Alexandre Julliard
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7f2be06f93
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d3dx10: Build with msvcrt.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2019-05-30 15:04:06 +02:00 |
Matteo Bruni
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6d80137705
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d3dx10: Turn some ERR() into WARN().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2018-06-25 22:34:16 +02:00 |
Matteo Bruni
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e9e4805d92
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d3dx10: Fix tracing of shader source data.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-11-10 12:45:02 +01:00 |
Matteo Bruni
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e35e3a50a8
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d3dx10: Remove redundant header include.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-11-10 12:44:03 +01:00 |
Andrey Gusev
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010119085b
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d3dx10: Add D3DX10PreprocessShaderFromMemory stub.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-11-09 23:35:43 +01:00 |
Matteo Bruni
|
5bcdee38c0
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d3dx10: Make use of data_size when tracing data string.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2017-02-08 17:00:07 +01:00 |
Nikolay Sivov
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16433fa6f6
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d3dx10: Implement async data loader interfaces.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-11-08 11:27:48 +01:00 |
Nikolay Sivov
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53d01474f2
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d3dx10/tests: Basic tests for async loaders.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-09-02 11:34:49 +09:00 |
Andrey Gusev
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2d16a9d01a
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d3dx10: Add D3DX10CreateEffectPoolFromFileA/W stubs.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-08-10 23:29:37 +09:00 |
Matteo Bruni
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f110a82dd0
|
d3dx10: Use debugstr_a() to trace a user-supplied string.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-08-05 14:48:47 -05:00 |
Andrey Gusev
|
40c2b73573
|
d3dx10: Implement D3DX10CompileFromMemory.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-07-03 10:54:18 +09:00 |