Henri Verbeet
72be7fe3a5
wined3d: Get rid of destFormat and srcFormat in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:32 +02:00
Henri Verbeet
eced5fe8ec
wined3d: Calculate "offset" in the appropriate path in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:32 +02:00
Henri Verbeet
bb94bc3823
wined3d: Add more general support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:31 +02:00
Henri Verbeet
88a2decc49
wined3d: Source and destination formats should match in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:31 +02:00
Henri Verbeet
0eae42ddc6
wined3d: Use GL_UNPACK_ROW_LENGTH for partial updates of regular surfaces in IWineD3DDeviceImpl_UpdateSurface().
2010-03-30 14:49:31 +02:00
Henri Verbeet
2533860114
wined3d: Initialization functions don't allocate.
2010-03-30 14:49:31 +02:00
Roderick Colenbrander
c864ae6348
wined3d: Disable flipping through the source rectangle in BltOverride.
2010-03-30 14:10:45 +02:00
Roderick Colenbrander
334fea7d79
wined3d: Fix a destination flipping bug using the destination rectangle.
2010-03-30 14:10:37 +02:00
Roderick Colenbrander
a91f844a3d
wined3d: Use RECT instead of WINED3DRECT in more parts of BltOverride.
2010-03-30 13:54:45 +02:00
Roderick Colenbrander
682c969e9a
wined3d: Add a helper function for getting a valid rectangle.
2010-03-30 13:54:35 +02:00
Roderick Colenbrander
a7d3b616c4
wined3d: Add color_fill to blit_shader.
2010-03-30 13:54:24 +02:00
Roderick Colenbrander
9a1fd552d2
wined3d: Introduce a helper function which converts a color from the surface format to ARGB.
2010-03-30 13:54:12 +02:00
Roderick Colenbrander
f724843f14
wined3d: Move argb_to_fmt to utils.c as a helper function to be used in more places.
2010-03-30 13:53:54 +02:00
Henri Verbeet
f69d0fa00d
wined3d: GL errors aren't FIXMEs.
2010-03-29 15:51:21 +02:00
Michael Stefaniuc
6997c8d70c
wined3d: Remove superfluous cast of zero.
2010-03-29 11:49:58 +02:00
Henri Verbeet
eb064db083
wined3d: Add support for partial updates of compressed surfaces to IWineD3DDeviceImpl_UpdateSurface().
2010-03-26 10:29:39 +01:00
Henri Verbeet
941c7da08e
wined3d: Don't warn about independent color write masks when the masks are all the same.
2010-03-26 10:29:34 +01:00
Henri Verbeet
4651dd86bf
wined3d: Implement independent color write masks.
2010-03-26 10:29:29 +01:00
Henri Verbeet
13a57c81f0
wined3d: Add support for EXT_draw_buffers2.
2010-03-26 10:29:23 +01:00
Henri Verbeet
d5ff1e640c
wined3d: glColorMask() changes the write mask for all render targets.
2010-03-26 10:29:17 +01:00
Henri Verbeet
8cf63f0aee
wined3d: Add GL locking to match_fbo_tex_update().
2010-03-26 10:29:13 +01:00
Stefan Dösinger
f74de3ab65
wined3d: Don't advertise float formats as supported by WGL.
2010-03-26 10:28:52 +01:00
Stefan Dösinger
7b43cb1877
wined3d: Don't check WGL depth stencil limitations with FBOs.
2010-03-26 10:28:48 +01:00
Henri Verbeet
9866125e23
wined3d: Just mark the color write mask dirty in IWineD3DDeviceImpl_ClearSurface().
2010-03-25 10:01:59 +01:00
Henri Verbeet
9eb5ba435e
wined3d: Use the same order of operations for depth clears as for stencil clears.
2010-03-25 10:01:54 +01:00
Henri Verbeet
2e7e118899
wined3d: Just mark the stencil write mask dirty in IWineD3DDeviceImpl_ClearSurface().
2010-03-25 10:01:49 +01:00
Henri Verbeet
1c4e9e6a0e
wined3d: Disable two-sided stencil when doing stencil clears.
2010-03-25 10:01:44 +01:00
Stefan Dösinger
1181762f99
wined3d: Implement manual buffer fencing.
2010-03-23 12:31:15 +01:00
Stefan Dösinger
fd13a6ae23
wined3d: Partially implement unserialized buffers with the apple extension.
2010-03-23 12:30:18 +01:00
Stefan Dösinger
5d94fe2095
wined3d: Add a function for deleting the GL buffer.
2010-03-23 12:29:33 +01:00
Roderick Colenbrander
8f604afa96
wined3d: Remove WGL RGBA float support because it doesn't make sense without pbuffers.
2010-03-22 11:41:03 +01:00
Roderick Colenbrander
28a2c7ab29
wined3d: Use the format table instead of WGL-checks in CheckDepthStencilMatch when FBOs are used.
2010-03-22 11:40:52 +01:00
Roderick Colenbrander
5ffb088975
wined3d: Fix depth blit regression.
2010-03-22 11:40:40 +01:00
Francois Gouget
3428b94a8d
Assorted spelling and case fixes.
2010-03-22 10:49:13 +01:00
Henri Verbeet
122129f94a
wined3d: Add COMPLEX_FIXUP_NONE as value 0 to the complex_fixup enum.
...
To prevent get_complex_fixup() from returning COMPLEX_FIXUP_YUY2 for simple
fixups.
2010-03-19 14:31:59 +01:00
Henri Verbeet
12608b0a0d
wined3d: Unify "gl_formats_template" naming with the other format info tables.
2010-03-19 14:31:51 +01:00
Henri Verbeet
3aaa6ee6e7
wined3d: Rename GlPixelFormatDesc to wined3d_format_desc.
2010-03-19 14:31:47 +01:00
Henri Verbeet
4cd69b8a09
wined3d: Simplify the generated GLSL for NRM.
2010-03-19 14:31:40 +01:00
Roderick Colenbrander
fb8812db89
wined3d: Get rid of d3dfmt_get_conv in RealizePalette.
2010-03-19 13:15:26 +01:00
Roderick Colenbrander
27a96e477a
wined3d: Start moving paletted texture support to the blit_shader.
2010-03-19 13:15:21 +01:00
Roderick Colenbrander
fd99ab78c2
wined3d: Use draw_textured_quad in BltOverride.
2010-03-19 13:15:06 +01:00
Roderick Colenbrander
4bd627cc7f
wined3d: Add a helper function for drawing a textured quad.
2010-03-19 13:15:03 +01:00
Henri Verbeet
7c930589bc
wined3d: Avoid some common invalid context accesses.
...
Unfortunately there are plenty of other places left. Perhaps we should
consider creating our own window when the context becomes invalid and making
the context current on that instead.
2010-03-18 10:25:09 +01:00
Henri Verbeet
135f364110
wined3d: Kill VTRACE.
2010-03-18 10:25:02 +01:00
Henri Verbeet
f2bcd32bff
wined3d: Replace some VTRACEs with proper TRACEs.
2010-03-18 10:24:51 +01:00
Henri Verbeet
e5673ddbc3
wined3d: Add a quirk to rebind FBOs when one of their attached textures is updated.
...
Updating a texture while it is attached to the currently bound FBO is
something GL implementations tend to get wrong. NVIDIA fails at
glTexSubImage2D(), fglrx and Mesa with glTexImage2D(). I'm afraid to try what
happens on OS X. Fortunately we never use glTexImage2D() while a texture is
attached to an FBO, so we only need to care about glTexSubImage2D().
2010-03-18 10:24:41 +01:00
Henri Verbeet
bd4fb33a52
wined3d: Unify GLINFO_LOCATION in surface.c.
2010-03-18 10:24:33 +01:00
Henri Verbeet
914c8cb8ea
ddraw: Acquire/release the focus window from the correct location.
2010-03-18 10:24:15 +01:00
Henri Verbeet
0838d0ab64
wined3d: Make the focus window also the foreground window.
2010-03-18 10:24:05 +01:00
Stefan Dösinger
d790530df3
wined3d: Make resources 16 byte aligned.
2010-03-17 13:36:39 +01:00