Commit Graph

508 Commits

Author SHA1 Message Date
Stefan Dösinger 044f5e109f wined3d: Test if an offset is needed to get the correct filling convention.
This fixes stray lines in GameFace GUIs, e.g. in World of Tanks.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
Nikolay Sivov f266c87bc9 d3d11: Correctly handle optional arguments in OMGetBlendState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-02 20:32:51 +01:00
Nikolay Sivov 3b860a0378 d3d11: Correctly handle optional arguments in OMGetDepthStencilState().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:37 +02:00
Zebediah Figura 349d0d9cd4 d3d11/tests: Test deleting a stream output buffer immediately after drawing into it.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-19 20:53:28 +02:00
Jan Sikorski d2daa8b902 wined3d: Return error when GetData() is called from a deferred context.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:20 +02:00
Jan Sikorski fbecfaec1b wined3d: Initial implementation of queries for deferred contexts.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 20:09:20 +02:00
Jan Sikorski 8a7e6cf166 wined3d: Record a state reset on the first command list.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:15:10 +02:00
Zebediah Figura 2c1ce46be3 d3d11/tests: Add a stress test for dynamic buffer maps.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:38:21 +02:00
Stefan Dösinger 9e725a6d58 d3d11/tests: Fix a gcc -Wmisleading-indentation warning.
Because the ID3D11Asynchronous_Release(query) line is indented 4 spaces more
than the if condition gcc thinks the code is misleading.

Signed-off-by: Stefan Dösinger <stefan@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-06 19:57:45 +02:00
Nikolay Sivov c83de7422d d3d11/tests: Test 2D texture creation with mutually exclusive sharing modes.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-08-03 23:41:31 +02:00
Zebediah Figura e4502cff81 wined3d: Check for failure from wined3d_device_context_require_space() in wined3d_device_context_emit_unmap().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51485
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-27 16:39:55 +02:00
Zebediah Figura c889bab44c d3d11/tests: Add tests for constant buffer offsetting.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-19 12:21:54 +02:00
Zebediah Figura 7186d8bef5 wined3d: Implement NOOVERWRITE maps in wined3d_deferred_context_prepare_upload_bo().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-01 22:34:31 +02:00
Zebediah Figura 65e31e4508 wined3d: Use context->ops->prepare_upload_bo() in wined3d_device_context_map() if possible.
This has the notable effect of implementing maps on deferred contexts.

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-01 22:34:31 +02:00
Zebediah Figura 1e9c094aa6 d3d11: Forbid map types other than DISCARD and NOOVERWRITE on a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-07-01 22:34:31 +02:00
Francois Gouget 42fc1dcda5 d3d11/tests: Increase the tolerance in test_texture_compressed_3d().
This fixes failures on Nvidia GeForce GTX 560 graphics cards.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51340
Signed-off-by: Francois Gouget <fgouget@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-29 15:32:20 +02:00
Henri Verbeet 2aeab85c27 wined3d: Add decompression information for BC4_UNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-22 17:57:47 +02:00
Henri Verbeet 81fc2e6ab6 d3d11: Implement d3d11_device_context_ClearUnorderedAccessViewFloat().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:24:29 +02:00
Henri Verbeet 126f0e6ed3 wined3d: Implement OpenGL image UAV clears using ARB_clear_texture.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:24:25 +02:00
Henri Verbeet 736c4803d7 d3d11/tests: Add a test for image UAV clears.
Ported from the similar Direct3D 12 test in vkd3d.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-06-07 21:24:23 +02:00
Zebediah Figura d0052d9127 d3d11: Implement ID3D11DeviceContext::ExecuteCommandList().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:29 +02:00
Zebediah Figura 5551171860 wined3d: Implement restoring context in wined3d_deferred_context_record_command_list().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:25 +02:00
Zebediah Figura 9aab4fa8d7 d3d11: Implement ID3D11Device1::CreateDeferredContext1().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=41636
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:10 +02:00
Zebediah Figura 60027fcc23 d3d11: Implement ID3D11Device::CreateDeferredContext().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=42191
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-27 21:25:06 +02:00
Zebediah Figura 94eb8d3646 d3d11/tests: Add some tests for UpdateSubresource() on a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:51 +02:00
Zebediah Figura 7f181bba1d d3d11/tests: Add some tests for Map() on deferred contexts.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:48 +02:00
Zebediah Figura 1a9400bcc9 d3d11/tests: Add a couple of extra tests for SRV/RTV conflict.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-24 22:38:43 +02:00
Zebediah Figura b20908a549 d3d11/tests: Add more tests for state clear and restore via FinishCommandList and ExecuteCommandList.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-12 20:33:13 +02:00
Henri Verbeet ca289c2b39 wined3d: Reject raw blits between depth/stencil and colour resources in the GLSL blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet 769e2be52f wined3d: Reject blits between depth/stencil and colour resources in the raw blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Henri Verbeet a1bcc9b7ad d3d11/tests: Add some tests for copying between depth/stencil and colour formats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:49 +02:00
Zebediah Figura 23e244fd60 d3d11/tests: Test implicit unbinding of an SRV when using the same resource as RTV in a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-06 18:53:48 +02:00
Jan Sikorski 945e4f1d05 d3d11/tests: Test combined scissors and viewport with negative offsets.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-05-04 21:33:15 +02:00
Henri Verbeet e7ebe3d8d2 d3d11/tests: Initialise "constant" in test_device_context_state() (Valgrind).
We're mostly just using this to make sure the value we read back is that same
as the one we set, so in that sense the actual value is inconsequential.
Nevertheless, randomness is generally undesirable in the tests.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-29 23:37:46 +02:00
Jan Sikorski 5d27777d2c d3d11/tests: Add a test for unbound input streams.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-27 21:27:51 +02:00
Jan Sikorski d27c614cfc wined3d: Handle typeless resolve in the FBO blitter.
Avoid resolving source texture before the blit due to format conversion in that case.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-19 22:06:56 +02:00
Jan Sikorski e9a197450d d3d11/tests: Don't use all samples for blending in multisample resolve test.
Shows whether the resolve happens in the right color space.

Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-04-07 22:36:11 +02:00
Jan Sikorski 684d3bc3bf d3d11/tests: Test updates of 3D textures.
Signed-off-by: Jan Sikorski <jsikorski@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-26 19:53:00 +01:00
Henri Verbeet b1c8449954 wined3d: Invalidate sRGB write state in wined3d_cs_exec_set_rendertarget_view() if needed.
Instead of in wined3d_context_gl_setup_target(). If the render-target view
uses an sRGB format, but the underlying resource has a typeless format, we'd
potentially miss an invalidation in wined3d_context_gl_setup_target() where we
only have access to the underlying resource.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:46 +01:00
Zebediah Figura ccef69cfad d3d11/tests: Test multiple instanced step rates.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-25 17:56:05 +01:00
Henri Verbeet 0ab3adf65a d3d11: Validate the feature level count in d3d11_device_CreateDeviceContextState().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:15 +01:00
Henri Verbeet 6167f5e6df d3d11/tests: Add some more device context state tests.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-15 20:36:08 +01:00
Matteo Bruni f75e2e4207 d3d11/tests: Report failure in test_clear_buffer_unordered_access_view() at the first mismatch.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
Zebediah Figura cc82a51a07 d3d11/tests: Test ID3D11DeviceContext1::SwapDeviceContextState() on a deferred context.
Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-05 17:56:09 +01:00
Henri Verbeet f870cf9282 wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
In particular, clearing a multi-layer view affects all layers, not just the
first.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:31 +01:00
Henri Verbeet 25e07835a2 wined3d: Allow layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:28 +01:00
Henri Verbeet 8c91486e75 d3d11/tests: Add a test for layered clears.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-25 08:54:26 +01:00
Rémi Bernon fbed47422a d3d11: Always return the rectangle count in d3d11_immediate_context_RSGetScissorRects().
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Henri Verbeet 7b487c38d0 d3d11: Implement d3d11_immediate_context_SwapDeviceContextState() on top of wined3d_device_set_state().
Based on a patch by Rémi Bernon.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-23 22:30:31 +01:00
Rémi Bernon bde070fcf4 d3d11: Make SwapDeviceContextState truly no-op when state is NULL.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-02-17 21:42:18 +01:00