Commit Graph

79527 Commits

Author SHA1 Message Date
Marcus Meissner c820bddd74 wbemprox: Fixed leaks in fill_datafile (Coverity). 2014-03-25 19:01:31 +01:00
Austin English 4903dda319 shell32: Fix a typo. 2014-03-25 19:01:30 +01:00
Michael Müller b1f2e33cc2 dxva2: Added stub dll. 2014-03-25 19:01:29 +01:00
Alistair Leslie-Hughes f9862efa48 netcfgx: Add INetCfg interface support. 2014-03-25 19:01:28 +01:00
Vijay Kiran Kamuju 66c1a099aa mshtml: Add text/jscript as valid mime type for javascript files. 2014-03-25 19:01:28 +01:00
Hans Leidekker 86bd0603a2 shell32: Forward ShExtractIconsW to user32.PrivateExtractIconsW. 2014-03-25 19:01:27 +01:00
Hans Leidekker fb31e0fbe3 user32/tests: Add more tests for PrivateExtractIcons. 2014-03-25 19:01:26 +01:00
Thomas Faber 626040b1ac ws2_32: Avoid a variable-length array. 2014-03-25 19:01:14 +01:00
Thomas Faber b1b92046c2 shell32: Avoid a variable-length array. 2014-03-25 13:55:46 +01:00
Thomas Faber 9d79ca78db msxml3: Avoid a variable-length array. 2014-03-25 13:55:46 +01:00
Thomas Faber ff3d728d74 gdi32: Avoid variable-length arrays. 2014-03-25 13:55:45 +01:00
Thomas Faber 20dcd96de3 gameux/tests: Avoid a variable-length array. 2014-03-25 13:55:44 +01:00
Thomas Faber 4b1fb32d9d dplayx: Fix broken pointer arithmetic. 2014-03-25 13:55:43 +01:00
Nikolay Sivov d60910fc14 comctl32: Fix a leak on error path (Coverity). 2014-03-25 13:55:43 +01:00
Piotr Caban 61a92af5ca user32/tests: Workaround SetForegroundWindow failure due to foreground lock timeout. 2014-03-25 13:55:42 +01:00
Nikolay Sivov e3a94656f2 winhttp: Move allocation after input validation to fix leaks (Coverity). 2014-03-25 10:56:50 +01:00
Nikolay Sivov c3f5fc58bd scrrun: Fix a find handle leak (Coverity). 2014-03-25 10:56:44 +01:00
Nikolay Sivov 293bae153d scrrun: Close find handle on error (Coverity). 2014-03-25 10:56:41 +01:00
Nikolay Sivov 4768ac4413 ole32: Fix leaks on error paths (Coverity). 2014-03-25 10:56:35 +01:00
Nikolay Sivov 43b5f46fcd ole32: Fix some leaks on early returns (Coverity). 2014-03-25 10:56:29 +01:00
Nikolay Sivov 9d1232a1ec comctl32/tests: Fix uninitialized variable case (Coverity). 2014-03-25 10:56:25 +01:00
Vincent Povirk 500a96d079 gdiplus: Copy palettes with bitmaps. 2014-03-25 10:56:17 +01:00
Vincent Povirk 392d3b657a gdiplus: Remove a useless comparison. 2014-03-25 10:56:09 +01:00
Vincent Povirk 526143cb05 gdiplus: Limit image output to the bounds of the Graphics object. 2014-03-25 10:56:04 +01:00
Stefan Dösinger ebd5f96aea wined3d: Remove resource private data methods. 2014-03-24 20:20:18 +01:00
Stefan Dösinger 50de4cda8f d3d9: Use the private store api for surfaces. 2014-03-24 20:20:17 +01:00
Stefan Dösinger 6121393d0a d3d9: Use the private store api for textures. 2014-03-24 20:20:17 +01:00
Stefan Dösinger f2b5bf26b7 d3d9: Use the private store api for buffers. 2014-03-24 20:20:16 +01:00
Stefan Dösinger 96a74e0cf7 d3d9: Introduce a resource structure. 2014-03-24 20:20:15 +01:00
Ken Thomases f3aa481238 wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it. 2014-03-24 20:20:14 +01:00
Ken Thomases 272873823e wined3d: Track if a context's hdc is private so we never need to restore its pixel format.
This currently only applies to the swapchain backup DC, but it will soon be
used for surfaces created using the WGL_WINE_surface extension.  Also, there
are a couple of cases where ddraw creates private windows and passes them in.
It could be extended to those.
2014-03-24 20:20:13 +01:00
Ken Thomases 57c51710e0 wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire().
If we had to restore the pixel format then we know it won't be what we need
when the app calls into wined3d again.  This helps avoid the GetPixelFormat()
in context_acquire().
2014-03-24 20:20:12 +01:00
Ken Thomases ffb357b717 wined3d: Don't call GetPixelFormat() to set a flag that's already set. 2014-03-24 20:20:12 +01:00
Ken Thomases 90d7f3e03f wined3d: Simplify the error path of context_update_window(). 2014-03-24 20:20:11 +01:00
Ken Thomases 03ca2b2932 wined3d: Don't leak the HDC of an invalid context in context_update_window().
If context_set_gl_context() fails, it marks the context as invalid.  It still
has an HDC, though, and context_update_window() would lose the reference to
it.
2014-03-24 20:20:10 +01:00
Nikolay Sivov e5e8677666 oleaut32/tests: Move string allocation after function pointer check (Coverity). 2014-03-24 20:20:09 +01:00
Nikolay Sivov 02228ff585 oleaut32/tests: Remove early returns on test failure that never happen. 2014-03-24 20:20:08 +01:00
Jacek Caban cfb4b0a305 wininet: Fixed tests on some old Windows versions. 2014-03-24 20:20:07 +01:00
Jacek Caban 858caa9aa0 wininet: Merge GetLastError() test into other request tests. 2014-03-24 20:20:06 +01:00
Hans Leidekker c3566b088d wbemprox: Add support for WBEM_FLAG_NONSYSTEM_ONLY and WBEM_FLAG_SYSTEM_ONLY in IWbemClassObject::GetNames. 2014-03-24 20:20:05 +01:00
Jacek Caban 7aaf597db1 vbscript: Fixed a leak. 2014-03-24 13:58:09 +01:00
Jacek Caban 2010816240 mshtml: Added IHTMLStyle::listStyleType property implementation. 2014-03-24 13:58:03 +01:00
Henri Verbeet ad306ce41a d3d9/tests: Use a separate device for test_vshader_float16(). 2014-03-24 11:49:40 +01:00
Henri Verbeet 63609b3418 d3d9/tests: Use a separate device for stream_test(). 2014-03-24 11:49:37 +01:00
Henri Verbeet 0be10d6050 d3d9/tests: Use a separate device for fog_with_shader_test(). 2014-03-24 11:49:35 +01:00
Henri Verbeet aded2bb23c d3d9/tests: Use a separate device for texbem_test(). 2014-03-24 11:49:33 +01:00
Henri Verbeet 65c9b48de6 d3d9/tests: Use a separate device for texdepth_test(). 2014-03-24 11:49:31 +01:00
Dmitry Timoshkov 285922ca71 schedsvc: Skip the UTF-8 byte order mark when returing XML to the client. 2014-03-24 11:46:51 +01:00
Ken Thomases fc37ed94d8 winemac: Improve handling of swap interval with respect to pbuffers, clamping to 0. 2014-03-24 11:46:22 +01:00
Ken Thomases 10f50b89c6 winemac: Don't recreate the GL view when the pixel format is set again.
It's not necessary.  Unlike with X11, on Mac OS X the pixel format doesn't affect
the properties of windows and views.  The pixel format is a property of the GL
context, which can attach to any view.
2014-03-24 11:46:16 +01:00