d3dx10: Turn some ERR() into WARN().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -115,7 +115,7 @@ static HRESULT WINAPI filedataloader_Load(ID3DX10DataLoader *iface)
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CloseHandle(file);
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if (!ret)
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{
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ERR("Failed to read file contents.\n");
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WARN("Failed to read file contents.\n");
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HeapFree(GetProcessHeap(), 0, data);
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return E_FAIL;
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}
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@ -175,7 +175,7 @@ static HRESULT WINAPI resourcedataloader_Load(ID3DX10DataLoader *iface)
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hglobal = LoadResource(loader->u.resource.module, loader->u.resource.rsrc);
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if (!hglobal)
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{
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ERR("Failed to load resource.\n");
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WARN("Failed to load resource.\n");
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return E_FAIL;
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}
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@ -349,7 +349,7 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderA(HMODULE module, const char *reso
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if (!(rsrc = FindResourceA(module, resource, (const char *)RT_RCDATA)))
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{
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ERR("Failed to find resource.\n");
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WARN("Failed to find resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return D3DX10_ERR_INVALID_DATA;
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}
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@ -381,7 +381,7 @@ HRESULT WINAPI D3DX10CreateAsyncResourceLoaderW(HMODULE module, const WCHAR *res
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if (!(rsrc = FindResourceW(module, resource, (const WCHAR *)RT_RCDATA)))
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{
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ERR("Failed to find resource.\n");
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WARN("Failed to find resource.\n");
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HeapFree(GetProcessHeap(), 0, object);
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return D3DX10_ERR_INVALID_DATA;
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}
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