Updated some MSDN links in the code.

This commit is contained in:
Jeroen Janssen 2004-07-30 00:03:02 +00:00 committed by Alexandre Julliard
parent 11fc5874df
commit cead7c0e81
6 changed files with 12 additions and 9 deletions

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@ -1816,7 +1816,7 @@ static void COMBO_MouseMove( LPHEADCOMBO lphc, WPARAM wParam, LPARAM lParam )
/***********************************************************************
* ComboWndProc_common
*
* http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/ctrl/src/combobox_15.htm
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/shellcc/platform/commctls/comboboxes/comboboxes.asp
*/
static LRESULT ComboWndProc_common( HWND hwnd, UINT message,
WPARAM wParam, LPARAM lParam, BOOL unicode )

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@ -70,7 +70,7 @@ WINE_DECLARE_DEBUG_CHANNEL(d3d_hw_shader);
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp

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@ -58,7 +58,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp

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@ -56,7 +56,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d_shader);
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/advancedtopics/VertexPipe/matrixstack/matrixstack.asp
*
* FVF
* http://msdn.microsoft.com/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/directx9_c/directx/graphics/programmingguide/GettingStarted/VertexFormats/vformats.asp
*
* NVIDIA: DX8 Vertex Shader to NV Vertex Program
* http://developer.nvidia.com/view.asp?IO=vstovp

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@ -35,7 +35,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(bitmap);
* DIB_GetDIBWidthBytes
*
* Return the width of a DIB bitmap in bytes. DIB bitmap data is 32-bit aligned.
* http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/struc/src/str01.htm
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/bitmaps_87eb.asp
*/
int DIB_GetDIBWidthBytes( int width, int depth )
{
@ -401,7 +401,7 @@ static RGBQUAD DefLogPalette[20] = { /* Copy of Default Logical Palette */
* Success: Number of scan lines copied from bitmap
* Failure: 0
*
* http://www.microsoft.com/msdn/sdk/platforms/doc/sdk/win32/func/src/f30_14.htm
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/gdi/bitmaps_87eb.asp
*/
INT WINAPI GetDIBits(
HDC hdc, /* [in] Handle to device context */

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@ -19,15 +19,18 @@
*/
/* Documentation on MSDN:
*
* (Top level COM documentation)
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnanchor/html/componentdevelopmentank.asp
*
* (COM Proxy)
* http://msdn.microsoft.com/library/en-us/com/comext_1q0p.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/com/htm/comext_1q0p.asp
*
* (COM Stub)
* http://msdn.microsoft.com/library/en-us/com/comext_1lia.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/com/htm/comext_1lia.asp
*
* (Marshal)
* http://msdn.microsoft.com/library/en-us/com/comext_1gfn.asp
* http://msdn.microsoft.com/library/default.asp?url=/library/en-us/com/htm/comext_1gfn.asp
*
*/