Rico Schüller
d0fbe7f5a5
d3dx9/tests: Add effect parameter value SetVectorArray() test.
2012-01-26 17:45:29 +01:00
Rico Schüller
9c63b11372
d3dx9/tests: Add effect parameter value SetVector() test.
2012-01-26 17:45:25 +01:00
Henri Verbeet
db15675280
crypt32: Use a larger temporary buffer in CRYPT_AsnDecodeOidIgnoreTag().
2012-01-26 17:44:37 +01:00
Henri Verbeet
faa040cd9e
wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window().
...
The device may be destroyed after the window is unregistered, causing
device_process_message() to access freed memory.
2012-01-26 17:43:50 +01:00
Thomas Faber
d3918683e6
mscoree: Fix build with MSVC.
2012-01-26 17:42:33 +01:00
Ken Thomases
f217415541
winex11: Remove some more leftover X Shm code.
2012-01-26 17:42:25 +01:00
Alexandre Julliard
5f42f7d4fa
ddraw: AddRef the correct interface pointer in AddAttachedSurface.
2012-01-25 21:38:32 +01:00
Alistair Leslie-Hughes
ae46ad83a5
jscript: ActiveX objects might not support IServiceProvider Interface.
2012-01-25 20:39:48 +01:00
Christian Costa
bb4c210888
d3dxof: Use buffer start followed by offset when accessing data.
2012-01-25 20:39:48 +01:00
Christian Costa
096e306300
d3dxof: Fix object leak in error path by calling Release method which does all the work and simplify some inits for better readability.
2012-01-25 20:39:48 +01:00
Andrew Eikum
6d3e784d57
wineoss.drv: Fix buffer offset calculation.
2012-01-25 20:39:48 +01:00
Andrew Eikum
2c628af7b2
wineoss.drv: Use GETODELAY instead of GETOSPACE to determine device position.
2012-01-25 20:39:48 +01:00
Andrew Eikum
92e835111b
wineoss.drv: Decouple MMDevAPI buffer and OSS buffer.
2012-01-25 20:39:48 +01:00
Jacek Caban
a031473b1f
ieframe: Fixed a typo in IDocObjectService::FireDocumentComplete.
2012-01-25 20:39:47 +01:00
Jacek Caban
1f03cbf281
ieframe: Fixed a typo in IDocObjectService::FireNavigateComplete2.
2012-01-25 20:39:47 +01:00
Detlef Riekenberg
39356260e7
ieframe: Use similar FIXME text.
2012-01-25 13:54:03 +01:00
Detlef Riekenberg
1cf886d7c9
ieframe: Add missing return statements.
2012-01-25 13:54:03 +01:00
Detlef Riekenberg
1e1ad5ba2f
ieframe: Remove dead code.
2012-01-25 13:54:02 +01:00
Austin English
58e4febe4d
imm32: Add a stub for ImmGetHotKey.
2012-01-25 13:54:01 +01:00
Austin English
9a2c2ed5c2
kernel32: Add a stub for AddConsoleAliasA/W.
2012-01-25 13:53:59 +01:00
Austin English
a52f88096f
iphlpapi: Add a stub for GetTcpTable2:.
2012-01-25 13:31:25 +01:00
Austin English
dc80d2d6c2
iphlpapi: Sync spec file to Windows 7.
2012-01-25 13:31:09 +01:00
Alex Henrie
f0b274bada
comdlg32: Correctly handle filters with invalid extensions in Save As dialogs.
2012-01-25 11:53:44 +01:00
Matteo Bruni
b4afbf98cf
winex11: Don't put the GL drawable offscreen.
2012-01-25 11:28:02 +01:00
Henri Verbeet
515329d58c
winex11: Remove some leftover X Shm code.
2012-01-25 11:27:37 +01:00
Henri Verbeet
24d4a52e85
d3d8: Remove COM from the pixel shader implementation.
2012-01-25 11:25:40 +01:00
Henri Verbeet
483b17d410
d3d8: Remove COM from the vertex shader implementation.
2012-01-25 11:25:35 +01:00
Henri Verbeet
f056fe7bb5
d3d8: Remove COM from the vertex declaration implementation.
2012-01-25 11:25:27 +01:00
Henri Verbeet
d0347f51ed
wined3d: Only take the wined3d mutex during the WM_DISPLAYCHANGE handler in device_process_message().
...
We can deadlock if we send messages while holding the wined3d mutex and the
message loop is on another thread. Ideally we probably shouldn't send messages
while holding the wined3d mutex at all, but that may be hard to enforce with
the way wined3d locking is currently set up.
2012-01-25 11:25:04 +01:00
Frédéric Delanoy
8ef373a7f2
msi: Avoid dead code in parse_prop (Coverity).
2012-01-25 11:24:58 +01:00
Jacek Caban
dfa9f4bc26
wininet: Insert custom headers only once in HTTP_HttpSendRequestW.
2012-01-24 20:43:14 +01:00
Jacek Caban
ac26517ac9
wininet: Correctly detect https connections and custom port numbers in HTTP_HandleRedirect.
2012-01-24 20:43:13 +01:00
Aric Stewart
9526499b88
winegstreamer: Set bmiHeader.biSizeImage in the transform filter.
2012-01-24 20:43:13 +01:00
Eric Pouech
a672a51cbf
dbghelp: Allow each CPU backend to save CPU specific memory ranges in minidump.
...
Used this feature to add x86_64 unwind information.
2012-01-24 18:10:32 +01:00
Eric Pouech
1c5450f91f
dbghelp: Allow CPU backends to add specific information into a minidump.
...
Use it to add a 256 byte block around current program counter.
2012-01-24 18:10:32 +01:00
Eric Pouech
d02295d998
dbghelp: Add our own thread data gathering struct for minidump internals instead on relying on SYSTEM_PROCESS_INFO.
2012-01-24 18:10:32 +01:00
Eric Pouech
2ce0e94018
winedbg, winedump: Embed wine build-id information info minidump, and display it.
2012-01-24 18:10:32 +01:00
Dmitry Timoshkov
3a5ee02735
ntdll: Add an access check for file mappings.
2012-01-24 18:10:31 +01:00
Dmitry Timoshkov
0e85fc66de
ntdll: Use PAGE_EXECUTE_READ protection for an image section.
2012-01-24 18:10:31 +01:00
Hans Leidekker
c8e8f44168
msi: Use the column count specified in the table transform data.
...
It can be smaller than the number of columns found in the table meta data.
2012-01-24 16:57:32 +01:00
Rico Schüller
483ae58ef2
d3dx9/tests: Add effect parameter value SetFloatArray() test.
2012-01-24 16:57:32 +01:00
Rico Schüller
88c996b3c3
d3dx9/tests: Add effect parameter value SetFloat() test.
2012-01-24 16:57:32 +01:00
Rico Schüller
e892f06175
d3dx9/tests: Add effect parameter value SetIntArray() test.
2012-01-24 16:57:32 +01:00
Rico Schüller
51b9699134
d3dx9/tests: Add effect parameter value SetInt() test.
2012-01-24 16:57:32 +01:00
Rico Schüller
a90eacab1a
d3dx9/tests: Add effect parameter value SetBoolArray() test.
2012-01-24 16:57:32 +01:00
Nikolay Sivov
e983db8518
msxml3: Internally call methods with interface macros.
2012-01-24 16:57:32 +01:00
Nikolay Sivov
85cf92aed0
msxml3: Block ::add() if collection is read-only.
2012-01-24 16:57:32 +01:00
Nikolay Sivov
95b9b82181
msxml3: Put all defined document namespaces in collection.
2012-01-24 16:57:31 +01:00
Matteo Bruni
e51d3f6de6
ddraw: Accept pointers to wrong IDirectDrawSurface versions.
2012-01-24 11:56:06 +01:00
Matteo Bruni
f69f2aa347
wined3d: SM1 texture projection always divides by w when there is a vertex shader set.
2012-01-24 11:55:47 +01:00