Paul Bain
6936db1103
Put IID_IDirectInputDevice2A back in
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IDirectInputDevice2AImpl_QueryInterface.
2003-06-13 16:32:16 +00:00
Lionel Ulmer
8944b25ead
Be more stringent in the 'Lock' invalid RECT check.
2003-06-13 16:31:41 +00:00
Lionel Ulmer
9ac8ba1589
Upgrade OpenGL thunks with latest version of OpenGL extension
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registry.
2003-06-13 16:31:17 +00:00
Robert Shearman
7614f27f3b
- Make button text centre correctly when dropdown arrow is present
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- Centre dropdown arrow
2003-06-13 16:30:24 +00:00
Francois Gouget
0fc0ddb62d
Add stubs for some new WinXP APIs.
2003-06-13 16:29:54 +00:00
Francois Gouget
39e2a19bc8
Add a stub for CompareSecurityIds (new in WinXP).
2003-06-13 16:29:36 +00:00
Lionel Ulmer
f0339d222d
Fix the BLT COLOR_FILL case.
2003-06-13 16:29:18 +00:00
Jukka Heinonen
b2844d2c3a
Split timer code into separate source file.
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Stop using SIGALRM for timers.
2003-06-13 16:28:49 +00:00
Gregory M. Turner
03e0a49649
- paranoia: eliminate some global variables
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- better reminder on how to fix memory leaks
2003-06-13 16:28:23 +00:00
Rok Mandeljc
a4a5e9ae01
- added debug
...
- implemented fake midi & performance channels
- implemented some IDirectMusic*8* functions where IDirectMusic*
equivalent exists
- IDirectMusic*8 interfaces can now be obtained from IDirectMusic
interfaces (QueryInterface...)
- channel-related performance functions are kinda implemented now
2003-06-07 00:39:18 +00:00
Arjen Nienhuis
e2607505db
New implementation of GdiGradientFill using integer math.
2003-06-07 00:38:31 +00:00
Christian Costa
0d0a4075bd
Fix SetDataFormat and implement GetDeviceInfo for mouse device.
2003-06-07 00:36:51 +00:00
Mike Hearn
b7c429ea36
Add a drive mapping for root to the default configuration file.
2003-06-07 00:36:18 +00:00
Mike Hearn
4d376c5bc2
Check for /lib/tls directory for Red Hat 9.
2003-06-07 00:35:19 +00:00
Kester Maddock
cb98365c75
Check for a null pointer in WS_setsockopt.
2003-06-07 00:34:18 +00:00
Mike Hearn
26fa3496e0
Protect WDML_GetConv against null handles.
2003-06-07 00:33:53 +00:00
Steven Edwards
6b9c474d30
Separate Win16 and Win32 font dialog support.
2003-06-07 00:33:32 +00:00
Eric Pouech
8638b26483
Correctly convert into EXCEPTION_RECORD SIGTRAPs received from
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DebugBreakProcess.
2003-06-07 00:33:13 +00:00
Sylvain Petreolle
cc02ef89c4
Implemented wininet.InternetGetConnectedStateEx.
2003-06-06 18:17:00 +00:00
Dimitrie O. Paun
36d0e2ba63
Align the text vertically in single line labels (spotted by BiGgUn).
2003-06-06 18:13:47 +00:00
Raphael Junqueira
85aa298ad2
Fixed compilation problems.
2003-06-06 18:12:59 +00:00
Martin Fuchs
fb9d5c786f
Stub implementation for _Gettnames.
2003-06-06 18:11:23 +00:00
Mike McCormack
e67c058bb9
Always return FALSE when doing an overlapped ConnectNamedPipe.
2003-06-06 18:10:36 +00:00
Ingmar Thiemann
4de93e7710
Implemented PolyTextOutA/PolyTextOutW.
2003-06-06 18:10:18 +00:00
Robert Shearman
7aae1b79d9
- Support a few more flags
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- Rewrite the enumeration loop
- Support non-desktop root
- Silence harmless and implemented debug messages
2003-06-06 18:09:38 +00:00
Jukka Heinonen
7731c8e33e
Pending timer interrupts no longer deadlock DOSVM_Wait.
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Restored interrupt priorities to correct values.
2003-06-06 18:09:14 +00:00
Lionel Ulmer
068fa5d471
- fix the texture upload code when RECT is actually used
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- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer
e14233ae03
- Viewport hack to get some old D3D1 games to work
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- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer
3f61d28661
- small TRACEing fix
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- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer
ed88304868
- fix (stupid) regressions introduced by last series of patch
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- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer
fc58c2a933
- some GL critical section fixes
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- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer
4aba282bb8
- proper (tested on Win2K) reference counting for Direct3D object
...
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer
f683839c13
Fixed a bug in the FrameBuffer => Texture blits.
2003-06-04 23:27:28 +00:00
Lionel Ulmer
97140ba2d1
- added RECT support to the texture upload code
...
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00
Lionel Ulmer
3383ce5d51
- some clean-ups (extension code to be added soon)
...
- some interface changes for future reuse for Blt / Lock code
- fixed some Pitch problems in texture uploads (mostly for 'small'
mip-mapping levels)
2003-06-04 23:24:59 +00:00
Lionel Ulmer
094f6bc985
Refactoring of the texture upload code.
2003-06-04 23:22:13 +00:00
Lionel Ulmer
934d97b56b
Fix texture parameters handling on texture change.
2003-06-04 23:19:14 +00:00
Lionel Ulmer
8352f1f48a
- remove some extraneous saving of the read buffer settings
...
- cleaned-up the GL / device critical section handling
2003-06-04 23:18:24 +00:00
Lionel Ulmer
241d306221
- protect viewport setting with GL lock
...
- no need anymore to flush to FB on execute buffer calling
2003-06-04 23:17:23 +00:00
Lionel Ulmer
f87c54f14f
Some threading fixes (prevents some dead-locks).
2003-06-04 23:16:28 +00:00
Lionel Ulmer
21856fbd1c
- implement FB => Texture blits
...
- fix compilation on non-recent glext.h systems
2003-06-04 23:10:38 +00:00
Raphael Junqueira
e4882b1548
- cleaning of volume.c/volumetexture.c as done previously for
...
surface.c/*texture.c (with add of lockable, locked and Dirty flags)
- add of dirtyRect/dirtyBox for better dirtification management (not
used yet, but huge optimisation can be possible now)
- fix some debug traces (well it's better to use debug_d3dpool)
- fix some stupid regression on point parameters (forgot to check
extension on fillcaps)
2003-06-04 23:05:46 +00:00
Raphael Junqueira
713013a978
- add a new private header d3dcore_gl.h that declares needed opengl
...
defines and the caps defines
- cleanup of device.c using the caps defines (avoid the #ifdef
nigthmare)
- add {Set,Get}GammaRamp support
2003-06-04 23:01:49 +00:00
Raphael Junqueira
24be30657d
- some cleanup and warning fixes
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- split of CreateDevice gl/gxl detection code into FillGLCaps
- implementation of resolution change (using ChangeDisplaySettings)
but desactived as ChangeDisplaySettings don't seem to work well
- begin of swap chain support (now need to split/clean
gxlpbuffer/glxpixmap code for swap chain use)
2003-06-04 22:55:19 +00:00
Jason Edmeades
bca452eea6
Fix the glRead call when pRect != NULL, resolve the file format of the
...
saved snapshot correctly.
2003-06-04 22:51:14 +00:00
Raphael Junqueira
8bde56dad0
- fix another time the stupid locking bug (i had already fixed it in
...
ActiveRender)
- fix stupid rescaling of colors values on SaveSnapshot
2003-06-04 22:47:53 +00:00
Raphael Junqueira
b050a3dbf1
- pixel shader program dump code
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- pixel shader code split into a new "COM object" (as done before for
vertex shader)
- some fixes on Validate* functions call types
- add pixel shader (ie fragment_program) detection on caps code
2003-06-04 22:45:57 +00:00
Jason Edmeades
3d51c865d4
Add support for a lot of the remaining texture ops, move code into the
...
utils module, and clean up the main code path.
2003-06-04 22:20:47 +00:00
Raphael Junqueira
0b5e9d9feb
- some cleanups
...
- more cubetextures fixes (now d3d8 sdk cubemap sample work almost
perfectly)
- add a new debug function "debug_d3dpool" and use it
- add a new param (the device) for the conversions functions (because
we need to check caps to see how to convert)
- some crashes fixed in render to surface code with no stencil-depth
surface
- a very simple cliplane fix
- a stupid palettes fix (stupid language)
- begin of anisotropic filter support
- begin of compressed textures support
- a very useful debug functions: IDirect3DSurface8Impl_SaveSnapshot to
dump surfaces as png ;)
- many useful surfaces debug code (using SaveSnapshot)
2003-06-04 22:12:34 +00:00
Jason Edmeades
4e3100825f
Correct specular enable renderstate.
2003-06-04 22:04:44 +00:00