d3dx10: Fix tracing of shader source data.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Matteo Bruni 2017-11-10 00:58:43 +01:00 committed by Alexandre Julliard
parent e35e3a50a8
commit e9e4805d92
12 changed files with 26 additions and 25 deletions

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader

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@ -4,7 +4,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -61,7 +61,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader

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@ -3,7 +3,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10ReflectShader(ptr long ptr) d3dx10_39.D3DX10ReflectShader

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@ -3,7 +3,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -60,7 +60,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stub D3DX10ReflectShader(ptr long ptr)

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stdcall D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileA
@ stdcall D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromFileW
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromMemory
@ stdcall D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceA
@ stdcall D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr) d3dx10_43.D3DX10CompileFromResourceW
@ stdcall D3DX10ComputeNormalMap(ptr long long long ptr) d3dx10_43.D3DX10ComputeNormalMap
@ -57,7 +57,7 @@
@ stdcall D3DX10LoadTextureFromTexture(ptr ptr ptr) d3dx10_43.D3DX10LoadTextureFromTexture
@ stdcall D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileA
@ stdcall D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromFileW
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromMemory
@ stdcall D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceA
@ stdcall D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr) d3dx10_43.D3DX10PreprocessShaderFromResourceW
@ stdcall D3DX10SHProjectCubeMap(long ptr ptr ptr ptr) d3dx10_43.D3DX10SHProjectCubeMap

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@ -401,9 +401,10 @@ HRESULT WINAPI D3DX10PreprocessShaderFromMemory(const char *data, SIZE_T data_si
const D3D10_SHADER_MACRO *defines, ID3DInclude *include, ID3DX10ThreadPump *pump, ID3D10Blob **shader_text,
ID3D10Blob **errors, HRESULT *hresult)
{
FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, errors %p, "
"hresult %p stub!\n",
debugstr_a(data), data_size, debugstr_a(filename), defines, include, pump, shader_text, errors, hresult);
FIXME("data %s, data_size %lu, filename %s, defines %p, include %p, pump %p, shader_text %p, "
"errors %p, hresult %p stub!\n",
debugstr_an(data, data_size), data_size, debugstr_a(filename), defines, include, pump,
shader_text, errors, hresult);
return E_NOTIMPL;
}

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@ -2,7 +2,7 @@
@ stdcall D3DX10CheckVersion(long long)
@ stub D3DX10CompileFromFileA(str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromFileW(wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX10CompileFromMemory(str long str ptr ptr str str long long ptr ptr ptr ptr)
@ stdcall D3DX10CompileFromMemory(ptr long str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceA(long str str ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10CompileFromResourceW(long wstr wstr ptr ptr str str long long ptr ptr ptr ptr)
@ stub D3DX10ComputeNormalMap(ptr long long long ptr)
@ -57,7 +57,7 @@
@ stub D3DX10LoadTextureFromTexture(ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileA(str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromFileW(wstr ptr ptr ptr ptr ptr)
@ stdcall D3DX10PreprocessShaderFromMemory(str long str ptr ptr ptr ptr ptr ptr)
@ stdcall D3DX10PreprocessShaderFromMemory(ptr long str ptr ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceA(long str str ptr ptr ptr ptr ptr)
@ stub D3DX10PreprocessShaderFromResourceW(long wstr wstr ptr ptr ptr ptr ptr)
@ stub D3DX10SHProjectCubeMap(long ptr ptr ptr ptr)