Commit Graph

66540 Commits

Author SHA1 Message Date
Rico Schüller d0fbe7f5a5 d3dx9/tests: Add effect parameter value SetVectorArray() test. 2012-01-26 17:45:29 +01:00
Rico Schüller 9c63b11372 d3dx9/tests: Add effect parameter value SetVector() test. 2012-01-26 17:45:25 +01:00
Henri Verbeet db15675280 crypt32: Use a larger temporary buffer in CRYPT_AsnDecodeOidIgnoreTag(). 2012-01-26 17:44:37 +01:00
Henri Verbeet faa040cd9e wined3d: Clear the device if we're not removing the entry from the table in wined3d_unregister_window().
The device may be destroyed after the window is unregistered, causing
device_process_message() to access freed memory.
2012-01-26 17:43:50 +01:00
Thomas Faber d3918683e6 mscoree: Fix build with MSVC. 2012-01-26 17:42:33 +01:00
Ken Thomases f217415541 winex11: Remove some more leftover X Shm code. 2012-01-26 17:42:25 +01:00
Alexandre Julliard 5f42f7d4fa ddraw: AddRef the correct interface pointer in AddAttachedSurface. 2012-01-25 21:38:32 +01:00
Alistair Leslie-Hughes ae46ad83a5 jscript: ActiveX objects might not support IServiceProvider Interface. 2012-01-25 20:39:48 +01:00
Christian Costa bb4c210888 d3dxof: Use buffer start followed by offset when accessing data. 2012-01-25 20:39:48 +01:00
Christian Costa 096e306300 d3dxof: Fix object leak in error path by calling Release method which does all the work and simplify some inits for better readability. 2012-01-25 20:39:48 +01:00
Andrew Eikum 6d3e784d57 wineoss.drv: Fix buffer offset calculation. 2012-01-25 20:39:48 +01:00
Andrew Eikum 2c628af7b2 wineoss.drv: Use GETODELAY instead of GETOSPACE to determine device position. 2012-01-25 20:39:48 +01:00
Andrew Eikum 92e835111b wineoss.drv: Decouple MMDevAPI buffer and OSS buffer. 2012-01-25 20:39:48 +01:00
Jacek Caban a031473b1f ieframe: Fixed a typo in IDocObjectService::FireDocumentComplete. 2012-01-25 20:39:47 +01:00
Jacek Caban 1f03cbf281 ieframe: Fixed a typo in IDocObjectService::FireNavigateComplete2. 2012-01-25 20:39:47 +01:00
Detlef Riekenberg 39356260e7 ieframe: Use similar FIXME text. 2012-01-25 13:54:03 +01:00
Detlef Riekenberg 1cf886d7c9 ieframe: Add missing return statements. 2012-01-25 13:54:03 +01:00
Detlef Riekenberg 1e1ad5ba2f ieframe: Remove dead code. 2012-01-25 13:54:02 +01:00
Austin English 58e4febe4d imm32: Add a stub for ImmGetHotKey. 2012-01-25 13:54:01 +01:00
Austin English 9a2c2ed5c2 kernel32: Add a stub for AddConsoleAliasA/W. 2012-01-25 13:53:59 +01:00
Austin English a52f88096f iphlpapi: Add a stub for GetTcpTable2:. 2012-01-25 13:31:25 +01:00
Austin English dc80d2d6c2 iphlpapi: Sync spec file to Windows 7. 2012-01-25 13:31:09 +01:00
Alex Henrie f0b274bada comdlg32: Correctly handle filters with invalid extensions in Save As dialogs. 2012-01-25 11:53:44 +01:00
Matteo Bruni b4afbf98cf winex11: Don't put the GL drawable offscreen. 2012-01-25 11:28:02 +01:00
Henri Verbeet 515329d58c winex11: Remove some leftover X Shm code. 2012-01-25 11:27:37 +01:00
Henri Verbeet 24d4a52e85 d3d8: Remove COM from the pixel shader implementation. 2012-01-25 11:25:40 +01:00
Henri Verbeet 483b17d410 d3d8: Remove COM from the vertex shader implementation. 2012-01-25 11:25:35 +01:00
Henri Verbeet f056fe7bb5 d3d8: Remove COM from the vertex declaration implementation. 2012-01-25 11:25:27 +01:00
Henri Verbeet d0347f51ed wined3d: Only take the wined3d mutex during the WM_DISPLAYCHANGE handler in device_process_message().
We can deadlock if we send messages while holding the wined3d mutex and the
message loop is on another thread. Ideally we probably shouldn't send messages
while holding the wined3d mutex at all, but that may be hard to enforce with
the way wined3d locking is currently set up.
2012-01-25 11:25:04 +01:00
Frédéric Delanoy 8ef373a7f2 msi: Avoid dead code in parse_prop (Coverity). 2012-01-25 11:24:58 +01:00
Jacek Caban dfa9f4bc26 wininet: Insert custom headers only once in HTTP_HttpSendRequestW. 2012-01-24 20:43:14 +01:00
Jacek Caban ac26517ac9 wininet: Correctly detect https connections and custom port numbers in HTTP_HandleRedirect. 2012-01-24 20:43:13 +01:00
Aric Stewart 9526499b88 winegstreamer: Set bmiHeader.biSizeImage in the transform filter. 2012-01-24 20:43:13 +01:00
Eric Pouech a672a51cbf dbghelp: Allow each CPU backend to save CPU specific memory ranges in minidump.
Used this feature to add x86_64 unwind information.
2012-01-24 18:10:32 +01:00
Eric Pouech 1c5450f91f dbghelp: Allow CPU backends to add specific information into a minidump.
Use it to add a 256 byte block around current program counter.
2012-01-24 18:10:32 +01:00
Eric Pouech d02295d998 dbghelp: Add our own thread data gathering struct for minidump internals instead on relying on SYSTEM_PROCESS_INFO. 2012-01-24 18:10:32 +01:00
Eric Pouech 2ce0e94018 winedbg, winedump: Embed wine build-id information info minidump, and display it. 2012-01-24 18:10:32 +01:00
Dmitry Timoshkov 3a5ee02735 ntdll: Add an access check for file mappings. 2012-01-24 18:10:31 +01:00
Dmitry Timoshkov 0e85fc66de ntdll: Use PAGE_EXECUTE_READ protection for an image section. 2012-01-24 18:10:31 +01:00
Hans Leidekker c8e8f44168 msi: Use the column count specified in the table transform data.
It can be smaller than the number of columns found in the table meta data.
2012-01-24 16:57:32 +01:00
Rico Schüller 483ae58ef2 d3dx9/tests: Add effect parameter value SetFloatArray() test. 2012-01-24 16:57:32 +01:00
Rico Schüller 88c996b3c3 d3dx9/tests: Add effect parameter value SetFloat() test. 2012-01-24 16:57:32 +01:00
Rico Schüller e892f06175 d3dx9/tests: Add effect parameter value SetIntArray() test. 2012-01-24 16:57:32 +01:00
Rico Schüller 51b9699134 d3dx9/tests: Add effect parameter value SetInt() test. 2012-01-24 16:57:32 +01:00
Rico Schüller a90eacab1a d3dx9/tests: Add effect parameter value SetBoolArray() test. 2012-01-24 16:57:32 +01:00
Nikolay Sivov e983db8518 msxml3: Internally call methods with interface macros. 2012-01-24 16:57:32 +01:00
Nikolay Sivov 85cf92aed0 msxml3: Block ::add() if collection is read-only. 2012-01-24 16:57:32 +01:00
Nikolay Sivov 95b9b82181 msxml3: Put all defined document namespaces in collection. 2012-01-24 16:57:31 +01:00
Matteo Bruni e51d3f6de6 ddraw: Accept pointers to wrong IDirectDrawSurface versions. 2012-01-24 11:56:06 +01:00
Matteo Bruni f69f2aa347 wined3d: SM1 texture projection always divides by w when there is a vertex shader set. 2012-01-24 11:55:47 +01:00