Marcus Meissner
c820bddd74
wbemprox: Fixed leaks in fill_datafile (Coverity).
2014-03-25 19:01:31 +01:00
Austin English
4903dda319
shell32: Fix a typo.
2014-03-25 19:01:30 +01:00
Michael Müller
b1f2e33cc2
dxva2: Added stub dll.
2014-03-25 19:01:29 +01:00
Alistair Leslie-Hughes
f9862efa48
netcfgx: Add INetCfg interface support.
2014-03-25 19:01:28 +01:00
Vijay Kiran Kamuju
66c1a099aa
mshtml: Add text/jscript as valid mime type for javascript files.
2014-03-25 19:01:28 +01:00
Hans Leidekker
86bd0603a2
shell32: Forward ShExtractIconsW to user32.PrivateExtractIconsW.
2014-03-25 19:01:27 +01:00
Hans Leidekker
fb31e0fbe3
user32/tests: Add more tests for PrivateExtractIcons.
2014-03-25 19:01:26 +01:00
Thomas Faber
626040b1ac
ws2_32: Avoid a variable-length array.
2014-03-25 19:01:14 +01:00
Thomas Faber
b1b92046c2
shell32: Avoid a variable-length array.
2014-03-25 13:55:46 +01:00
Thomas Faber
9d79ca78db
msxml3: Avoid a variable-length array.
2014-03-25 13:55:46 +01:00
Thomas Faber
ff3d728d74
gdi32: Avoid variable-length arrays.
2014-03-25 13:55:45 +01:00
Thomas Faber
20dcd96de3
gameux/tests: Avoid a variable-length array.
2014-03-25 13:55:44 +01:00
Thomas Faber
4b1fb32d9d
dplayx: Fix broken pointer arithmetic.
2014-03-25 13:55:43 +01:00
Nikolay Sivov
d60910fc14
comctl32: Fix a leak on error path (Coverity).
2014-03-25 13:55:43 +01:00
Piotr Caban
61a92af5ca
user32/tests: Workaround SetForegroundWindow failure due to foreground lock timeout.
2014-03-25 13:55:42 +01:00
Nikolay Sivov
e3a94656f2
winhttp: Move allocation after input validation to fix leaks (Coverity).
2014-03-25 10:56:50 +01:00
Nikolay Sivov
c3f5fc58bd
scrrun: Fix a find handle leak (Coverity).
2014-03-25 10:56:44 +01:00
Nikolay Sivov
293bae153d
scrrun: Close find handle on error (Coverity).
2014-03-25 10:56:41 +01:00
Nikolay Sivov
4768ac4413
ole32: Fix leaks on error paths (Coverity).
2014-03-25 10:56:35 +01:00
Nikolay Sivov
43b5f46fcd
ole32: Fix some leaks on early returns (Coverity).
2014-03-25 10:56:29 +01:00
Nikolay Sivov
9d1232a1ec
comctl32/tests: Fix uninitialized variable case (Coverity).
2014-03-25 10:56:25 +01:00
Vincent Povirk
500a96d079
gdiplus: Copy palettes with bitmaps.
2014-03-25 10:56:17 +01:00
Vincent Povirk
392d3b657a
gdiplus: Remove a useless comparison.
2014-03-25 10:56:09 +01:00
Vincent Povirk
526143cb05
gdiplus: Limit image output to the bounds of the Graphics object.
2014-03-25 10:56:04 +01:00
Stefan Dösinger
ebd5f96aea
wined3d: Remove resource private data methods.
2014-03-24 20:20:18 +01:00
Stefan Dösinger
50de4cda8f
d3d9: Use the private store api for surfaces.
2014-03-24 20:20:17 +01:00
Stefan Dösinger
6121393d0a
d3d9: Use the private store api for textures.
2014-03-24 20:20:17 +01:00
Stefan Dösinger
f2b5bf26b7
d3d9: Use the private store api for buffers.
2014-03-24 20:20:16 +01:00
Stefan Dösinger
96a74e0cf7
d3d9: Introduce a resource structure.
2014-03-24 20:20:15 +01:00
Ken Thomases
f3aa481238
wined3d: Track if a context's private hdc has had its pixel format set, so we don't need to check it.
2014-03-24 20:20:14 +01:00
Ken Thomases
272873823e
wined3d: Track if a context's hdc is private so we never need to restore its pixel format.
...
This currently only applies to the swapchain backup DC, but it will soon be
used for surfaces created using the WGL_WINE_surface extension. Also, there
are a couple of cases where ddraw creates private windows and passes them in.
It could be extended to those.
2014-03-24 20:20:13 +01:00
Ken Thomases
57c51710e0
wined3d: When restoring pixel format in context_release(), mark the context as needing to be set on the next context_acquire().
...
If we had to restore the pixel format then we know it won't be what we need
when the app calls into wined3d again. This helps avoid the GetPixelFormat()
in context_acquire().
2014-03-24 20:20:12 +01:00
Ken Thomases
ffb357b717
wined3d: Don't call GetPixelFormat() to set a flag that's already set.
2014-03-24 20:20:12 +01:00
Ken Thomases
90d7f3e03f
wined3d: Simplify the error path of context_update_window().
2014-03-24 20:20:11 +01:00
Ken Thomases
03ca2b2932
wined3d: Don't leak the HDC of an invalid context in context_update_window().
...
If context_set_gl_context() fails, it marks the context as invalid. It still
has an HDC, though, and context_update_window() would lose the reference to
it.
2014-03-24 20:20:10 +01:00
Nikolay Sivov
e5e8677666
oleaut32/tests: Move string allocation after function pointer check (Coverity).
2014-03-24 20:20:09 +01:00
Nikolay Sivov
02228ff585
oleaut32/tests: Remove early returns on test failure that never happen.
2014-03-24 20:20:08 +01:00
Jacek Caban
cfb4b0a305
wininet: Fixed tests on some old Windows versions.
2014-03-24 20:20:07 +01:00
Jacek Caban
858caa9aa0
wininet: Merge GetLastError() test into other request tests.
2014-03-24 20:20:06 +01:00
Hans Leidekker
c3566b088d
wbemprox: Add support for WBEM_FLAG_NONSYSTEM_ONLY and WBEM_FLAG_SYSTEM_ONLY in IWbemClassObject::GetNames.
2014-03-24 20:20:05 +01:00
Jacek Caban
7aaf597db1
vbscript: Fixed a leak.
2014-03-24 13:58:09 +01:00
Jacek Caban
2010816240
mshtml: Added IHTMLStyle::listStyleType property implementation.
2014-03-24 13:58:03 +01:00
Henri Verbeet
ad306ce41a
d3d9/tests: Use a separate device for test_vshader_float16().
2014-03-24 11:49:40 +01:00
Henri Verbeet
63609b3418
d3d9/tests: Use a separate device for stream_test().
2014-03-24 11:49:37 +01:00
Henri Verbeet
0be10d6050
d3d9/tests: Use a separate device for fog_with_shader_test().
2014-03-24 11:49:35 +01:00
Henri Verbeet
aded2bb23c
d3d9/tests: Use a separate device for texbem_test().
2014-03-24 11:49:33 +01:00
Henri Verbeet
65c9b48de6
d3d9/tests: Use a separate device for texdepth_test().
2014-03-24 11:49:31 +01:00
Dmitry Timoshkov
285922ca71
schedsvc: Skip the UTF-8 byte order mark when returing XML to the client.
2014-03-24 11:46:51 +01:00
Ken Thomases
fc37ed94d8
winemac: Improve handling of swap interval with respect to pbuffers, clamping to 0.
2014-03-24 11:46:22 +01:00
Ken Thomases
10f50b89c6
winemac: Don't recreate the GL view when the pixel format is set again.
...
It's not necessary. Unlike with X11, on Mac OS X the pixel format doesn't affect
the properties of windows and views. The pixel format is a property of the GL
context, which can attach to any view.
2014-03-24 11:46:16 +01:00