Commit Graph

32 Commits

Author SHA1 Message Date
Henri Verbeet 92b93172df wined3d: Remove some unused code. 2008-12-02 14:04:40 +01:00
Alexandre Julliard 6cfef95ce7 wined3d: Convert source files to utf-8. 2008-10-18 19:21:20 +02:00
Stefan Dösinger b1d8af7926 wined3d: Update copyright lines. 2008-04-02 20:22:42 +02:00
Andrew Talbot b3a58a2486 wined3d: Remove unneeded casts. 2008-01-24 11:41:36 +01:00
Stefan Dösinger 36729a874c wined3d: Implement IWineD3DIndexBuffer::UnLoad. 2008-01-14 15:10:54 +01:00
Stefan Dösinger e59ddb0ab1 wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
H. Verbeet c46c53a12c wined3d: Call ActivateContext regardless of WINED3DCREATE_MULTITHREADED. 2008-01-03 11:40:31 +01:00
Roderick Colenbrander e77da5ef8a wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL. 2007-08-07 12:36:32 +02:00
Stefan Dösinger a460a2df43 wined3d: Store the gl information in a per adapter structure and initialize it only once. 2007-06-11 13:51:06 +02:00
Andrew Talbot 2e16552327 wined3d: Void functions should not return a value. 2007-06-07 13:00:08 +02:00
Stefan Dösinger fe3ebb3c42 wined3d: Do not upload to the vbo if there's nothing to do. 2007-04-20 13:04:25 +02:00
Stefan Dösinger fcb83e7111 wined3d: Activate a context before doing opengl calls. 2007-03-19 12:22:57 +01:00
Stefan Dösinger efc03f0a34 wined3d: Index buffer fixes. 2007-02-21 10:57:08 +01:00
Stefan Dösinger 59ae2a56fb wined3d: Use VBOs for index buffers. 2007-02-20 11:50:10 +01:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Alexandre Julliard e9cbc66e93 wined3d: Make the virtual table functions static where possible. 2006-06-10 13:15:32 +02:00
Jonathan Ernst 360a3f9142 Update the address of the Free Software Foundation. 2006-05-23 14:11:13 +02:00
Ivan Gyurdiev 07f4f70487 wined3d: QueryInterface corrections. 2006-05-05 20:23:41 +02:00
Stefan Dösinger 9d67b4287e wined3d: Rename return values from D3D* to WINED3D*. 2006-04-07 14:54:04 +02:00
Stefan Dösinger 6cc87406cf wined3d: Add WINED3DINDEXBUFFER_DESC to wined3dtypes.h. 2006-03-15 11:30:39 +01:00
Stefan Dösinger 913df5b143 wined3d: Consistently use WINED3DRESOURCETYPE. 2006-03-10 21:43:00 +01:00
H. Verbeet bd8db45e44 wined3d: Update the QueryInterface functions of IWineD3DBase subclasses. 2006-02-06 11:32:41 +01:00
Oliver Stieber 9253e0e39c Tidy up some comments and formatting. 2005-07-13 14:15:54 +00:00
Dmitry Timoshkov eba47f1dfe Make remaining OLE interface vtables const. 2005-06-06 19:50:35 +00:00
Oliver Stieber 67f2ad4563 - Volume now inherits Resource. This isn't the way Microsoft implements
the interface but it is more correct way (Microsoft even have a
  resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
  class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
  binds the texture instead of bind texture calling preload, bindTexture
  allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
  Resource_CleanUp that should be called by classes that implement
  BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Oliver Stieber 16e8689008 Implemented guids for wined3d. 2005-03-02 13:44:58 +00:00
Joris Huizer 8a6295a057 Get rid of some TRACE(..., This->resource.ref). 2005-01-19 16:59:01 +00:00
Jason Edmeades bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Michael Stefaniuc 5ad7d858e0 Do not check for non NULL pointer before HeapFree'ing it. It's
redundant.
2004-12-23 17:06:43 +00:00
Jason Edmeades 0a944ae319 Implement Material, Clip plane and Light support plus
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades 73e8baffd2 Add indexbuffer support into wined3d. 2004-11-24 18:13:41 +00:00