Commit Graph

649 Commits

Author SHA1 Message Date
Dmitry Timoshkov 6dba0a7718 Add support for winevent hooks. 2005-02-03 16:40:20 +00:00
Alexandre Julliard ae661da49c Properly compute the client area valid rects and pass them to the
server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira f12d5b243a - fix typo in wined3d_interface.h
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira b6317bd537 - a very basic blending support on fast drawing path (to have better
performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira 4c385f981d - VertexDeclaration device APIs
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc 267cbeb95c Hack to fix the compile. 2005-01-19 20:57:06 +00:00
Raphael Junqueira 4f02b52c6b Begin support of VertexDeclaration on wined3d using d3d8 code base
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades 33025b203c - Handle failures to allocate storage more gracefully.
- Only prototype the interfaces which are subclassed (I overdid it
  last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
  GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
  which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
  corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades bcecddc084 - Add texture support for all the texture types for d3d9->wined3d.
- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech 4634447d6b - got rid of include/async.h
- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00
Robert Shearman 7b3d092c26 Add a LIST_FOR_EACH_ENTRY list helper. 2005-01-14 15:11:07 +00:00
Robert Shearman e1d2a837a0 Add LIST_FOR_EACH_SAFE - a list iteration macro that is safe against
removal.
2005-01-12 19:27:35 +00:00
Rémi Assailly 88d049d102 Added missing declarations in some headers. 2005-01-11 10:46:58 +00:00
Jason Edmeades 41427857b1 Add render target support, and ensure there is a front and back buffer
created during device creation.
2005-01-09 17:37:02 +00:00
Ivan Leo Puoti 918214313e Update copyright info for the new year. 2005-01-03 16:53:50 +00:00
Jason Edmeades c4de952eb5 Add Clear, Present and EndScene support and fix a bug in the drawing
code.
2004-12-14 11:54:27 +00:00
Robert Shearman 7572b125b5 Implement NtQueryTimer. 2004-12-13 21:10:58 +00:00
Jason Edmeades 2003c7ab11 Add {G,S}etRenderState and {G,S}etTextureStageState support, and
ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades f738c146e2 Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Alexandre Julliard 5defa49979 Moved update region handling to the server. 2004-12-07 17:31:53 +00:00
Jason Edmeades 819b0e1190 Add BaseTexture class support, call from d3d9. 2004-12-07 14:29:12 +00:00
Eric Pouech 44158dd690 - moved event, semaphore, mutex implementation from kernel32 to ntdll
- added mutant implementation in ntdll, and use it for mutex
  implementation in kernel32
- added access parameter on event, semaphore, timer creation in
  wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00
Eric Pouech 0a258964c2 Const correctness fixes. 2004-11-30 21:38:57 +00:00
Alexandre Julliard ff986a5a93 Converted the timer list to use standard list functions.
Allocate a timer id when the window is 0 instead of relying on the
client to do it.
Allow setting timers on windows belonging to other threads (found by
Mike McCormack).
2004-11-29 18:08:18 +00:00
Jason Edmeades 0a944ae319 Implement Material, Clip plane and Light support plus
MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades eba27af4f1 Add Get/Set Transform support, plus BeginScene (does nothing). 2004-11-28 15:04:41 +00:00
Jason Edmeades 73e8baffd2 Add indexbuffer support into wined3d. 2004-11-24 18:13:41 +00:00
Jason Edmeades 289562eeb5 - Implement SetStreamSource
- Ensure wined3d objects maintain a reference count of at least that
  of the d3dx version.
2004-11-23 13:52:46 +00:00
Mike Hearn 4328ec4180 Document the linked list support code. 2004-11-06 03:45:49 +00:00
Jason Edmeades 447d5ed048 Implement the beginnings of the stateblock class, and a first method
to use it.
2004-10-21 20:59:12 +00:00
Hans Leidekker c3de6ef38f Add ffs() to porting library, needed by MinGW. 2004-10-19 23:53:26 +00:00
Vincent Béron 1f504141b7 Use a new DLLDEFS variable in configure/Makefiles to actually remove
all the debug messages (minus ERRs) if the user decides so.
2004-10-19 23:06:11 +00:00
Jason Edmeades db7a50582c - Add support (as far as was previously) for the VertexBuffer and
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
  set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard 1da3b41093 Added forward declaration of struct timeval for futimes. 2004-10-11 20:22:06 +00:00
Jason Edmeades b9e2bedac1 Copy and tidy up the code from dx8 create device into wined3d. Call
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard efb8be7e82 Added a fallback implementation of futimes. 2004-10-07 04:25:05 +00:00
Jason Edmeades ac490fabac Add a IWineD3DDevice object type (empty for now), and create one when
an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades b519893e41 Move the GetDeviceCaps into the wined3d library and call from d3d9. 2004-10-06 00:05:29 +00:00
Martin Fuchs 895129eec2 Don't use ".previous" for Cygwin build. 2004-10-05 18:31:21 +00:00
Alexandre Julliard 739e5b06da Avoid depending on the non-standard IUnknown_METHODS macro in Wine
internal headers.
2004-10-05 04:16:21 +00:00
Jason Edmeades c579fa6213 Move the Check* type functions into wined3d and copy from d3d9, and
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Francois Gouget 6be32f7edc Don't use COBJMACROS on internal interfaces. 2004-10-04 20:38:32 +00:00
Jason Edmeades c3421ea434 Move into wined3d and call from d3d9 the GetAdapterId function and
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades ae5a436873 - Make d3d8 know about the wined3d device and start using it.
- Move some of the screen mode related functions into wined3d and add
  untested support for the new d3d9 options of providing the format to
  some of the calls.
- Move other functions from the directx interface into the common
  library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
  creating utils.c to store them in. Eventually the ones in d3d8 will be
  removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades 24ab49e250 Create a wined3d interface, and generate a wined3d object in the d3d9
create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard b6f53e3710 Get rid of the assembly code, it doesn't really improve anything
(reported by Rein Klazes).
2004-09-21 20:13:03 +00:00
Alexandre Julliard 60a8fcf4b0 Avoid using socklen_t. 2004-09-16 20:34:27 +00:00
Mike McCormack f024a838f7 Added missing rpc type. 2004-09-14 17:44:25 +00:00
Alexandre Julliard 754e7aa788 Added configure check for socklen_t. 2004-09-03 18:30:28 +00:00
Alexandre Julliard b0394dea42 Get rid of the WINE_UNUSED macro. 2004-09-01 17:36:04 +00:00