Commit Graph

32721 Commits

Author SHA1 Message Date
Ken Thomases a6da8f212d winecoreaudio: Create port for sending messages to the callback thread only once. 2006-12-21 11:42:12 +01:00
Ken Thomases 23bb112b10 winecoreaudio: Control the fprintf's by the Wine debug channel on/off settings. 2006-12-21 11:42:05 +01:00
Günther Brammer 8485eb02dc ddraw: Add a test for IDirectDrawSurface_SetColorKey. 2006-12-21 11:25:05 +01:00
Huw Davies 42d372eb4a gdi32: Actually create the Wine fonts key if it doesn't exist. 2006-12-21 11:25:00 +01:00
Juan Lang c2da099e29 kernel32: Suppress an unneeded warning. 2006-12-21 11:24:56 +01:00
Alex Villacís Lasso 4a4effe3f7 oleaut32: VarBstrFromCy - Remove use of sprintfW by converting a CY
into a DECIMAL instead of a double as an intermediate step.
2006-12-21 11:24:48 +01:00
Chris Robinson ed21935479 d3d: Fix adapter mode enumeration and filtering. 2006-12-20 17:58:34 +01:00
Christoph Frick e4a6562937 dinput: Drop magic int. 2006-12-20 17:41:09 +01:00
Christoph Frick b0eb9d0b89 dinput: Set the correct size for the old dinput joystick.
This also reverts my previous patch as this is the real cause for the
problems with Grand Prix Legends.
2006-12-20 17:40:17 +01:00
Stefan Dösinger df97fd3e46 wined3d: Reinstall the nvrc texture unit mapping. 2006-12-20 17:09:40 +01:00
Stefan Dösinger a008003ccc wined3d: Catch nop pixel shader changes. 2006-12-20 17:09:29 +01:00
Stefan Dösinger 22e2a5aca5 wined3d: Add pixel shaders to the state table. 2006-12-20 17:09:21 +01:00
Stefan Dösinger 8365b2819a wined3d: Catch nop sampler changes. 2006-12-20 17:09:08 +01:00
Stefan Dösinger 666b507766 wined3d: Move samplers to the state table. 2006-12-20 17:07:56 +01:00
Stefan Dösinger 2d1aeb4382 wined3d: Add empty sampler entries to the state table. 2006-12-20 17:07:47 +01:00
Stefan Dösinger 7f973c9375 wined3d: Catch nop SetTextureStageState calls. 2006-12-20 17:07:37 +01:00
Stefan Dösinger 557b1fa477 wined3d: Make WINED3DTSS_CONSTANT a nogl state. 2006-12-20 17:07:19 +01:00
Stefan Dösinger 63a8c3c408 wined3d: Make a WINED3DTSS_RESULTARG stub. 2006-12-20 17:07:11 +01:00
Stefan Dösinger aec9f1143b wined3d: Make WINED3DTSS_TEXTURETRANSFORMFLAGS a nogl state. 2006-12-20 17:07:02 +01:00
Stefan Dösinger 1021f64474 wined3d: Add a WINED3DTSS_BUMPENVLOFFSET stub. 2006-12-20 17:06:51 +01:00
Stefan Dösinger 72a4f6e1cf wined3d: Add a WINED3DTSS_BUMPENVSCALE stub. 2006-12-20 17:06:35 +01:00
Stefan Dösinger 4e5314011b wined3d: Move WINED3DTSS_TEXCOORDINDEX to the state table. 2006-12-20 17:06:24 +01:00
Stefan Dösinger bd6a6ad2c0 wined3d: Move WINED3DTSS_ALPHAOP to the state table. 2006-12-20 17:06:10 +01:00
Stefan Dösinger 762af471e8 wined3d: Move WINED3DTSS_COLOROP to the state table. 2006-12-20 17:06:00 +01:00
Stefan Dösinger 251f1eea7a wined3d: Do not enable the texture dimensions in BindTexture. 2006-12-20 17:05:51 +01:00
Stefan Dösinger 569a2fa7c0 wined3d: Add empty texture stage states to the state table. 2006-12-20 17:05:40 +01:00
Stefan Dösinger 1e264e5dd4 wined3d: Temporary disable nvrc junk texture skipping. 2006-12-20 17:05:11 +01:00
Alexandre Julliard d56b3c10c4 shell32: Don't hardcode the system32 directory in registered classes. 2006-12-20 17:05:02 +01:00
Alexandre Julliard 959113d270 loader: Try to detect glibc 2.3 without NPTL or TLS and print a warning. 2006-12-20 17:03:23 +01:00
Alexandre Julliard 2a1dc15790 ntdll: Fix the libdl refcount when loading the same builtin twice. 2006-12-20 15:54:27 +01:00
Francois Gouget 1d6db94ee2 kernel32/tests: Test loading and unloading of builtin dlls. 2006-12-20 15:48:22 +01:00
Kai Blin 6055c667e9 ws2_32: ws_sockaddr_u2ws should zero the sockaddr_in.sin_zero field. 2006-12-20 15:47:31 +01:00
Alexandre Julliard 80cff47c87 include: Get rid of the WINE_NO_LONG_AS_INT ifdefs. 2006-12-20 14:57:08 +01:00
Alexandre Julliard 6744929428 winedbg: Win64 printf format fixes. 2006-12-20 14:57:08 +01:00
Alexandre Julliard 2bc33389e8 winedbg: Fixed a few data types. 2006-12-20 14:57:08 +01:00
Vitaliy Margolen 938657b1c1 dinput: Warp mouse in exclusive cooperation mode only. 2006-12-20 14:12:49 +01:00
Vitaliy Margolen 546c7a502d dinput: Use GetCursorPos() to calculate relative mouse movements. 2006-12-20 14:12:42 +01:00
Rob Shearman e236edb91e ole32: Send a causality ID in the ORPCTHIS header for a call.
Use the causality ID to determine whether this is a top-level or a 
nested (called-back) call for the purposes of IMessageFilter::HandleInComingCall.
2006-12-20 12:41:01 +01:00
Rob Shearman 4fa03831a5 ole32: Reset the message filter at the end of the message filter test. 2006-12-20 12:40:46 +01:00
Rob Shearman a089e57983 ole32: Pass in the IID and IUnknown* of the object being executed to the server notification and message filter functions. 2006-12-20 12:40:38 +01:00
Rob Shearman 9208eef55c ole32: Call the message filter for incoming calls. 2006-12-20 12:40:30 +01:00
Rob Shearman c0a25d3565 ole32: Call ServerNotify for channel hooks.
Store the SChannelHookCallInfo structure in the message state.
2006-12-20 12:40:03 +01:00
Rob Shearman 5788ee9f05 ole32: Implement CoRegisterChannelHook and call channel hook methods on the client side. 2006-12-20 12:39:50 +01:00
Rob Shearman 1dc5dec6e6 ole32: Marshal the ORPCTHIS structure prefixed to the client data when doing ORPC calls.
This is done by putting the ORPCTHIS data into the buffer when calling
IRpcChannelBuffer::GetBuffer on the client side and then storing the
amount we increased the buffer in a structure stored in the Handle
field. This is done to present the correct Buffer pointer to the proxy
so that it writes its data after the ORPCTHIS data.

Unmarshal the data on the server side (during RPC_ExecuteCall) and make 
sure the data is consistent according to NDR rules. Also add several 
checks on the unmarshaled data that are specified by the DCOM draft 
specification.
2006-12-20 12:36:43 +01:00
H. Verbeet e4fc45e0fe wined3d: Allow wined3d to handle multiple render targets. 2006-12-20 12:32:30 +01:00
H. Verbeet 299c1e62bf wined3d: Allow the FBO code to handle multiple render targets. 2006-12-20 12:32:13 +01:00
H. Verbeet 577dbb578b wined3d: Move storing the render target from ActiveRender to SetRenderTarget.
Use the render target index rather than hardcoding 0.
2006-12-20 12:31:57 +01:00
H. Verbeet 8355b1a501 wined3d: Allow the device to store multiple render targets. 2006-12-20 12:31:40 +01:00
Hans Leidekker 1698c44ed3 winedump: Start dumping .NET specific bits from PE executables. 2006-12-20 12:31:29 +01:00
Alexandre Julliard e5477b35f4 ntdll: Fixed typo in map_image. 2006-12-20 12:31:20 +01:00