Commit Graph

76848 Commits

Author SHA1 Message Date
Henri Verbeet c6f8404bb6 wined3d: Send transformation matrix updates through the command stream. 2013-10-08 09:09:01 +02:00
Henri Verbeet b2e75e27f3 wined3d: Send sampler state updates through the command stream. 2013-10-08 09:08:59 +02:00
Henri Verbeet 8cf6d1a429 wined3d: Send texture state updates through the command stream. 2013-10-08 09:08:56 +02:00
Piotr Caban e660bf676c riched20: Set control content in WM_CREATE message. 2013-10-07 19:52:44 +02:00
Piotr Caban 0aa72d880a msvcrt: Add support for vtordispex demangling. 2013-10-07 14:44:36 +02:00
Piotr Caban 501d60b020 msvcrt: Add support for vcall thunks demangling. 2013-10-07 14:44:36 +02:00
Piotr Caban d13436e048 msvcrt: Don't try to demangle template after function or variable name. 2013-10-07 14:44:36 +02:00
Hans Leidekker a873fdc66f iphlpapi: Set the mask for gateway entries in GetAdaptersInfo. 2013-10-07 14:44:36 +02:00
Francois Gouget cd35ac901f mscoree/tests: Make test_createinstance() static. 2013-10-07 14:44:36 +02:00
Rico Schüller bc1d6e5098 d3dx9: Don't allocate the state parameter. 2013-10-07 14:44:35 +02:00
Dmitry Timoshkov 1670c7f9a6 ntdll/tests: Accept previously declared behaviour of overlapped IO as broken.
It highly depends on Windows version and updates/SP installed.
2013-10-07 14:44:35 +02:00
Dmitry Timoshkov aa8546ecc2 ntdll: Add support for FILE_APPEND_DATA to NtWriteFile. 2013-10-07 14:44:35 +02:00
Dmitry Timoshkov ae3c49d841 ntdll/tests: Add a test for file position after NtWriteFile in FILE_APPEND_DATA mode. 2013-10-07 14:44:35 +02:00
Henri Verbeet 0160b9a385 d3drm: Get rid of the IDirect3DRMDeviceImpl typedef. 2013-10-07 14:44:35 +02:00
Henri Verbeet 3dffb34f7c d3drm: Get rid of the IDirect3DRMImpl typedef. 2013-10-07 14:44:35 +02:00
Henri Verbeet 8644b62726 wined3d: Move lowest_disabled_stage to the context. 2013-10-07 14:44:35 +02:00
Henri Verbeet 242a79a9d7 wined3d: Don't update lowest_disabled_stage in wined3d_stateblock_apply(). 2013-10-07 14:44:35 +02:00
Henri Verbeet 3f6d45bf14 wined3d: Send render state updates through the command stream. 2013-10-07 14:44:35 +02:00
Francois Gouget 89ee4dc6e6 mshtml/tests: Fix compilation on systems that don't support nameless unions. 2013-10-07 14:44:35 +02:00
Francois Gouget dd71bc567b kernel32/tests: Fix compilation on systems that don't support nameless unions. 2013-10-07 14:44:35 +02:00
Francois Gouget 39f8c2201c user32/tests: Fix compilation on systems that don't support nameless unions. 2013-10-07 14:44:34 +02:00
Marcus Meissner 52c9b9f2b3 msi: Fixed a memory leak in an error case (Coverity). 2013-10-07 13:32:07 +02:00
Frédéric Delanoy 919e8236ee windowscodecs/tests: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy cdf809a6c0 windowscodecs: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy 1ca0c4a617 iphlpapi: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy eea901782c d3dxof: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy 2042a6598c mlang: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy 7af5360c4e rsaenh: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy da2a97fc06 inetcomm: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Frédéric Delanoy 2bbe7a330c comdlg32/tests: Use BOOL type where appropriate. 2013-10-07 13:32:06 +02:00
Vincent Povirk b14a4ca006 gdiplus: Properly set the gdi+ format to match the wic encoder's format. 2013-10-07 13:32:06 +02:00
Alexandre Julliard 6fb92b79fa gdi32: Remove freetype compatibility cruft that doesn't compile. 2013-10-07 13:32:06 +02:00
Alexandre Julliard 8d5b8b1346 makefiles: Define __WINESRC__ globally. 2013-10-07 10:48:04 +02:00
Dmitry Timoshkov ba372b92b5 ntdll: Make it possible to store FILE_APPEND_DATA access bit in the server fd cache. 2013-10-04 19:59:58 +02:00
Jacek Caban 1458856c63 wininet: Added InternetLockRequestFile tests. 2013-10-04 17:46:23 +02:00
Jacek Caban 47f490e1f6 wininet: Added support for locking HTTP request files. 2013-10-04 17:46:23 +02:00
Jacek Caban 817d6625a8 wininet: Added InternetUnlockRequestFile implementation. 2013-10-04 17:46:23 +02:00
Jacek Caban c1bab59e81 wininet: Forward InternetLockRequestFile to handle-specific functions. 2013-10-04 17:46:23 +02:00
Jacek Caban c58317b5b4 wininet: Moved request file info to separated struct. 2013-10-04 17:46:23 +02:00
Frédéric Delanoy fbcf83f79c cabinet: Use BOOL type where appropriate. 2013-10-04 12:46:29 +02:00
Frédéric Delanoy 25f3356906 dinput: Use BOOL type where appropriate. 2013-10-04 12:46:26 +02:00
Frédéric Delanoy c002197692 dbghelp: Use BOOL type where appropriate. 2013-10-04 12:46:20 +02:00
Frédéric Delanoy cf8efbd252 comctl32: Use BOOL type where appropriate. 2013-10-04 12:46:17 +02:00
Frédéric Delanoy 6b6495e3ca advapi32: Use BOOL type where appropriate. 2013-10-04 12:46:13 +02:00
Ken Thomases 1186c36c89 winemac: Make clicking on the app's dock icon unminimize a window if there are only minimized windows.
Cocoa would automatically do this for a normal app.  However, the Mac driver
makes all of its windows inherit from NSPanel and Cocoa ignores panels for
this feature.
2013-10-04 12:45:56 +02:00
Ken Thomases 63fe00eae7 winemac: Allow zero-sized windows to be selected from the Mac Window menu.
They show up in the taskbar on Windows 7.  Selecting them from there is
meaningful and useful, as is selecting them from the Window menu.

In addition to just switching among windows from that menu, this is also
important to recovering a minimized window if the user has configured their
system preferences to minimize windows into the process's dock icon (rather
than as separate dock icons).
2013-10-04 12:45:52 +02:00
Henri Verbeet 13e3219c2f d3drm: Get rid of the Header typedef. 2013-10-04 12:45:26 +02:00
Henri Verbeet cc3cde5124 d3dcompiler: Get rid of the BWRITERDECLUSAGE typedef. 2013-10-04 12:45:24 +02:00
Henri Verbeet 82cf8b2066 wined3d: Send pixel shader binding updates through the command stream. 2013-10-04 12:45:22 +02:00
Henri Verbeet 819e9dda28 wined3d: Send geometry shader binding updates through the command stream. 2013-10-04 12:45:21 +02:00