Commit Graph

28 Commits

Author SHA1 Message Date
Michael Stefaniuc 5f299d2c87 d3d10/tests: Remove useless casts to self.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-13 19:45:24 +01:00
Michael Stefaniuc e1ad81b360 d3d10/tests: Use the available ARRAY_SIZE() macro.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2018-05-29 17:13:05 +02:00
Henri Verbeet 127e9bc46b d3d10/tests: Don't reuse the device. 2014-01-28 10:53:43 +01:00
Henri Verbeet ce49a4ae63 d3d10/tests: Also try a WARP device in create_device(). 2014-01-28 10:53:40 +01:00
André Hentschel 10fc362dfe d3d10/tests: Avoid preprocessor check to ensure it compiles. 2014-01-27 17:01:58 +01:00
Rico Schüller 3b13f08537 d3d10/tests: Remove some device creation traces. 2013-11-15 12:01:03 +01:00
Rico Schüller 8e5ecee1ce d3d10/tests: Enable DepthEnable for reproducible results. 2013-11-14 16:21:15 +01:00
Henri Verbeet eda5c39335 d3d10: Handle blend state in d3d10_effect_object_apply(). 2012-10-09 09:59:29 +02:00
Henri Verbeet 9f212a6c95 d3d10: Implement d3d10_effect_sampler_variable_GetBackingStore(). 2012-07-25 11:21:03 +02:00
Henri Verbeet 32d4464e90 d3d10: Implement d3d10_effect_blend_variable_GetBackingStore(). 2012-07-25 11:20:58 +02:00
Henri Verbeet 6feffa6ee2 d3d10: Implement d3d10_effect_depth_stencil_variable_GetBackingStore(). 2012-07-23 12:36:09 +02:00
Henri Verbeet 31fc68146c d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore(). 2012-07-20 14:00:18 +02:00
Henri Verbeet b15e7d7e23 d3d10/tests: Add a test for default state values. 2012-07-20 14:00:02 +02:00
Henri Verbeet 2d5fdb1683 d3d10: Add support for parsing stencil reference values to parse_fx10_object(). 2012-07-18 17:12:36 +02:00
Henri Verbeet 49d811d872 d3d10/tests: Add a state groups test. 2012-01-03 12:37:30 +01:00
Francois Gouget 7d66375fba d3d10/tests: Add a trailing '\n' to ok() calls. 2010-06-22 20:03:32 +02:00
Rico Schüller af93f1ab33 d3d10: Add argument check to ID3D10Effect::GetTechniqueByName(). 2010-05-17 12:42:32 +02:00
Rico Schüller 89b0c84375 d3d10/tests: Add ID3D10Effect::GetVariableBy*() test. 2010-05-06 14:19:03 +02:00
Rico Schüller f816210c21 d3d10/tests: Add effect shader test. 2010-02-12 15:52:25 +01:00
Rico Schüller 893b0b9d40 d3d10/tests: Use a wrapper function for D3D10CreateEffectFromMemory(). 2010-02-12 15:52:25 +01:00
Rico Schüller 216ae014ee d3d10/tests: Add constant buffer stride test. 2009-11-03 22:27:49 +01:00
Rico Schüller d390e60320 d3d10/tests: Add GetParentConstantBuffer() checks to effect variable type and class test. 2009-11-03 22:27:46 +01:00
Rico Schüller 51fcacb8a9 d3d10/tests: Add IsValid() checks to effect variable type and class test. 2009-11-03 22:27:43 +01:00
Rico Schüller b8883547af d3d10/tests: Add effect variable type and class test. 2009-11-03 22:27:40 +01:00
Rico Schüller c1265cfd12 d3d10/tests: Add ID3D10EffectVariable::GetElement() test. 2009-10-22 15:46:48 +02:00
Rico Schüller bc3c1b8b7f d3d10/tests: Add variable member test. 2009-10-22 15:46:37 +02:00
Rico Schüller 54592ea374 d3d10/tests: Add variable type test. 2009-10-07 14:28:21 +02:00
Rico Schüller b277b114aa d3d10/tests: Add constant buffer type test. 2009-10-07 14:28:12 +02:00