Commit Graph

1198 Commits

Author SHA1 Message Date
Stefan Dösinger c5410a6f22 wined3d: Use GL_NV_depth_clamp to implement clipping disable. 2007-09-17 12:08:40 +02:00
Rob Shearman 3f431a0646 server: Add get_token_statistics server call and use it to implement the TokenStatistics and TokenType levels for NtQueryInformationToken. 2007-09-14 14:43:46 +02:00
Roderick Colenbrander ad692f2a83 wined3d: Add PBO support for dynamically locked surfaces. 2007-09-13 11:00:47 +02:00
Stefan Dösinger 160258b637 wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
Stefan Dösinger 5ab9d85c39 wined3d: Implement texbeml. 2007-09-12 12:10:03 +02:00
Rob Shearman cfc50f89d7 ole32: Add cross-process running-object table support. 2007-09-11 13:55:08 +02:00
Stefan Dösinger 643d1e8847 wined3d: Tidy up the vbo removal from the strided data. 2007-08-30 11:57:18 +02:00
Alexandre Julliard 2896540a34 server: Set the queue mask directly in get_message to avoid an extra server call. 2007-08-29 18:13:13 +02:00
Alexandre Julliard b4edb573fd server: Message results should be stored as longs, not ints. 2007-08-29 18:01:10 +02:00
Alexandre Julliard df13cee288 server: Store a separate flag for windows that need to be erased in WM_PAINT.
This avoids the need to invalidate the window after WM_ERASEBKGND.
2007-08-27 16:41:08 +02:00
Stefan Dösinger 6ec6c941fa wined3d: BaseVertexIndex can be negative. 2007-08-27 12:00:42 +02:00
Roderick Colenbrander 925e8964f1 wined3d: Add Geforce8 device ids. 2007-08-27 11:58:44 +02:00
Kirill K. Smirnov f3e13174c7 wineconsole: Implement GetConsoleWindow. 2007-08-24 12:03:22 +02:00
Dmitry Timoshkov db552fbf4b include/wine/test.h: Use appropriate type. 2007-08-22 12:18:59 +02:00
Roderick Colenbrander 9ca3a22487 wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
Stefan Dösinger a06e002e93 wined3d: Add a wined3d private WINED3DSBT_RECORDED. 2007-08-15 09:36:20 +02:00
Roderick Colenbrander 6af80e44c0 wined3d: Use WINE_GLAPI for setting the calling convention needed for OpenGL. 2007-08-14 20:29:21 +02:00
Roderick Colenbrander 4ad17c0c38 wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
Roderick Colenbrander ac3927a73e wined3d: Move over to WGL. 2007-08-08 15:32:01 +02:00
Stefan Dösinger 89dccc7c7c ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided. 2007-08-08 15:32:00 +02:00
H. Verbeet f11ca610ba wined3d: Add definitions and detection for GL_NV_half_float. 2007-08-02 12:18:41 +02:00
Roderick Colenbrander 2c12c17ab6 wined3d: Compile against standard GL headers. 2007-07-31 21:36:56 +02:00
Roderick Colenbrander 8873478e05 wgl: Add WGL_NV_float_buffer and WGL_NV_texture_rectangle support. 2007-07-30 12:51:03 +02:00
Stefan Dösinger d2016ff892 wined3d: Store the gl format table in the gl info structure. 2007-07-30 12:49:50 +02:00
Alexandre Julliard fec5117e91 server: Merge APC processing into the select request.
This is needed to return the correct value when one of the handles
being waited on is set to signaled state by the APC.
2007-07-16 16:14:45 +02:00
Andrew Talbot c208c3b90b winelib: Cast-qual warnings fix. 2007-07-05 19:52:42 +02:00
H. Verbeet 61e1d1379e wined3d: Cleanup GL extension detection. 2007-06-27 11:44:32 +02:00
H. Verbeet 9c44b67d28 wined3d: Add max_vertex_samplers and max_combined_samplers to WineD3D_GL_Info. 2007-06-26 11:57:05 +02:00
H. Verbeet 3ad03206ab wined3d: Rename max_samplers to max_fragment_samplers. 2007-06-26 11:56:57 +02:00
John Klehm 3c3a879a86 include: Allow port.h to build on gcc4. 2007-06-15 12:03:23 +02:00
Stefan Dösinger c9b8a79e0b wined3d: Implement vertical refresh sync. 2007-06-14 13:21:54 +02:00
H. Verbeet fc5582aef7 wined3d: Add wined3d vertex sampler definitions. 2007-06-13 11:23:27 +02:00
H. Verbeet 1d6d831099 wined3d: Fix GLSL definitions. 2007-06-07 20:23:39 +02:00
Francois Gouget 96c337f0a1 Assorted spelling fixes. 2007-06-07 19:24:32 +02:00
Phil Costin e7578dca36 wined3d: Add support for loading gamma corrected textures. 2007-06-07 13:01:49 +02:00
Phil Costin 3650e31e85 wined3d: Add GL_EXT_texture_sRGB constants and corresponding CheckDeviceFormat query. 2007-06-07 13:01:23 +02:00
H. Verbeet 6ee356fca0 wined3d: Get rid of the pBaseVertexIndex parameter to IWineD3DDeviceImpl_GetIndices, use GetBaseVertexIndex instead. 2007-06-07 11:20:48 +02:00
H. Verbeet 262240adce wined3d: Add IWineD3DDevice_GetBaseVertexIndex to retrieve the base vertex index. 2007-06-07 11:20:48 +02:00
Alexandre Julliard 156b205eb5 server: Add support for system processes, that can be signaled to exit when all non-system processes are done. 2007-06-06 20:33:13 +02:00
Dan Hipschman 6cf8e6bd77 list.h: Add macros for reverse iteration. 2007-06-06 12:12:27 +02:00
H. Verbeet 785771272a wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead. 2007-06-06 12:10:47 +02:00
Alexandre Julliard 8992f89f27 server: Remove the extra apc_arg parameter now that user APCs all require the same arg as the kernel APC. 2007-06-04 15:20:49 +02:00
Dmitry Timoshkov ab2934781c gdi32: Make SetDCHook 64-bit safe. 2007-05-30 11:51:26 +02:00
Alexandre Julliard e6df00aa4f libwine: Add support for glyph chars mapping in OEM codepage tables. 2007-05-29 23:31:14 +02:00
Francois Gouget 41b099172f port.h: Issue an error if port.h is included after the regular Wine headers. 2007-05-23 13:43:56 +02:00
Dmitry Timoshkov 15f4bac787 include/wine/debug.h: Fix compilation warning in 64-bit mode. 2007-05-21 15:55:46 +02:00
Andrew Riedi a9c2e15cf6 wined3d: Add hardware cursor support. 2007-05-16 14:27:39 +02:00
Kirill K. Smirnov 9d74661856 server: Move console codepages to the server. 2007-05-11 12:41:29 +02:00
Stefan Dösinger 28170f0474 wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap. 2007-05-09 12:07:32 +02:00
Alexandre Julliard aafcfe7663 server: Add support for retrieving results of queued ioctls once they are done. 2007-05-08 20:45:44 +02:00