Commit Graph

6346 Commits

Author SHA1 Message Date
Gerald Pfeifer 39f672798b kernel32: Use setproctitle where applicable to set the process name.
Based on a patch by Kris Moore.
2008-01-21 11:52:33 +01:00
Eric van Beurden 5184b49fe0 dbghelp: Update some mscvpdb.h definitions and descriptions. 2008-01-18 12:15:59 +01:00
Rob Shearman a9e9673460 iphlpapi: Implement GetBestInterfaceEx. 2008-01-17 15:33:49 +01:00
Alexandre Julliard 3bf12b9aca server: Don't force the process affinity to 1, leave it up to the client. 2008-01-17 13:40:03 +01:00
Francois Gouget 44b52b128c Assorted spelling fixes. 2008-01-16 12:48:29 +01:00
Francois Gouget 15652ba960 include: Document some Microsoft spelling mistakes so we know they are not to be fixed. 2008-01-16 12:46:29 +01:00
Stefan Dösinger 80953d62d7 d3d9: Reject IDirect3DDevice9::Reset with active default pool resources. 2008-01-14 15:12:00 +01:00
Stefan Dösinger e59ddb0ab1 wined3d: Add a new IWineD3DResource::UnLoad method. 2008-01-14 15:10:17 +01:00
Hans Leidekker 43324fafd9 license: Update copyright info for the new year. 2008-01-14 13:10:35 +01:00
Roderick Colenbrander 916b56391d wined3d: Fix glBlendColorEXT for use on RivaTNT. 2008-01-14 13:10:28 +01:00
Rob Shearman 9cbdcbe5f2 include: Flesh out winhttp.h with more function declarations, typedefs and defines. 2008-01-14 13:09:48 +01:00
Tony Wasserka 5da83f03e2 include: Add d3dx9core.h. 2008-01-09 13:38:03 +01:00
Stefan Dösinger c290f4c7a3 wined3d: Detect geforce 7300 cards. 2008-01-08 17:04:36 +01:00
Rob Shearman 974b4d2c95 include: Add prototype for I_RpcNegotiateTransferSyntax. 2008-01-08 14:00:41 +01:00
Rob Shearman 31676530c2 rpcrt4: Set the ProcNum of RPC_MESSAGE in NdrClientInitializeNew to include RPC_VALID_FLAGS_BIT.
Mask out RPC_VALID_FLAGS_BIT from ProcNum when it is used to build a 
packet to send to the server.
2008-01-07 22:55:28 +01:00
Peter Oberndorfer 66960ba4bf dwmapi: Add stub implementation for DwmSetWindowAttribute and DwmUnregisterThumbnail. 2008-01-07 18:19:37 +01:00
Alexandre Julliard 980ee365a0 wined3d: Use unsigned int instead of size_t for element counts. 2008-01-07 17:17:04 +01:00
Alexandre Julliard 84f8ab6b83 configure: Added a check for the soname of libodbc. 2008-01-07 17:16:29 +01:00
Rob Shearman 1255eaf8b4 include: I_RpcBindingInqTransportType and I_RpcMapWin32Status should be always defined. 2008-01-07 12:40:56 +01:00
Rob Shearman d7cbaf572a include: Add the strict_context_handle flag to the Irot interface. 2008-01-07 12:32:37 +01:00
Rob Shearman 53e8734049 include: Add defines for context handle flags to rpcfc.h. 2008-01-07 12:31:50 +01:00
Zach Goldberg 17651d0d0c Fix some typos. 2008-01-03 13:10:04 +01:00
Rob Shearman 1cef5dce9c include: ws2tcpip.h should include winsock2.h. 2008-01-03 11:40:31 +01:00
Rob Shearman 25bc7023ba ntdll: Implement RtlRegisterWait, RtlDeregisterWait and RtlDeregisterWaitEx. 2008-01-02 14:30:08 +01:00
Alexander Dorofeyev e169bb0a7f include/d3d.h: Fix method calling macros for IDirect3DTexture. 2008-01-02 13:20:21 +01:00
Reece H. Dunn 66dc01be56 gdiplus: Added the ProfileNotFound status code. 2008-01-02 13:15:25 +01:00
Rob Shearman b574533e50 include: Add defines for more message flags in rpcdcep.h. 2007-12-31 17:13:49 +01:00
Jacek Caban 2f0f1fefb8 urlmon.idl: Added missing MONIKERPROPERTY variables. 2007-12-31 16:48:38 +01:00
Dmitry Timoshkov e735e199ad user32: Reimplement IsHungAppWindow. 2007-12-28 11:43:57 +01:00
Reece H. Dunn 2641f8192e include: Added the new Vista messages. 2007-12-26 14:01:49 +01:00
Rob Shearman 9804aba758 rpcss: Use context handles to automatically free running object table entries if the client process quits without calling IrotRevoke. 2007-12-26 13:27:42 +01:00
Rob Shearman 70eb9e247e include: Remove semi-colons from the end of cpp_quote statements as MIDL likes them. 2007-12-26 13:26:08 +01:00
Stefan Leichter bfffb4f461 gdiplus: Partly implement GdipCreateFromHDC2 2007-12-23 14:17:12 +01:00
Andrey Turkin 343f2c1b30 ntdll: Implement BindIoCompletionCallback. 2007-12-21 13:52:34 +01:00
Alexandre Julliard d1b356745b include: Added the mountmgr.h header. 2007-12-20 16:41:35 +01:00
Stefan Dösinger b83dc6bbf6 wined3d: Move the GL info structure into the adapter. 2007-12-20 12:10:08 +01:00
Dmitry Timoshkov 06ce44e9ce include: Add CONTEXT86_EXTENDED_REGISTERS and CONTEXT86_ALL definitions. 2007-12-19 12:20:13 +01:00
Alexandre Julliard 7ac931acf2 ntoskrnl.exe: Added implementation for IoCreateDriver and IoDeleteDriver. 2007-12-18 19:46:06 +01:00
David Adam 9558fd0f32 d3dx8: Add definition for MatrixStack. 2007-12-18 14:10:17 +01:00
Huw Davies cbf096329c include: Add IMimeAllocator. 2007-12-18 13:30:05 +01:00
Rob Shearman be0e3a479a include: Add some context handle defines to rpcdcep.h. 2007-12-18 12:32:55 +01:00
Rob Shearman 486326ed48 include: Add more types and function declarations to the rpcasync.h header file.
Fix up a couple of conflicts with the Status field in the
RPC_EXTENDED_ERROR_INFO and the X Status define.
2007-12-18 12:32:55 +01:00
Francois Gouget 76d266cbb0 rpcrt4: Add an rpcasync.h header stub and fix the RpcErrorStartEnumeration() prototype. 2007-12-18 12:32:42 +01:00
Rob Shearman 26a14d8bd3 include: Add more NDR types and function declarations to rpcndr.h. 2007-12-18 12:26:37 +01:00
Rob Shearman f8582a5310 include: Add definitions for RPC_FC_SSTRING and RPC_FC_C_SSTRING. 2007-12-17 11:57:30 +01:00
Maarten Lankhorst 1733875f01 include: Update oleacc with new constants and IAccessible interface. 2007-12-14 12:32:11 +01:00
Rob Shearman c8a802eea8 include: Make RpcRaiseException DECLSPEC_NORETURN, like it is in the PSDK. 2007-12-14 12:28:03 +01:00
Marcel Partap 3252ddc0bd include/winspool.h: Add FORM_INFO_2. 2007-12-12 14:46:48 +01:00
Francois Gouget 5f7a9cea38 Assorted spelling fixes. 2007-12-07 16:35:32 +01:00
Stefan Dösinger 54fa712981 wined3d: Initialize output texcoord .w to 1.0 if needed.
The GL_ARB_vertex_program extension does not define a standard value for
output texture coordinates. This makes problems when using vertex
shaders with fixed function fragment processing because fffp divides the
texture coords by its .w component. This means that gl shaders have to
write to the .w component of texture coords. Direct3D shaders however
do not.
2007-12-07 14:54:22 +01:00