Ken Thomases
a6da8f212d
winecoreaudio: Create port for sending messages to the callback thread only once.
2006-12-21 11:42:12 +01:00
Ken Thomases
23bb112b10
winecoreaudio: Control the fprintf's by the Wine debug channel on/off settings.
2006-12-21 11:42:05 +01:00
Günther Brammer
8485eb02dc
ddraw: Add a test for IDirectDrawSurface_SetColorKey.
2006-12-21 11:25:05 +01:00
Huw Davies
42d372eb4a
gdi32: Actually create the Wine fonts key if it doesn't exist.
2006-12-21 11:25:00 +01:00
Juan Lang
c2da099e29
kernel32: Suppress an unneeded warning.
2006-12-21 11:24:56 +01:00
Alex Villacís Lasso
4a4effe3f7
oleaut32: VarBstrFromCy - Remove use of sprintfW by converting a CY
...
into a DECIMAL instead of a double as an intermediate step.
2006-12-21 11:24:48 +01:00
Chris Robinson
ed21935479
d3d: Fix adapter mode enumeration and filtering.
2006-12-20 17:58:34 +01:00
Christoph Frick
e4a6562937
dinput: Drop magic int.
2006-12-20 17:41:09 +01:00
Christoph Frick
b0eb9d0b89
dinput: Set the correct size for the old dinput joystick.
...
This also reverts my previous patch as this is the real cause for the
problems with Grand Prix Legends.
2006-12-20 17:40:17 +01:00
Stefan Dösinger
df97fd3e46
wined3d: Reinstall the nvrc texture unit mapping.
2006-12-20 17:09:40 +01:00
Stefan Dösinger
a008003ccc
wined3d: Catch nop pixel shader changes.
2006-12-20 17:09:29 +01:00
Stefan Dösinger
22e2a5aca5
wined3d: Add pixel shaders to the state table.
2006-12-20 17:09:21 +01:00
Stefan Dösinger
8365b2819a
wined3d: Catch nop sampler changes.
2006-12-20 17:09:08 +01:00
Stefan Dösinger
666b507766
wined3d: Move samplers to the state table.
2006-12-20 17:07:56 +01:00
Stefan Dösinger
2d1aeb4382
wined3d: Add empty sampler entries to the state table.
2006-12-20 17:07:47 +01:00
Stefan Dösinger
7f973c9375
wined3d: Catch nop SetTextureStageState calls.
2006-12-20 17:07:37 +01:00
Stefan Dösinger
557b1fa477
wined3d: Make WINED3DTSS_CONSTANT a nogl state.
2006-12-20 17:07:19 +01:00
Stefan Dösinger
63a8c3c408
wined3d: Make a WINED3DTSS_RESULTARG stub.
2006-12-20 17:07:11 +01:00
Stefan Dösinger
aec9f1143b
wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state.
2006-12-20 17:07:02 +01:00
Stefan Dösinger
1021f64474
wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub.
2006-12-20 17:06:51 +01:00
Stefan Dösinger
72a4f6e1cf
wined3d: Add a WINED3DTSS_BUMPENVSCALE stub.
2006-12-20 17:06:35 +01:00
Stefan Dösinger
4e5314011b
wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table.
2006-12-20 17:06:24 +01:00
Stefan Dösinger
bd6a6ad2c0
wined3d: Move WINED3DTSS_ALPHAOP to the state table.
2006-12-20 17:06:10 +01:00
Stefan Dösinger
762af471e8
wined3d: Move WINED3DTSS_COLOROP to the state table.
2006-12-20 17:06:00 +01:00
Stefan Dösinger
251f1eea7a
wined3d: Do not enable the texture dimensions in BindTexture.
2006-12-20 17:05:51 +01:00
Stefan Dösinger
569a2fa7c0
wined3d: Add empty texture stage states to the state table.
2006-12-20 17:05:40 +01:00
Stefan Dösinger
1e264e5dd4
wined3d: Temporary disable nvrc junk texture skipping.
2006-12-20 17:05:11 +01:00
Alexandre Julliard
d56b3c10c4
shell32: Don't hardcode the system32 directory in registered classes.
2006-12-20 17:05:02 +01:00
Alexandre Julliard
959113d270
loader: Try to detect glibc 2.3 without NPTL or TLS and print a warning.
2006-12-20 17:03:23 +01:00
Alexandre Julliard
2a1dc15790
ntdll: Fix the libdl refcount when loading the same builtin twice.
2006-12-20 15:54:27 +01:00
Francois Gouget
1d6db94ee2
kernel32/tests: Test loading and unloading of builtin dlls.
2006-12-20 15:48:22 +01:00
Kai Blin
6055c667e9
ws2_32: ws_sockaddr_u2ws should zero the sockaddr_in.sin_zero field.
2006-12-20 15:47:31 +01:00
Alexandre Julliard
80cff47c87
include: Get rid of the WINE_NO_LONG_AS_INT ifdefs.
2006-12-20 14:57:08 +01:00
Alexandre Julliard
6744929428
winedbg: Win64 printf format fixes.
2006-12-20 14:57:08 +01:00
Alexandre Julliard
2bc33389e8
winedbg: Fixed a few data types.
2006-12-20 14:57:08 +01:00
Vitaliy Margolen
938657b1c1
dinput: Warp mouse in exclusive cooperation mode only.
2006-12-20 14:12:49 +01:00
Vitaliy Margolen
546c7a502d
dinput: Use GetCursorPos() to calculate relative mouse movements.
2006-12-20 14:12:42 +01:00
Rob Shearman
e236edb91e
ole32: Send a causality ID in the ORPCTHIS header for a call.
...
Use the causality ID to determine whether this is a top-level or a
nested (called-back) call for the purposes of IMessageFilter::HandleInComingCall.
2006-12-20 12:41:01 +01:00
Rob Shearman
4fa03831a5
ole32: Reset the message filter at the end of the message filter test.
2006-12-20 12:40:46 +01:00
Rob Shearman
a089e57983
ole32: Pass in the IID and IUnknown* of the object being executed to the server notification and message filter functions.
2006-12-20 12:40:38 +01:00
Rob Shearman
9208eef55c
ole32: Call the message filter for incoming calls.
2006-12-20 12:40:30 +01:00
Rob Shearman
c0a25d3565
ole32: Call ServerNotify for channel hooks.
...
Store the SChannelHookCallInfo structure in the message state.
2006-12-20 12:40:03 +01:00
Rob Shearman
5788ee9f05
ole32: Implement CoRegisterChannelHook and call channel hook methods on the client side.
2006-12-20 12:39:50 +01:00
Rob Shearman
1dc5dec6e6
ole32: Marshal the ORPCTHIS structure prefixed to the client data when doing ORPC calls.
...
This is done by putting the ORPCTHIS data into the buffer when calling
IRpcChannelBuffer::GetBuffer on the client side and then storing the
amount we increased the buffer in a structure stored in the Handle
field. This is done to present the correct Buffer pointer to the proxy
so that it writes its data after the ORPCTHIS data.
Unmarshal the data on the server side (during RPC_ExecuteCall) and make
sure the data is consistent according to NDR rules. Also add several
checks on the unmarshaled data that are specified by the DCOM draft
specification.
2006-12-20 12:36:43 +01:00
H. Verbeet
e4fc45e0fe
wined3d: Allow wined3d to handle multiple render targets.
2006-12-20 12:32:30 +01:00
H. Verbeet
299c1e62bf
wined3d: Allow the FBO code to handle multiple render targets.
2006-12-20 12:32:13 +01:00
H. Verbeet
577dbb578b
wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
...
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Hans Leidekker
1698c44ed3
winedump: Start dumping .NET specific bits from PE executables.
2006-12-20 12:31:29 +01:00
Alexandre Julliard
e5477b35f4
ntdll: Fixed typo in map_image.
2006-12-20 12:31:20 +01:00