include/d3d.h: Fix method calling macros for IDirect3DTexture.
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@ -578,22 +578,22 @@ DECLARE_INTERFACE_(IDirect3DTexture,IUnknown)
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#define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
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/*** IDirect3DTexture methods ***/
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#define IDirect3DTexture_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
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#define IDirect3DTexture_GetHandle(p,a,b,c) (p)->lpVtbl->GetHandle(p,a,b,c)
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#define IDirect3DTexture_PaletteChanged(p,a,b,c) (p)->lpVtbl->PaletteChanged(p,a,b,c)
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#define IDirect3DTexture_Load(p,a,b,c) (p)->lpVtbl->Load(p,a,b,c)
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#define IDirect3DTexture_Unload(p,a,b,c) (p)->lpVtbl->Unload(p,a,b,c)
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#define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
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#define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
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#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
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#define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
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#define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
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#else
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/*** IUnknown methods ***/
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#define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
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#define IDirect3DTexture_AddRef(p) (p)->AddRef()
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#define IDirect3DTexture_Release(p) (p)->Release()
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/*** IDirect3DTexture methods ***/
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#define IDirect3DTexture_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
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#define IDirect3DTexture_GetHandle(p,a,b,c) (p)->GetHandle(a,b,c)
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#define IDirect3DTexture_PaletteChanged(p,a,b,c) (p)->PaletteChanged(a,b,c)
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#define IDirect3DTexture_Load(p,a,b,c) (p)->Load(a,b,c)
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#define IDirect3DTexture_Unload(p,a,b,c) (p)->Unload(a,b,c)
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#define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
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#define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
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#define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
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#define IDirect3DTexture_Load(p,a) (p)->Load(a)
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#define IDirect3DTexture_Unload(p) (p)->Unload()
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#endif
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