73 Commits

Author SHA1 Message Date
Francois Gouget
14a5d168e9 Fixed some common spelling errors. 2003-07-02 04:37:26 +00:00
Robert Reif
9dacf206fe 3D buffer and listener reference counts should be fixed.
3D sound now plays in 3D.
COM interfaces should be correct for buffers and 3D stuff. The COM
interface is broken on notifications but I will fix that next.
Fixed the bug when closing and opening the same or another sound
device quickly.
Fixed some locking but there is a lot of work left yet.
2003-06-27 22:22:15 +00:00
Robert Reif
05fb2c89e1 Fixed a reference counting bug I introduced. 2003-06-18 19:31:44 +00:00
Duane Clark
8ed6df97a2 Fix compile error. 2003-05-22 20:56:04 +00:00
Robert Reif
a4ed8e7740 - make parameter checking and error notification consistent
- propagate driver and local function errors where needed
- fix error returns where pointer is given for returned data
- add 3d listener to primary buffer when needed
- copy 3d part of buffer when duplicated
- fix bug when primary buffer is reopened with smaller buffer
- loosen requirements on caps data size check
- set caps for emulated mode based on actual driver caps
2003-05-22 03:39:13 +00:00
Alexandre Julliard
c2ebe1ff93 Removed uses of the non standard ICOM_VTBL macro. 2003-04-10 18:17:34 +00:00
Alexandre Julliard
c7bebba198 Warning fixes. 2003-04-04 22:13:02 +00:00
Rok Mandeljc
ce7a2bab97 Framework for the doppler effect. 2003-03-31 01:34:08 +00:00
Rok Mandeljc
7da6e5c9a5 - implemented panning
- implemented coning
- many minor fixes
2003-03-10 19:06:02 +00:00
Rok Mandeljc
53b5a4746f Changed some stuff so distance attenuation works for both 3d
processing modes.
2003-03-05 02:47:39 +00:00
Rok Mandeljc
22b09a10f0 Reimplemented distance attenuation formula.
Removed coning formula since i believe it's inappropriate.
2003-02-17 01:46:46 +00:00
Rok Mandeljc
5438df173e Added cone support. 2003-01-14 19:31:08 +00:00
Rok Mandeljc
438985f3dd 3d sound diminishes with distance. 2003-01-10 01:46:36 +00:00
Dimitrie O. Paun
297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Rok Mandeljc
1b3ce0d571 - 3d buffers produce sounds
- some other small fixes
2003-01-04 01:24:59 +00:00
Rok Mandeljc
5b918db643 - cleaned *Set* functions
- added initial code for 3d buffer recalculating
- added some auxiliary functions
2003-01-04 01:22:51 +00:00
Rok Mandeljc
f3128dad92 Implementation of IDirectSound3DListenerImpl_Set*(). 2002-12-13 23:20:58 +00:00
Rok Mandeljc
553dded48a Implemented IDirectSound3DBufferImpl_Set*(). 2002-12-13 00:31:06 +00:00
Rok Mandeljc
17c8b8e271 Implemented IDirectSound3DListenerImpl_Get*() functions. 2002-12-12 23:01:05 +00:00
Rok Mandeljc
dcc5b4fe53 Implemented some stubs. 2002-12-12 22:27:15 +00:00
Patrik Stridvall
9c1de6de30 Moved all the content of the DDK files ntdef.h and ntddk.h to
winternl.h.
2002-09-12 22:07:02 +00:00
Patrik Stridvall
d016f819f1 Added include protection for unistd.h and sys/time.h. 2002-08-17 00:43:16 +00:00
Ove Kaaven
935e3df35c Support DirectSound 8 interfaces. Split interface implementations into
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00