Stefan Huehner
190e1597ff
Fix some missing-declarations warnings.
2005-07-14 12:19:53 +00:00
Mike McCormack
2d7ea23868
Interlocked LONG* gcc warning fixes.
2005-07-11 13:21:17 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Marcus Meissner
8e0fb66664
Fixed signedness issues.
2005-07-10 17:48:20 +00:00
Mike McCormack
d7b9a23afd
gcc 4.0 -Wpointer-sign fixes (Reg* functions).
2005-07-06 19:08:05 +00:00
Francois Gouget
02c25a8981
Assorted spelling fixes.
2005-06-30 18:19:33 +00:00
Oliver Stieber
46e7c30a71
Implement swapchains.
2005-06-23 11:05:24 +00:00
Alexandre Julliard
ab88743c25
Moved a few registry keys from HKLM\Software\Wine to
...
HKCU\Software\Wine for consistency.
2005-06-20 16:04:32 +00:00
Oliver Stieber
e70e3ba0ff
Change the way caps are sent between d3d9/d3d8 and wined3d to make it
...
easier for wined3d to support additional versions of Direct3D.
2005-06-17 09:59:03 +00:00
Alexandre Julliard
2e4bca9db5
Added magic comments to all Wine-specific registry accesses to make
...
them easier to grep.
2005-06-13 18:56:00 +00:00
Kristiaan Lenaerts
605249eb61
gcc 4.0 compile fix.
2005-05-29 20:01:48 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Alexandre Julliard
34fa35dc99
Added rules for building import libraries in the individual dll
...
makefiles, and added support for building a .def.a static import
library too.
2005-05-09 14:42:30 +00:00
Alexandre Julliard
d62356aa1e
Added rules to build import libraries in the individual dll makefiles.
...
Generate import libraries with the right name right away instead of
using an intermediate .spec.def file.
2005-05-07 12:39:52 +00:00
Alexandre Julliard
c3116c5e61
Renamed ttydrv and x11drv to winetty.drv and winex11.drv respectively
...
to follow the namespace conventions and make it clear that they are
drivers and not dlls.
Moved the graphics driver configuration to HKLM\Software\Wine\Drivers.
2005-05-06 19:38:50 +00:00
Raphael Junqueira
4ed37e03c6
Fix crash on drawStridedSlow.
2005-04-27 08:12:23 +00:00
Oliver Stieber
67f2ad4563
- Volume now inherits Resource. This isn't the way Microsoft implements
...
the interface but it is more correct way (Microsoft even have a
resource type of volume).
- Moved usage, format, allocatedMemory and size onto the resource
class structure.
- Refactored Preload for classes that inherit BaseTexture, preload now
binds the texture instead of bind texture calling preload, bindTexture
allocated a glTexture if there isn't one.
- Added two new class static members BaseTexture_CleanUp and
Resource_CleanUp that should be called by classes that implement
BaseTexture or Resource.
2005-03-29 19:01:00 +00:00
Jakob Eriksson
9ed61de9a2
Get rid of HeapAlloc casts.
2005-03-24 21:01:35 +00:00
Francois Gouget
93416cdaf7
Assorted spelling fixes.
2005-03-23 13:15:18 +00:00
Alexandre Julliard
d0ee9f9309
Avoid spaces before preprocessor directives, that's not portable.
2005-03-02 12:23:20 +00:00
Jason Edmeades
6bec623edb
Correct handling of unusual vendor strings in d3d8, and check for a
...
stateblock before trying to release it in wined3d.
2005-02-24 10:05:06 +00:00
Carlos Lozano
b10ba61112
Check that pstream is not null.
2005-02-08 12:10:57 +00:00
Alexandre Julliard
f777d70a63
Only create an X window for top-level windows, not for child windows.
...
Get rid of the X client window too, it's no longer needed.
2005-01-31 16:34:07 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Rémi Assailly
6063b542aa
char -> const char fixes.
2005-01-24 11:29:44 +00:00
Jason Edmeades
41427857b1
Add render target support, and ensure there is a front and back buffer
...
created during device creation.
2005-01-09 17:37:02 +00:00
Eric Pouech
cf1d00bb08
Removed excessive statement (break after return or goto, not useful
...
break, not needed vars...)
2005-01-09 16:42:53 +00:00
Michael Stefaniuc
5ad7d858e0
Do not check for non NULL pointer before HeapFree'ing it. It's
...
redundant.
2004-12-23 17:06:43 +00:00
Alexandre Julliard
ebe3c529b1
Janitorial: C booleans must not be compared against TRUE.
2004-12-09 14:07:59 +00:00
Christian Costa
0de664aa73
S/W vshader fixes (spotted by Eric Pouech).
2004-12-06 16:11:38 +00:00
Eric Pouech
0a258964c2
Const correctness fixes.
2004-11-30 21:38:57 +00:00
Jason Edmeades
eba27af4f1
Add Get/Set Transform support, plus BeginScene (does nothing).
2004-11-28 15:04:41 +00:00
Tom Wickline
5c38e1b561
Version resources cleanup.
2004-11-23 13:59:34 +00:00
Jason Edmeades
289562eeb5
- Implement SetStreamSource
...
- Ensure wined3d objects maintain a reference count of at least that
of the d3dx version.
2004-11-23 13:52:46 +00:00
Jason Edmeades
b9e2bedac1
Copy and tidy up the code from dx8 create device into wined3d. Call
...
from wined3d and d3d8, but short term only use the code for real from
d3d9.
2004-10-08 20:52:33 +00:00
Francois Gouget
486d020c1b
Don't define COBJMACROS in objbase.h.
...
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Jason Edmeades
b519893e41
Move the GetDeviceCaps into the wined3d library and call from d3d9.
2004-10-06 00:05:29 +00:00
Jason Edmeades
c579fa6213
Move the Check* type functions into wined3d and copy from d3d9, and
...
flag that they are mostly stubs.
2004-10-05 02:14:06 +00:00
Jason Edmeades
c3421ea434
Move into wined3d and call from d3d9 the GetAdapterId function and
...
copy all the gl declarations into the more global wined3d_gl header
file.
2004-09-29 21:26:47 +00:00
Jason Edmeades
ae5a436873
- Make d3d8 know about the wined3d device and start using it.
...
- Move some of the screen mode related functions into wined3d and add
untested support for the new d3d9 options of providing the format to
some of the calls.
- Move other functions from the directx interface into the common
library and implement the calls from d3d9 as well.
- Copy across the first of the functions used to make traces more readable,
creating utils.c to store them in. Eventually the ones in d3d8 will be
removed but for now just duplicate the code.
2004-09-28 02:12:12 +00:00
Jason Edmeades
f901144d85
Don't hide and restore the window when changing it to be a popup
...
style.
2004-09-21 20:04:24 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Hans Leidekker
fe442b21f7
Fix signed/unsigned comparison warnings.
2004-09-08 01:23:57 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
...
macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Alexandre Julliard
0467ce9fd7
Get rid of the non-standard ICOM_VFIELD macro.
2004-08-12 19:52:49 +00:00
Jeroen Janssen
cead7c0e81
Updated some MSDN links in the code.
2004-07-30 00:03:02 +00:00
Christian Costa
810231c592
Some more texture ops fixes.
2004-06-21 23:53:59 +00:00
Raphael Junqueira
ac6f401056
- fix version string
...
- some fixes to ATI specific paths of set_tex_op (Christian needs to
complete it)
- fix use of GL_SUPPORT(NV_TEXGEN_REFLECTION). I have used the wrong
define, I'll get a brown paper bag :(
2004-06-14 16:57:41 +00:00
Raphael Junqueira
f86e64e1ae
Compile fix.
2004-06-02 00:35:41 +00:00