Dmitry Timoshkov
6dba0a7718
Add support for winevent hooks.
2005-02-03 16:40:20 +00:00
Alexandre Julliard
ae661da49c
Properly compute the client area valid rects and pass them to the
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server in set_window_pos to avoid invalidating areas that remain
valid.
2005-02-03 13:40:12 +00:00
Raphael Junqueira
f12d5b243a
- fix typo in wined3d_interface.h
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- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira
b6317bd537
- a very basic blending support on fast drawing path (to have better
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performances on last games)
- some defines for VBO support
2005-01-26 21:06:19 +00:00
Raphael Junqueira
4c385f981d
- VertexDeclaration device APIs
...
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Michael Stefaniuc
267cbeb95c
Hack to fix the compile.
2005-01-19 20:57:06 +00:00
Raphael Junqueira
4f02b52c6b
Begin support of VertexDeclaration on wined3d using d3d8 code base
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(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00
Jason Edmeades
33025b203c
- Handle failures to allocate storage more gracefully.
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- Only prototype the interfaces which are subclassed (I overdid it
last time!).
- Implement Get/Set Texture and GetBackBuffer, plus device's
GetDisplayMode / GetDeviceCaps.
- Make some of the d3d9 skeleton code issue fixme's to highlight code
which hasn't been migrated yet.
- Correct the d3d9 headers for D3DSURFACE_DESC which caused stack
corruption in demos.
2005-01-18 11:42:29 +00:00
Jason Edmeades
bcecddc084
- Add texture support for all the texture types for d3d9->wined3d.
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- Add prototypes for the COM interfaces.
- Fix some incorrect types from the last patch.
2005-01-17 13:44:57 +00:00
Eric Pouech
4634447d6b
- got rid of include/async.h
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- fixed some overlapped issues in socket handling
- moved kernel32.CancelIo implementation to ntdll
2005-01-14 19:54:38 +00:00
Robert Shearman
7b3d092c26
Add a LIST_FOR_EACH_ENTRY list helper.
2005-01-14 15:11:07 +00:00
Robert Shearman
e1d2a837a0
Add LIST_FOR_EACH_SAFE - a list iteration macro that is safe against
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removal.
2005-01-12 19:27:35 +00:00
Rémi Assailly
88d049d102
Added missing declarations in some headers.
2005-01-11 10:46:58 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
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created during device creation.
2005-01-09 17:37:02 +00:00
Ivan Leo Puoti
918214313e
Update copyright info for the new year.
2005-01-03 16:53:50 +00:00
Jason Edmeades
c4de952eb5
Add Clear, Present and EndScene support and fix a bug in the drawing
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code.
2004-12-14 11:54:27 +00:00
Robert Shearman
7572b125b5
Implement NtQueryTimer.
2004-12-13 21:10:58 +00:00
Jason Edmeades
2003c7ab11
Add {G,S}etRenderState and {G,S}etTextureStageState support, and
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ensure the stateblock is fully populated at device startup.
2004-12-13 13:35:38 +00:00
Jason Edmeades
f738c146e2
Add {G,S}etIndices, {G,S}Viewport and enable the basic drawing
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functionality into wined3d and call from d3d9.
2004-12-09 11:42:34 +00:00
Alexandre Julliard
5defa49979
Moved update region handling to the server.
2004-12-07 17:31:53 +00:00
Jason Edmeades
819b0e1190
Add BaseTexture class support, call from d3d9.
2004-12-07 14:29:12 +00:00
Eric Pouech
44158dd690
- moved event, semaphore, mutex implementation from kernel32 to ntdll
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- added mutant implementation in ntdll, and use it for mutex
implementation in kernel32
- added access parameter on event, semaphore, timer creation in
wineserver (as ntdll interface requires it)
- added missing definitions in include/winternl.h
2004-12-02 18:05:37 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Alexandre Julliard
ff986a5a93
Converted the timer list to use standard list functions.
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Allocate a timer id when the window is 0 instead of relying on the
client to do it.
Allow setting timers on windows belonging to other threads (found by
Mike McCormack).
2004-11-29 18:08:18 +00:00
Jason Edmeades
0a944ae319
Implement Material, Clip plane and Light support plus
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MultiplyTransform.
2004-11-29 17:53:42 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Jason Edmeades
73e8baffd2
Add indexbuffer support into wined3d.
2004-11-24 18:13:41 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
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- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Mike Hearn
4328ec4180
Document the linked list support code.
2004-11-06 03:45:49 +00:00
Jason Edmeades
447d5ed048
Implement the beginnings of the stateblock class, and a first method
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to use it.
2004-10-21 20:59:12 +00:00
Hans Leidekker
c3de6ef38f
Add ffs() to porting library, needed by MinGW.
2004-10-19 23:53:26 +00:00
Vincent Béron
1f504141b7
Use a new DLLDEFS variable in configure/Makefiles to actually remove
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all the debug messages (minus ERRs) if the user decides so.
2004-10-19 23:06:11 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
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Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard
1da3b41093
Added forward declaration of struct timeval for futimes.
2004-10-11 20:22:06 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
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from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Alexandre Julliard
efb8be7e82
Added a fallback implementation of futimes.
2004-10-07 04:25:05 +00:00
Jason Edmeades
ac490fabac
Add a IWineD3DDevice object type (empty for now), and create one when
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an IDirect3DDevice object is created.
2004-10-07 04:22:21 +00:00
Jason Edmeades
b519893e41
Move the GetDeviceCaps into the wined3d library and call from d3d9.
2004-10-06 00:05:29 +00:00
Martin Fuchs
895129eec2
Don't use ".previous" for Cygwin build.
2004-10-05 18:31:21 +00:00
Alexandre Julliard
739e5b06da
Avoid depending on the non-standard IUnknown_METHODS macro in Wine
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internal headers.
2004-10-05 04:16:21 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
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flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Francois Gouget
6be32f7edc
Don't use COBJMACROS on internal interfaces.
2004-10-04 20:38:32 +00:00
Jason Edmeades
c3421ea434
Move into wined3d and call from d3d9 the GetAdapterId function and
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copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873
- Make d3d8 know about the wined3d device and start using it.
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- Move some of the screen mode related functions into wined3d and add
untested support for the new d3d9 options of providing the format to
some of the calls.
- Move other functions from the directx interface into the common
library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
creating utils.c to store them in. Eventually the ones in d3d8 will be
removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
24ab49e250
Create a wined3d interface, and generate a wined3d object in the d3d9
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create method. Make the first (simple) call implementation into the
new wined3d interface.
2004-09-23 04:34:27 +00:00
Alexandre Julliard
b6f53e3710
Get rid of the assembly code, it doesn't really improve anything
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(reported by Rein Klazes).
2004-09-21 20:13:03 +00:00
Alexandre Julliard
60a8fcf4b0
Avoid using socklen_t.
2004-09-16 20:34:27 +00:00
Mike McCormack
f024a838f7
Added missing rpc type.
2004-09-14 17:44:25 +00:00
Alexandre Julliard
754e7aa788
Added configure check for socklen_t.
2004-09-03 18:30:28 +00:00
Alexandre Julliard
b0394dea42
Get rid of the WINE_UNUSED macro.
2004-09-01 17:36:04 +00:00