Commit Graph

71653 Commits

Author SHA1 Message Date
Vincent Povirk d701e8fab3 windowscodecs: Enumerate encoders. 2010-09-06 16:16:17 +02:00
Henri Verbeet 95098f1b2a d3d8: An invalid shader version isn't an internal error. 2010-09-06 16:14:30 +02:00
Henri Verbeet 8fbf23f0cc wined3d: Don't overwrite the offscreen depth/stencil surface with undefined data in surface_load_ds_location(). 2010-09-06 16:14:26 +02:00
Henri Verbeet 952dfe30be wined3d: Translate before scaling for rhw as well in transform_projection(). 2010-09-06 16:14:22 +02:00
Henri Verbeet 8e0cb60b09 wined3d: Do not call device_switch_onscreen_ds() while under the GL lock. 2010-09-06 16:14:18 +02:00
Henri Verbeet 6471004a8c wined3d: Fix a silly typo. 2010-09-06 16:14:11 +02:00
Louis Lenders e793f9b072 kernel32: Change SetHandleCount to match behaviour on versions >WINNT. 2010-09-06 16:14:05 +02:00
Octavian Voicu a161d59504 include: Fix typo in propkeydef.h. 2010-09-06 16:13:22 +02:00
Andrew Talbot ab683fee33 dmusic: Constify a variable. 2010-09-06 16:13:22 +02:00
Gerald Pfeifer b2e2793e28 gdi32/tests: Fix a test description in test_logpen. 2010-09-06 16:13:22 +02:00
Gerald Pfeifer 9387fe19a0 urlmon/tests: Simplify test_IUriBuilder_GetPorttest_IUriBuilder_GetPort a bit. 2010-09-06 16:13:22 +02:00
Gerald Pfeifer 87624c2c21 server: Remove pollev from set_socket_event. 2010-09-06 16:13:22 +02:00
Jacek Caban 6ce537baac msxml3: Don't use xmlnode's IXMLDOMNode iface in get_nodeValue implementations. 2010-09-06 16:13:22 +02:00
Jacek Caban 7a68fad273 msxml3: Don't use xmlnode's IXMLDOMNode iface in get_nodeName implementations. 2010-09-06 16:13:22 +02:00
Jacek Caban 27b4f11c0b msxml3: Use xmlnode child object's IXMLDOMNode implementation as base interface.
The plan is to get rid of IXMLDOMNode interface in xmlnode object and use 
proper inheritance.
2010-09-06 16:13:22 +02:00
Jacek Caban 8a82ae668a msxml3: Use get_node_obj to get xmlnode from iface in replaceChild implementation. 2010-09-06 16:13:22 +02:00
Jacek Caban 4f61cd2840 msxml3: Use separate object for unknown node type implementation. 2010-09-06 16:13:22 +02:00
Jacek Caban a92e95eab1 msxml3: Use fake IID to safely cast IXMLDOMNode interface to xmlnode object. 2010-09-06 16:13:21 +02:00
Jacek Caban 0670d092f1 msxml3: Added node_query_inerface function for common xmlnode child objects implementation. 2010-09-06 16:13:21 +02:00
Jacek Caban f5348b25af msxml3: Store outer iface as IXMLDOMNode instead of IUnknown in xmlnode. 2010-09-06 16:13:21 +02:00
Alexandre Julliard 9f2c51800d ws2_32/tests: Fix some buffer overflows in traces. 2010-09-03 21:07:54 +02:00
Alexandre Julliard 75af402307 Release 1.3.2. 2010-09-03 19:39:05 +02:00
Jörg Höhle 294d0c9501 winmm: Implement MCIERR_DUPLICATE_ALIAS and MCIERR_DEVICE_OPEN. 2010-09-03 16:02:31 +02:00
Jörg Höhle 6b271b6d3c winmm: GetDeviceID only considers a single name per entry. 2010-09-03 16:02:31 +02:00
Jörg Höhle 565c56c61f winmm: Correctly parse the MCI Sysinfo command. 2010-09-03 16:02:31 +02:00
Piotr Caban 960a248da6 msvcp90/tests: Fix basic_string<wchar_t>.size tests. 2010-09-03 16:02:31 +02:00
Mariusz Pluciński 2f398b8c25 gameux/tests: Verify registry values created by GameExplorer. 2010-09-03 16:02:31 +02:00
Oldřich Jedlička 51332b7a03 ddraw/tests: New tests for CreateSurface for 3D DDSCAPS_BACKBUFFER. 2010-09-03 16:02:31 +02:00
Alexandre Goujon 8aa6ed97c8 msxml3/tests: Be more verbose when get_text fails. 2010-09-03 16:02:31 +02:00
Nikolay Sivov 0330332aef msxml3: Implement IXMLDOMNamedNodeMap::getQualifiedItem(). 2010-09-03 16:02:31 +02:00
Nikolay Sivov c9b8f5d2ae msxml3: Fix invalid parameter handling for IXMLDOMElement::getElementsByTagName(). 2010-09-03 16:02:31 +02:00
Jerome Leclanche fffa4881f6 winedbg: Escape args in a WINE_FIXME. 2010-09-03 11:06:12 +02:00
Henri Verbeet 83ff5b5041 ddraw: Handle D3DRENDERSTATE_TEXTUREHANDLE and D3DRENDERSTATE_TEXTUREMAPBLEND in d3d7. 2010-09-03 11:05:35 +02:00
Henri Verbeet fa3a72c63a wined3d: Add a handler for WINED3DRS_SRGBWRITEENABLE to the atifs fragment pipe. 2010-09-03 11:05:29 +02:00
Henri Verbeet e998fffc8f wined3d: Do not mark invalid blend matrices dirty. 2010-09-03 11:05:24 +02:00
Henri Verbeet 5a7091b8f7 wined3d: Do not preload buffers while under the GL lock in process_vertices_strided(). 2010-09-03 11:05:19 +02:00
Henri Verbeet bc2db78c3a wined3d: Explicitly document some more consequences of GL locking policy.
The basic rule is that you can't call anything that takes the user32 / gdi32
lock while under the GL (winex11) lock. As a consequence, you can't call
anything like context_acquire() or context_destroy() either.
2010-09-03 11:05:10 +02:00
Jörg Höhle c6a655622c winmm/tests: Share common function dbg_mcierr. 2010-09-03 11:04:47 +02:00
Alexandre Julliard cd56299e2f user32/tests: Fix a number of test failures on Windows 7. 2010-09-03 11:04:33 +02:00
Jörg Höhle d223b30bd6 winmm/tests: Add MCI parser tests. 2010-09-02 18:05:24 +02:00
Jörg Höhle 0030ef8d26 winmm/tests: MCI_STATUS returns DWORD_PTR, unlike other commands. 2010-09-02 18:05:24 +02:00
Jörg Höhle 0cf326ce55 winmm/tests: Add a few Open/Close MCI tests. 2010-09-02 18:05:23 +02:00
Jörg Höhle ec7aef8378 winmm: Always unload the MCI driver when Open fails. 2010-09-02 18:05:23 +02:00
Jörg Höhle e1fe9e4fed winmm: Close MCI device after immediate auto-open commands. 2010-09-02 18:05:23 +02:00
Jörg Höhle ef372e259a winmm: MCI open always creates an alias for subsequent commands. 2010-09-02 18:05:23 +02:00
Louis Lenders dd1a47093e shell32: Add stubbed SHGetKnownFolderPath. 2010-09-02 18:05:23 +02:00
Matteo Bruni 5a5af75f04 d3dx9: Implement D3DXCompileShaderFromResource. 2010-09-02 18:05:23 +02:00
Matteo Bruni de8f35bba8 d3dx9: Implement D3DXCompileShaderFromFile. 2010-09-02 18:05:23 +02:00
Matteo Bruni f26ab721f1 include: Add D3DXCompileShader declarations. 2010-09-02 18:05:23 +02:00
Hans Leidekker 2fb648c04f msi/tests: Add tests for 64-bit properties. 2010-09-02 18:05:22 +02:00