Matteo Bruni
|
b62c3a894b
|
d3dx9: Sync ordering of D3DXComputeIMTFromPerVertexSignal spec entry.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-07-03 10:54:18 +09:00 |
Alistair Leslie-Hughes
|
4e518bd4e1
|
d3dx9_40: Share the source with d3dx9_36.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-07-03 10:16:49 +09:00 |
Matteo Bruni
|
3054c0fd1b
|
d3dx9: Fix a couple of stub signatures in the spec files.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
|
2016-06-17 00:09:19 +09:00 |
Alistair Leslie-Hughes
|
0bd896f0f8
|
d3dx9_36: Add D3DXTessellateNPatches stub ( try 2).
|
2015-07-31 12:04:44 +02:00 |
Christian Costa
|
05390ccc65
|
d3dx9_36: Add stub for D3DXComputeTangentFrameEx.
|
2015-07-21 16:33:23 +02:00 |
Austin English
|
c19876ed4e
|
d3dx9_36: Add D3DXDisassembleShader stub.
|
2015-02-16 23:22:04 +09:00 |
Sebastian Lackner
|
0cde50d223
|
d3dx9_36: Implement D3DXCreatePolygon.
Based on a patch by David Adam.
|
2014-11-11 16:19:44 +09:00 |
Nozomi Kodama
|
6d6603b495
|
d3dx9: Implement D3DXSHEvalHemisphereLight.
|
2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
|
6247dae2ac
|
d3dx9: Implement D3DXSHEvalSphericalLight.
|
2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
|
9085f1d27f
|
d3dx9: Implement D3DXSHEvalConeLight.
|
2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
|
c69a496461
|
d3dx9: Implement D3DXSHEvalDirectionalLight.
|
2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
|
f5714cccbd
|
d3dx9_36: Implementation of D3DXSHRotateZ.
|
2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
|
e3888ec87c
|
d3dx9_36: Implementation of D3DXSHScale.
|
2012-06-29 20:41:47 +02:00 |
Alexandre Julliard
|
c1a712afe0
|
d3dx9: Update the spec files.
|
2011-06-22 16:13:51 +02:00 |
Alexandre Julliard
|
1ac7000a88
|
d3dx9: Synchronize entry point declarations across spec files.
|
2011-05-03 19:34:25 +02:00 |
Alexandre Julliard
|
f161990eef
|
d3dx9: Use float instead of long in the spec files for 32-bit floating point values.
|
2010-08-31 14:23:49 +02:00 |
Rico Schüller
|
c97d3d7162
|
d3dx9_40: Implement d3dx9_40 and forward the functions to d3dx9_36.
|
2009-01-27 11:10:29 +01:00 |