gameux/tests: Verify registry values created by GameExplorer.

This commit is contained in:
Mariusz Pluciński 2010-09-03 11:24:48 +02:00 committed by Alexandre Julliard
parent 51332b7a03
commit 2f398b8c25
3 changed files with 171 additions and 4 deletions

View File

@ -38,6 +38,7 @@
* older system, which causes problem while loading test binary.
*/
static BOOL WINAPI (*_ConvertSidToStringSidW)(PSID,LPWSTR*);
static LONG WINAPI (*_RegGetValueW)(HKEY,LPCWSTR,LPCWSTR,DWORD,LPDWORD,PVOID,LPDWORD);
/*******************************************************************************
*_loadDynamicRoutines
@ -55,6 +56,8 @@ static BOOL _loadDynamicRoutines(void)
_ConvertSidToStringSidW = (LPVOID)GetProcAddress(hAdvapiModule, "ConvertSidToStringSidW");
if (!_ConvertSidToStringSidW) return FALSE;
_RegGetValueW = (LPVOID)GetProcAddress(hAdvapiModule, "RegGetValueW");
if (!_RegGetValueW) return FALSE;
return TRUE;
}
@ -157,6 +160,153 @@ static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
return hr;
}
/*******************************************************************************
* _validateRegistryValue
*
* Helper function, verifies single registry value with expected
*
* Parameters:
* hKey [I] handle to game's key. Key must be opened
* keyPath [I] string with path to game's key. Used only
* to display more useful message on test fail
* valueName [I] name of value to check
* dwExpectedType [I] expected type of value. It should be
* one of RRF_RT_* flags
* lpExpectedContent [I] expected content of value. It should be
* pointer to variable with same type as
* passed in dwExpectedType
*
* Returns:
* S_OK value exists and contains expected data
* S_FALSE value exists, but contains other data
* than expected
* E_OUTOFMEMORY allocation problem
* HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
* value does not exist
*
* Note: this function returns error codes instead of failing test case, because
* it is sometimes expected that given value may not exist on some systems, or
* contain other data.
*/
static HRESULT _validateRegistryValue(
HKEY hKey,
LPCWSTR keyPath,
LPCWSTR valueName,
DWORD dwExpectedType,
LPCVOID lpExpectedContent)
{
HRESULT hr;
DWORD dwType, dwSize;
LPVOID lpData = NULL;
hr = HRESULT_FROM_WIN32(_RegGetValueW(hKey, NULL, valueName, dwExpectedType, &dwType, NULL, &dwSize));
if(FAILED(hr)) trace("registry value cannot be opened\n"
" key: %s\n"
" value: %s\n"
" expected type: 0x%x\n"
" found type: 0x%x\n"
" result code: 0x%0x\n",
wine_dbgstr_w(keyPath),
wine_dbgstr_w(valueName),
dwExpectedType,
dwType,
hr);
if(SUCCEEDED(hr))
{
lpData = CoTaskMemAlloc(dwSize);
if(!lpData)
hr = E_OUTOFMEMORY;
}
if(SUCCEEDED(hr))
hr = HRESULT_FROM_WIN32(_RegGetValueW(hKey, NULL, valueName, dwExpectedType, &dwType, lpData, &dwSize));
if(SUCCEEDED(hr))
{
if(memcmp(lpData, lpExpectedContent, dwSize)==0)
hr = S_OK;
else
{
if(dwExpectedType == RRF_RT_REG_SZ)
/* if value type is REG_SZ, display expected and found values */
trace("not expected content of registry value\n"
" key: %s\n"
" value: %s\n"
" expected REG_SZ content: %s\n"
" found REG_SZ content: %s\n",
wine_dbgstr_w(keyPath),
wine_dbgstr_w(valueName),
wine_dbgstr_w(lpExpectedContent),
wine_dbgstr_w(lpData));
else
/* in the other case, do not display content */
trace("not expected content of registry value\n"
" key: %s\n"
" value: %s\n"
" value type: 0x%x\n",
wine_dbgstr_w(keyPath),
wine_dbgstr_w(valueName),
dwType);
hr = S_FALSE;
}
}
CoTaskMemFree(lpData);
return hr;
}
/*******************************************************************************
* _validateGameRegistryValues
*
* Helper function, verifies values in game's registry key
*
* Parameters:
* line [I] place of original call. Used only to display
* more useful message on test fail
* hKey [I] handle to game's key. Key must be opened
* with KEY_READ access permission
* keyPath [I] string with path to game's key. Used only
* to display more useful message on test fail
* gameApplicationId [I] game application identifier
* gameExePath [I] directory where game executable is stored
* gameExeName [I] full path to executable, including directory and file name
*/
static void _validateGameRegistryValues(int line,
HKEY hKey,
LPCWSTR keyPath,
LPCGUID gameApplicationId,
LPCWSTR gameExePath,
LPCWSTR gameExeName)
{
static const WCHAR sApplicationId[] = {'A','p','p','l','i','c','a','t','i','o','n','I','d',0};
static const WCHAR sConfigApplicationPath[] = {'C','o','n','f','i','g','A','p','p','l','i','c','a','t','i','o','n','P','a','t','h',0};
static const WCHAR sConfigGDFBinaryPath[] = {'C','o','n','f','i','g','G','D','F','B','i','n','a','r','y','P','a','t','h',0};
static const WCHAR sDescription[] = {'D','e','s','c','r','i','p','t','i','o','n',0};
static const WCHAR sExampleGame[] = {'E','x','a','m','p','l','e',' ','G','a','m','e',0};
static const WCHAR sGameDescription[] = {'G','a','m','e',' ','D','e','s','c','r','i','p','t','i','o','n',0};
static const WCHAR sTitle[] = {'T','i','t','l','e',0};
HRESULT hr;
WCHAR sGameApplicationId[40];
hr = (StringFromGUID2(gameApplicationId, sGameApplicationId, sizeof(sGameApplicationId)/sizeof(sGameApplicationId[0])) ? S_OK : E_FAIL);
ok_(__FILE__, line)(hr == S_OK, "cannot convert game application id to string\n");
/* these values exist up from Vista */
hr = _validateRegistryValue(hKey, keyPath, sApplicationId, RRF_RT_REG_SZ, sGameApplicationId);
todo_wine ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
hr = _validateRegistryValue(hKey, keyPath, sConfigApplicationPath, RRF_RT_REG_SZ, gameExePath);
todo_wine ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
hr = _validateRegistryValue(hKey, keyPath, sConfigGDFBinaryPath, RRF_RT_REG_SZ, gameExeName);
todo_wine ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
hr = _validateRegistryValue(hKey, keyPath, sTitle, RRF_RT_REG_SZ, sExampleGame);
todo_wine ok_(__FILE__, line)(hr==S_OK, "failed while checking registry value (error 0x%x)\n", hr);
/* this value exists up from Win7 */
hr = _validateRegistryValue(hKey, keyPath, sDescription, RRF_RT_REG_SZ, sGameDescription);
todo_wine ok_(__FILE__, line)(hr==S_OK || broken(hr == HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)), "failed while checking registry value (error 0x%x)\n", hr);
}
/*******************************************************************************
* _validateGameKey
*
@ -167,6 +317,9 @@ static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
* more useful message on test fail
* installScope [I] the scope which was used in AddGame/InstallGame call
* gameInstanceId [I] game instance identifier
* gameApplicationId [I] game application identifier
* gameExePath [I] directory where game executable is stored
* gameExeName [I] full path to executable, including directory and file name
* presenceExpected [I] is it expected that game should be currently
* registered or not. Should be TRUE if checking
* after using AddGame/InstallGame, and FALSE
@ -175,6 +328,9 @@ static HRESULT _buildGameRegistryPath(GAME_INSTALL_SCOPE installScope,
static void _validateGameRegistryKey(int line,
GAME_INSTALL_SCOPE installScope,
LPCGUID gameInstanceId,
LPCGUID gameApplicationId,
LPCWSTR gameExePath,
LPCWSTR gameExeName,
BOOL presenceExpected)
{
HRESULT hr;
@ -198,7 +354,13 @@ static void _validateGameRegistryKey(int line,
}
if(SUCCEEDED(hr))
{
if(presenceExpected)
/* if the key exists and we expected it, let's verify it's content */
_validateGameRegistryValues(line, hKey, lpRegistryPath, gameApplicationId, gameExePath, gameExeName);
RegCloseKey(hKey);
}
CoTaskMemFree(lpRegistryPath);
}
@ -239,6 +401,8 @@ static void test_add_remove_game(void)
{
static const GUID defaultGUID = {0x01234567, 0x89AB, 0xCDEF,
{ 0x01, 0x23, 0x45, 0x67, 0x89, 0xAB, 0xCD, 0xEF}};
static const GUID applicationId = { 0x17A6558E, 0x60BE, 0x4078,
{ 0xB6, 0x6F, 0x9C, 0x3A, 0xDA, 0x2A, 0x32, 0xE6 }};
HRESULT hr;
@ -279,13 +443,13 @@ static void test_add_remove_game(void)
if(SUCCEEDED(hr))
{
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, TRUE);
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
hr = IGameExplorer_RemoveGame(ge, guid);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
}
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, FALSE);
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
/* try to register game with empty guid */
@ -297,13 +461,13 @@ static void test_add_remove_game(void)
if(SUCCEEDED(hr))
{
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, TRUE);
todo_wine _validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, TRUE);
hr = IGameExplorer_RemoveGame(ge, guid);
todo_wine ok(SUCCEEDED(hr), "IGameExplorer::RemoveGame failed (error 0x%08x)\n", hr);
}
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, FALSE);
_validateGameRegistryKey(__LINE__, GIS_CURRENT_USER, &guid, &applicationId, sExePath, sExeName, FALSE);
}
/* free allocated resources */

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@ -23,4 +23,6 @@
#include <gameux.h>
LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL
/* @makedep: test.gdf.xml */
ID_GDF_XML DATA "test.gdf.xml"

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@ -23,6 +23,7 @@ xmlns:baseTypes="urn:schemas-microsoft-com:GamesExplorerBaseTypes.v1"
xmlns="urn:schemas-microsoft-com:GameDescription.v1">
<GameDefinition gameID="{17A6558E-60BE-4078-B66F-9C3ADA2A32E6}">
<Name>Example Game</Name>
<Description>Game Description</Description>
<Version>
<VersionNumber versionNumber="1.0.0.0"/>
</Version>