Henri Verbeet
3df59ef0d5
wined3d: Get rid of the now redundant max_ffp_texture_stages device field.
2010-02-05 10:06:12 +01:00
Henri Verbeet
576ea95803
wined3d: Remove the unused device type parameter from the shader backend's get_caps() function.
2010-02-04 13:39:27 +01:00
Henri Verbeet
497386dc5c
wined3d: Remove the unused device type parameter from the fragment pipe's get_caps() function.
...
On the subject of actually supporting software devices, we should probably
implement those by creating a software or reference adapter with appropriate
gl_info and pipe implementations and creating a device based on that.
2010-02-04 13:39:26 +01:00
Henri Verbeet
af7dfcd378
wined3d: Do not preload surfaces when attaching them to an FBO.
...
Just make sure the texture is allocated, so we have something to attach. Note
also that context_apply_attachment_filter_states() runs under the GL lock, so
preloading resources is actually unsafe there.
2010-02-04 13:39:26 +01:00
Henri Verbeet
040452ad90
wined3d: Update the stream info before applying states.
2010-02-03 13:54:02 +01:00
Henri Verbeet
31d51fb175
wined3d: Preload textures before applying states.
2010-02-03 13:54:02 +01:00
Henri Verbeet
7ff576bbab
wined3d: Select the blitter during adapter initialization.
2010-02-03 13:54:02 +01:00
Henri Verbeet
cee8e9d881
wined3d: Select the shader backend during adapter initialization.
2010-02-02 14:11:02 +01:00
Henri Verbeet
fb21551b2d
wined3d: Select the fragment pipeline during adapter initialization.
2010-02-02 14:10:56 +01:00
Henri Verbeet
9bbccb7f80
wined3d: Add a debug function for state names.
2010-01-29 13:30:05 +01:00
Henri Verbeet
96b150929b
wined3d: Add an ARB_sync implementation of event queries.
2010-01-26 12:08:23 +01:00
Henri Verbeet
f71e84d89c
wined3d: Store a pointer to the GL info in the shader context.
2010-01-25 12:58:52 +01:00
Henri Verbeet
516d54bf91
wined3d: Merge baseshader.c into shader.c.
2010-01-18 14:37:51 +01:00
Henri Verbeet
a2624ae82e
wined3d: Add a separate function for query initialization.
2010-01-18 14:37:30 +01:00
Henri Verbeet
46cefd312c
wined3d: Recognize the SM4 cut opcode.
2010-01-07 09:26:54 +01:00
Henri Verbeet
3687677427
wined3d: Recognize the SM4 lt opcode.
2010-01-07 09:26:30 +01:00
Henri Verbeet
6d5aca61f3
wined3d: Recognize the SM4 iadd opcode.
2010-01-07 09:26:25 +01:00
Henri Verbeet
22939f9d29
wined3d: Recognize the SM4 emit opcode.
2010-01-07 09:26:20 +01:00
Henri Verbeet
c57c76b78e
wined3d: Recognize the SM4 ige opcode.
2010-01-07 09:26:08 +01:00
Stefan Dösinger
a756caac0c
wined3d: Implement subrange flushing with GL_APPLE_flush_buffer_range.
2010-01-04 12:09:34 +01:00
Stefan Dösinger
716520b4b8
wined3d: Track separate dirty ranges in buffers.
2010-01-04 12:08:14 +01:00
Henri Verbeet
41401fb8cf
wined3d: Add a geometry shader object.
...
This is just the object used to store the byte code, the shader compiler
doesn't know how to handle geometry shaders yet.
2010-01-04 11:41:28 +01:00
Henri Verbeet
f50b4c7d71
wined3d: Move "wrap_lookup" to struct wined3d_gl_info.
2010-01-04 11:41:28 +01:00
William Waghorn
0c582dca3a
wined3d: Added NVidia GT240 detection.
2010-01-04 11:41:27 +01:00
Aaron Brazener
11754a645b
wined3d: Added further Nvidia Geforce 8xxx detection.
2009-12-31 12:12:18 +01:00
Henri Verbeet
b548e387ae
wined3d: Move shader input/output signatures to IWineD3DBaseShaderClass.
2009-12-31 12:12:16 +01:00
Henri Verbeet
736aaf7d09
wined3d: Always handle WINED3DSPR_INPUT registers as input registers in shader_get_registers_used().
...
The "attributes" vertexshader field is now derived from the input signature,
and only used to speed up matching D3D9 vertex declaration elements to shader
inputs. D3D8 and D3D10 both explicitly specify input registers.
2009-12-31 12:12:16 +01:00
Henri Verbeet
2650885cc8
wined3d: Use the element size to create "isStateDirty" bitmap indices.
2009-12-30 13:31:36 +01:00
Aaron Brazener
381fa8931f
wined3d: Added ATI Radeon HD 5xxx detection.
2009-12-29 11:05:39 +01:00
Stefan Dösinger
4f594777a2
wined3d: Drop the VBO if too many full buffer conversions occur.
2009-12-29 11:04:03 +01:00
Stefan Dösinger
f90b8b6352
wined3d: Rename conversion_count to something more appropriate.
2009-12-29 11:03:44 +01:00
Henri Verbeet
3288911ae3
wined3d: Use proper enum elements for FOURCC formats.
2009-12-23 14:27:30 +01:00
Henri Verbeet
a0aa10eb5c
wined3d: Filter messages for the device's focus window instead of the swapchain's device window.
...
Usually these will be the same window, but they don't have to be.
2009-12-23 14:27:29 +01:00
Henri Verbeet
a215d326a5
wined3d: Get rid of the "swapchain" parameter to surface_get_gl_buffer().
...
Casting the container to "IWineD3DSwapChainImpl *" is always safe when
SFLAG_SWAPCHAIN is set on the surface. Most callers don't have a real
need for the swapchain, and end up calling GetContainer() just to pass
it to surface_get_gl_buffer().
2009-12-16 12:22:18 +01:00
Henri Verbeet
c24e48d937
wined3d: Filter window messages generated by switching to fullscreen and back.
2009-12-15 11:43:56 +01:00
Henri Verbeet
0e270bbd22
wined3d: Send window messages through the swapchain before sending them to the application.
2009-12-15 11:43:41 +01:00
Henri Verbeet
cb076db8cc
wined3d: Move IWineD3DDeviceImpl_RestoreWindow() to swapchain.c.
2009-12-11 12:16:25 +01:00
Henri Verbeet
542590cfc9
wined3d: Move IWineD3DDeviceImpl_SetupFullscreenWindow() to swapchain.c.
2009-12-11 12:16:25 +01:00
Henri Verbeet
a9f2613d13
wined3d: Add a separate function for swapchain initialization.
2009-12-11 12:16:25 +01:00
Henri Verbeet
840b5af77e
wined3d: Properly invalidate the context's draw buffer in color_fill_fbo().
2009-12-11 12:16:25 +01:00
Henri Verbeet
b85a070598
wined3d: Support more formats for display mode enumeration.
...
ddraw/d3d8/d3d9 only support a limited number of formats, but those already
limit the supported formats themselves.
2009-12-10 11:54:55 +01:00
Henri Verbeet
b3defd4c80
wined3d: Rename "wineD3DDevice" to "device".
2009-12-10 11:54:47 +01:00
Henri Verbeet
b6ef17f23d
wined3d: Remove unused GetDevice() implementations.
2009-12-09 13:51:04 +01:00
Henri Verbeet
54f3dec8e6
wined3d: Rename the "wineD3D" device field to "wined3d".
2009-12-08 12:33:29 +01:00
Henri Verbeet
a02f93defb
wined3d: Remove the redundant "adapterNo" field from the device.
2009-12-08 12:33:23 +01:00
Henri Verbeet
aed85222b5
wined3d: Rename the wined3d_adapter "num" field to "ordinal".
...
This makes it consistent with dxgi_adapter.
2009-12-08 12:33:17 +01:00
Stefan Dösinger
817714912b
wined3d: Infrastructure to render swapchains to a FBO.
2009-12-07 14:33:24 +01:00
Stefan Dösinger
64291c60cb
wined3d: A function for checking if a surface is offscreen.
2009-12-07 14:32:54 +01:00
Stefan Dösinger
54f0d3f785
wined3d: Add a function for initializing surface sysmem.
2009-12-07 14:32:29 +01:00
Henri Verbeet
dd5fc79f56
wined3d: The stateblock doesn't really need a parent.
2009-12-04 14:34:59 +01:00