Aaryaman Vasishta
|
dbee90a728
|
d3drm: Move Release from frame2->frame3.
|
2015-04-30 16:50:09 +09:00 |
Aaryaman Vasishta
|
1e3737f152
|
d3drm: Move AddRef from frame2->frame3.
|
2015-04-30 16:50:04 +09:00 |
Aaryaman Vasishta
|
b8b7a72f26
|
d3drm: Move QueryInterface from frame2->frame3.
|
2015-04-30 16:49:58 +09:00 |
Nikolay Sivov
|
5d288771c9
|
shell32: Update to IShellView3.
|
2015-04-30 16:20:58 +09:00 |
Nikolay Sivov
|
f57b5ea2fb
|
shell32/tests: Some more tests for IShellWindows implementation.
|
2015-04-30 16:20:41 +09:00 |
Nikolay Sivov
|
dd9813b5f7
|
shell32: Added a stub implementation of IShellFolderViewDual3.
|
2015-04-30 16:20:35 +09:00 |
Sebastian Lackner
|
c4f4edcfcc
|
wine.inf: Add timezone information for Pacific/Kiritimati and Indian/Mauritius.
|
2015-04-30 16:18:36 +09:00 |
Sebastian Lackner
|
d4f1d73f03
|
wine.inf: Add timezone information for Africa/{Tripoli, Casablanca}.
|
2015-04-30 16:18:34 +09:00 |
Sebastian Lackner
|
8319445933
|
wine.inf: Add timezone information for Europe/{Kaliningrad, Istanbul}.
|
2015-04-30 16:18:32 +09:00 |
Sebastian Lackner
|
b14b646ef6
|
wine.inf: Add timezone information for Asia/{Dhaka, Magadan, Karachi, Damascus, Ulaanbaatar}.
|
2015-04-30 16:18:30 +09:00 |
Sebastian Lackner
|
88267268b1
|
wine.inf: Add timezone information for America/{Buenos_Aires, Bahia, Asuncion}.
|
2015-04-30 16:18:24 +09:00 |
Sebastian Lackner
|
f651fe48d6
|
wine.inf: 'Central Brazilian Standard Time' should refer to America/Campo_Grande.
The original timezone America/Manaus is already covered by 'SA Western Standard Time'.
|
2015-04-30 16:18:18 +09:00 |
Sebastian Lackner
|
163a19dbeb
|
wine.inf: Rename 'E. Europe Standard Time' to 'Belarus Standard Time'.
|
2015-04-30 16:18:08 +09:00 |
Huw Davies
|
eb8df37a69
|
comctl32: Remove button wrap states when TBSTYLE_WRAPABLE is cleared.
|
2015-04-30 16:17:59 +09:00 |
Henri Verbeet
|
8633fd625a
|
ddraw/tests: Release the palette after a GetPalette() call in PaletteTest() (Valgrind).
|
2015-04-30 16:17:56 +09:00 |
Henri Verbeet
|
6569337cb7
|
ddraw/tests: Don't destroy the background material until the viewport is done with it in test_material() (Valgrind).
|
2015-04-30 16:17:54 +09:00 |
Henri Verbeet
|
4c5276042d
|
ddraw: Check if the ddraw object still exists in d3d_device_inner_Release() (Valgrind).
|
2015-04-30 16:17:51 +09:00 |
Henri Verbeet
|
4a416f8d37
|
ddraw: Release the surface clipper (if any) in ddraw_surface_wined3d_object_destroyed() (Valgrind).
|
2015-04-30 16:17:49 +09:00 |
Henri Verbeet
|
eb27944e78
|
dxgi: Initialize auto_restore_display_mode in dxgi_factory_CreateSwapChain() (Valgrind).
|
2015-04-30 16:17:46 +09:00 |
Matteo Bruni
|
ca46914d07
|
wined3d: Use string_buffer_sprintf() in shader_glsl_generate_ffp_fragment_shader().
|
2015-04-29 17:02:30 +09:00 |
Matteo Bruni
|
12e59c5278
|
wined3d: Use string_buffer_sprintf() in handle_ps3_input().
|
2015-04-29 17:02:27 +09:00 |
Matteo Bruni
|
287093e26e
|
ddraw/tests: Add a ddraw7 specular lighting test.
|
2015-04-29 17:02:22 +09:00 |
Matteo Bruni
|
67bdfd3d8e
|
d3d8/tests: Add a specular lighting test.
|
2015-04-29 17:02:20 +09:00 |
Matteo Bruni
|
40ce3d16e8
|
d3d9/tests: Add spotlight and light range tests.
|
2015-04-29 17:02:16 +09:00 |
Alex Henrie
|
e4e78b0a83
|
comdlg32: Remove unused string resource "Borders".
|
2015-04-29 15:46:13 +09:00 |
YongHao Hu
|
085d74e69b
|
msvcp120/tests: Free msvcp120 library.
|
2015-04-29 13:08:56 +09:00 |
YongHao Hu
|
4810f44cf9
|
msvcp90/tests: Fix a spelling error.
|
2015-04-29 13:08:53 +09:00 |
Alexandre Julliard
|
f54a9f4db4
|
secur32: Add a loop around gnutls_record_send since it may send a partial record.
|
2015-04-29 13:07:54 +09:00 |
Nikolay Sivov
|
9a11e52480
|
include: Fixed method arguments attributes for oleacc.idl.
|
2015-04-29 12:27:10 +09:00 |
Nikolay Sivov
|
b4769495bc
|
explorer: Added a stub IShellWindows implementation.
Most of it was done by Andrew Eikum.
|
2015-04-29 12:26:32 +09:00 |
Nikolay Sivov
|
fae0f6785a
|
shell32/tests: Some tests for IShellWindows.
|
2015-04-29 12:25:00 +09:00 |
Nikolay Sivov
|
ef585842d6
|
dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl.
|
2015-04-29 12:24:51 +09:00 |
Henri Verbeet
|
39fc855316
|
d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
|
2015-04-29 12:24:43 +09:00 |
Henri Verbeet
|
0a12107604
|
d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
|
2015-04-29 12:24:40 +09:00 |
Henri Verbeet
|
da24b51139
|
wined3d: Don't try to apply format fixups for SM4+ shaders.
|
2015-04-29 12:24:36 +09:00 |
Henri Verbeet
|
d3cc27f1d8
|
d2d1/tests: Add some extend mode tests to test_bitmap_brush().
|
2015-04-29 12:24:32 +09:00 |
Henri Verbeet
|
c92d7aff63
|
d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
|
2015-04-29 12:24:28 +09:00 |
Sebastian Lackner
|
2501ec7cf2
|
wine.inf: Add dynamic DST information for Asia/Amman.
|
2015-04-29 12:24:20 +09:00 |
Sebastian Lackner
|
624957b39c
|
wine.inf: Add dynamic DST information for Asia/Jerusalem.
|
2015-04-29 12:24:17 +09:00 |
Sebastian Lackner
|
14be416dc2
|
wine.inf: Add dynamic DST information for America/Godthab.
|
2015-04-29 12:24:13 +09:00 |
Sebastian Lackner
|
d6137739ba
|
wine.inf: Add dynamic DST information for Pacific/Fiji.
|
2015-04-29 12:24:08 +09:00 |
Sebastian Lackner
|
8dfcc39708
|
wine.inf: Add dynamic DST information for America/Sao_Paulo.
|
2015-04-29 12:23:54 +09:00 |
Andrew Eikum
|
2edb4bf320
|
dsound: Apply rolloff factor to distance attenuation.
|
2015-04-29 12:23:46 +09:00 |
Michael Müller
|
9961961901
|
wbemprox: Allow connecting to localhost.
|
2015-04-29 12:23:40 +09:00 |
Alexandre Julliard
|
12a2b849a6
|
msi: Inherit state for radio buttons from the parent group dynamically.
|
2015-04-29 12:22:57 +09:00 |
Huw Davies
|
abd673bde9
|
comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
|
2015-04-28 20:23:59 +09:00 |
Huw Davies
|
e82b9dc32e
|
comctl32: Move the style change code to the TB_SETSTYLE handler.
|
2015-04-28 20:23:59 +09:00 |
Nikolay Sivov
|
d6802318aa
|
include: Added IShellFolderViewDual definition.
|
2015-04-28 20:23:59 +09:00 |
Nikolay Sivov
|
4f228378db
|
include: Use wellknown DISPID_* values.
|
2015-04-28 20:02:46 +09:00 |
Matteo Bruni
|
28343db208
|
wined3d: Don't use the builtin FFP uniforms for the lights.
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
|
2015-04-28 20:02:23 +09:00 |