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d3d8: IDirect3DDevice8Impl_GetVertexShaderDeclaration gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
H. Verbeet
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6e3b732ffb
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d3d8: IDirect3DDevice8Impl_GetVertexShaderFunction gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
H. Verbeet
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cae630f92e
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d3d8: IDirect3DDevice8Impl_GetPixelShaderFunction gets passed a handle instead of a pointer.
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2007-01-08 11:46:05 +01:00 |
Stefan Dösinger
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71631f7638
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wined3d: Use the baseVertexIndex in the stateblock.
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2007-01-03 11:02:51 +01:00 |
Chris Robinson
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b66a52856c
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d3d8: Don't report Shader Model 2.0 or higher.
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2006-12-29 12:49:41 +01:00 |
Chris Robinson
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b7b9d4e3c7
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d3d: GetStreamSource on a stream with NULL data isn't an error.
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2006-12-26 12:52:54 +01:00 |
Markus Amsler
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0531858146
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d3d8: Handle surface container in d3d8.
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2006-12-18 12:07:46 +01:00 |
Markus Amsler
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5e0fc62135
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d3d: Callback infrastructure for implicit swap chain destruction in IWineD3DDevice.
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2006-12-18 12:07:26 +01:00 |
Markus Amsler
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4745618487
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d3d8: Fix implicit surface refcounting.
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2006-12-06 12:41:27 +01:00 |
Markus Amsler
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0d725490d6
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d3d8: Handle surface refcount forwarding in d3d8.
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2006-12-06 12:40:12 +01:00 |
Markus Amsler
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3fd04308ab
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d3d: Callback infrastructure for implicit depth stencil surface destruction in IWineD3DDevice.
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2006-12-06 12:39:30 +01:00 |
Markus Amsler
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a60d4b2d2f
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d3d: Pass the superior creating object down to the callback functions.
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2006-12-04 12:40:38 +01:00 |
Markus Amsler
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44e6c6b67a
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d3d8: Use correct COM macros.
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2006-12-01 12:27:17 +01:00 |
Markus Amsler
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bd072332e1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.".
This reverts commit 167b83c28a .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f8e7ddd798
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.".
This reverts commit 478a414e58 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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b657cd5f58
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.".
This reverts commit a7518f6f54 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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f5204b8afe
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.".
This reverts commit 18546a65e6 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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5bec2f57a1
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
This reverts commit 274df6ef88 .
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2006-11-30 16:04:00 +01:00 |
Markus Amsler
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3a270375d7
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.".
This reverts commit 16b1e046d8 .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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9dd81f64cb
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Revert "d3d: Remove AddRef from IWineD3DDevice_GetIndices.".
This reverts commit 5c4008719c .
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2006-11-30 16:03:59 +01:00 |
Markus Amsler
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5c4008719c
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d3d: Remove AddRef from IWineD3DDevice_GetIndices.
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2006-11-22 11:40:43 +01:00 |
Markus Amsler
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16b1e046d8
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d3d: Remove AddRef from IWineD3DDevice_GetStreamSource.
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2006-11-22 11:40:37 +01:00 |
Markus Amsler
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274df6ef88
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d3d: Remove AddRef from IWineD3DDevice_GetTexture.
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2006-11-22 11:40:31 +01:00 |
Markus Amsler
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18546a65e6
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d3d: Remove AddRef from IWineD3DDevice_GetDepthStencilSurface.
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2006-11-22 11:40:24 +01:00 |
Markus Amsler
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a7518f6f54
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d3d: Remove AddRef from IWineD3DDevice_GetRenderTarget.
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2006-11-22 11:40:05 +01:00 |
Markus Amsler
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478a414e58
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d3d: Remove AddRef from IWineD3DDevice_GetBackBuffer.
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2006-11-22 11:39:52 +01:00 |
Markus Amsler
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167b83c28a
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d3d: Remove AddRef from IWineD3DDevice_GetDirect3D.
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2006-11-22 11:39:39 +01:00 |
Markus Amsler
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bef60f1dfc
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d3d8: Backport null pointer check in SetCursorProperties.
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2006-11-09 12:44:22 +01:00 |
Andrew Talbot
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4471ad44a3
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d3d8: Cast-qual warnings fix.
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2006-10-27 12:10:04 +02:00 |
Markus Amsler
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dd8682e9c5
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d3d8: Fix wrong function name in FIXME.
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2006-10-17 11:14:15 +02:00 |
Stefan Dösinger
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1e6a38967c
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d3d8: Implement CopyRects with BltFast.
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2006-10-16 11:26:00 +02:00 |
Ivan Gyurdiev
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9628a1b2e2
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wined3d: Merge D3DRECT types into one type in WINED3D namespace.
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2006-10-12 12:37:08 +02:00 |
Ivan Gyurdiev
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ac37163124
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wined3d: Merge D3DMATRIX types into one type in WINED3D namespace.
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2006-10-12 12:35:00 +02:00 |
Ivan Gyurdiev
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732e0e908b
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wined3d: Merge GAMMARAMP types into one type in WINED3D namespace.
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2006-10-11 12:22:01 +02:00 |
Ivan Gyurdiev
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5f2987ae32
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wined3d: Merge VIEWPORT types into one type in WINED3D namespace.
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2006-10-11 12:21:54 +02:00 |
Ivan Gyurdiev
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90f5be2bef
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wined3d: Merge MATERIAL types into one type in WINED3D namespace.
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2006-10-11 12:21:14 +02:00 |
Ivan Gyurdiev
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70bbf734b1
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wined3d: Merge LIGHT types into one type in WINED3D namespace.
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2006-10-11 12:21:06 +02:00 |
H. Verbeet
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c6e0ca28d5
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d3d8: Win64 printf format warning fixes.
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2006-10-10 19:58:56 +02:00 |
Stefan Dösinger
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3529560cd7
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wined3d: Add WINED3DUSAGE_OVERLAY.
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2006-10-06 12:53:24 +02:00 |
Francois Gouget
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3adb46f050
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d3d8: Fix '\n' typo.
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2006-10-05 17:44:51 +02:00 |
H. Verbeet
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112810a480
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d3d8: Free the shader handle table.
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2006-09-12 10:52:47 +02:00 |
H. Verbeet
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9a4ce31737
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d3d8: Use proper handles for pixel shaders.
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2006-08-28 11:49:06 +02:00 |
H. Verbeet
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4a48e38e7d
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d3d8: Improve shader handle management.
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2006-08-28 11:47:02 +02:00 |
H. Verbeet
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7ac5bd67d5
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d3d: Don't crash when SetRenderTarget() is called with a NULL pSurface.
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2006-08-07 13:12:37 +02:00 |
Vitaliy Margolen
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145442a79d
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d3d8: Fix remaining refcount tests and tighten all tests.
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2006-07-07 16:57:41 +02:00 |