Michael Stefaniuc
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5f299d2c87
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d3d10/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2019-02-13 19:45:24 +01:00 |
Michael Stefaniuc
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e1ad81b360
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d3d10/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2018-05-29 17:13:05 +02:00 |
Henri Verbeet
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127e9bc46b
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d3d10/tests: Don't reuse the device.
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2014-01-28 10:53:43 +01:00 |
Henri Verbeet
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ce49a4ae63
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d3d10/tests: Also try a WARP device in create_device().
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2014-01-28 10:53:40 +01:00 |
André Hentschel
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10fc362dfe
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d3d10/tests: Avoid preprocessor check to ensure it compiles.
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2014-01-27 17:01:58 +01:00 |
Rico Schüller
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3b13f08537
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d3d10/tests: Remove some device creation traces.
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2013-11-15 12:01:03 +01:00 |
Rico Schüller
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8e5ecee1ce
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d3d10/tests: Enable DepthEnable for reproducible results.
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2013-11-14 16:21:15 +01:00 |
Henri Verbeet
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eda5c39335
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d3d10: Handle blend state in d3d10_effect_object_apply().
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2012-10-09 09:59:29 +02:00 |
Henri Verbeet
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9f212a6c95
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d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore().
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2012-07-25 11:21:03 +02:00 |
Henri Verbeet
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32d4464e90
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d3d10: Implement d3d10_effect_blend_variable_GetBackingStore().
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2012-07-25 11:20:58 +02:00 |
Henri Verbeet
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6feffa6ee2
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d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore().
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2012-07-23 12:36:09 +02:00 |
Henri Verbeet
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31fc68146c
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d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
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2012-07-20 14:00:18 +02:00 |
Henri Verbeet
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b15e7d7e23
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d3d10/tests: Add a test for default state values.
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2012-07-20 14:00:02 +02:00 |
Henri Verbeet
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2d5fdb1683
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d3d10: Add support for parsing stencil reference values to parse_fx10_object().
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2012-07-18 17:12:36 +02:00 |
Henri Verbeet
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49d811d872
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d3d10/tests: Add a state groups test.
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2012-01-03 12:37:30 +01:00 |
Francois Gouget
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7d66375fba
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d3d10/tests: Add a trailing '\n' to ok() calls.
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2010-06-22 20:03:32 +02:00 |
Rico Schüller
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af93f1ab33
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d3d10: Add argument check to ID3D10Effect::GetTechniqueByName().
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2010-05-17 12:42:32 +02:00 |
Rico Schüller
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89b0c84375
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d3d10/tests: Add ID3D10Effect::GetVariableBy*() test.
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2010-05-06 14:19:03 +02:00 |
Rico Schüller
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f816210c21
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d3d10/tests: Add effect shader test.
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2010-02-12 15:52:25 +01:00 |
Rico Schüller
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893b0b9d40
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d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory().
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2010-02-12 15:52:25 +01:00 |
Rico Schüller
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216ae014ee
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d3d10/tests: Add constant buffer stride test.
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2009-11-03 22:27:49 +01:00 |
Rico Schüller
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d390e60320
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d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test.
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2009-11-03 22:27:46 +01:00 |
Rico Schüller
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51fcacb8a9
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d3d10/tests: Add IsValid() checks to effect variable type and class test.
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2009-11-03 22:27:43 +01:00 |
Rico Schüller
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b8883547af
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d3d10/tests: Add effect variable type and class test.
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2009-11-03 22:27:40 +01:00 |
Rico Schüller
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c1265cfd12
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d3d10/tests: Add ID3D10EffectVariable::GetElement() test.
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2009-10-22 15:46:48 +02:00 |
Rico Schüller
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bc3c1b8b7f
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d3d10/tests: Add variable member test.
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2009-10-22 15:46:37 +02:00 |
Rico Schüller
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54592ea374
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d3d10/tests: Add variable type test.
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2009-10-07 14:28:21 +02:00 |
Rico Schüller
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b277b114aa
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d3d10/tests: Add constant buffer type test.
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2009-10-07 14:28:12 +02:00 |