Implemented IDirectSound3DBufferImpl_Set*().

This commit is contained in:
Rok Mandeljc 2002-12-13 00:31:06 +00:00 committed by Alexandre Julliard
parent 608b6a5143
commit 553dded48a
1 changed files with 95 additions and 9 deletions

View File

@ -218,7 +218,16 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetAllParameters(
LPCDS3DBUFFER lpcDs3dBuffer,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: all parameters; dwApply = %ld\n", dwApply);
This->ds3db = *lpcDs3dBuffer;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -228,7 +237,17 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeAngles(
DWORD dwOutsideConeAngle,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: Inside Cone Angle = %ld; Outside Cone Angle = %ld; dwApply = %ld\n", dwInsideConeAngle, dwOutsideConeAngle, dwApply);
This->ds3db.dwInsideConeAngle = dwInsideConeAngle;
This->ds3db.dwOutsideConeAngle = dwOutsideConeAngle;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -237,7 +256,18 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOrientation(
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: Cone Orientation vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
This->ds3db.vConeOrientation.u1.x = x;
This->ds3db.vConeOrientation.u2.y = y;
This->ds3db.vConeOrientation.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -246,7 +276,16 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetConeOutsideVolume(
LONG lConeOutsideVolume,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: ConeOutsideVolume = %ld; dwApply = %ld\n", lConeOutsideVolume, dwApply);
This->ds3db.lConeOutsideVolume = lConeOutsideVolume;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -255,7 +294,16 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMaxDistance(
D3DVALUE fMaxDistance,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: MaxDistance = %f; dwApply = %ld\n", fMaxDistance, dwApply);
This->ds3db.flMaxDistance = fMaxDistance;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -264,7 +312,16 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMinDistance(
D3DVALUE fMinDistance,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: MinDistance = %f; dwApply = %ld\n", fMinDistance, dwApply);
This->ds3db.flMinDistance = fMinDistance;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -274,8 +331,15 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetMode(
DWORD dwApply)
{
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("mode = %lx\n", dwMode);
TRACE("setting: Mode = %ld; dwApply = %ld\n", dwMode, dwApply);
This->ds3db.dwMode = dwMode;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -284,7 +348,18 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetPosition(
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: Position vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
This->ds3db.vPosition.u1.x = x;
This->ds3db.vPosition.u2.y = y;
This->ds3db.vPosition.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}
@ -293,7 +368,18 @@ static HRESULT WINAPI IDirectSound3DBufferImpl_SetVelocity(
D3DVALUE x, D3DVALUE y, D3DVALUE z,
DWORD dwApply)
{
FIXME("stub\n");
ICOM_THIS(IDirectSound3DBufferImpl,iface);
TRACE("setting: Velocity vector = (%f,%f,%f); dwApply = %ld\n", x, y, z, dwApply);
This->ds3db.vVelocity.u1.x = x;
This->ds3db.vVelocity.u2.y = y;
This->ds3db.vVelocity.u3.z = z;
if (dwApply == DS3D_IMMEDIATE)
{
FIXME("nothing happens yet...\n");
/* TRACE("recalculating...\n"); */
/* place function for recalculation here */
}
FIXME("DS3D_DEFERRED flag not supported yet\n");
return DS_OK;
}