Alexandre Julliard
b7b2a20aa2
ntdll/tests: Fix a number of test failures on Wow64.
2010-03-31 16:12:26 +02:00
Stefan Leichter
d0eaf2ce0e
ws2_32: Partly implement level IPPROTO_IPV6 of setsockopt.
2010-03-31 16:12:07 +02:00
André Hentschel
b7aec2a215
msxml3: Make xmlnode_get_specified a stub.
2010-03-31 11:47:23 +02:00
André Hentschel
20fbdfc3c2
msxml3: Make xmlnode_get_parsed a stub.
2010-03-31 11:47:19 +02:00
Alexandre Julliard
d3d2f4afce
msxml3: Remove unnecessary string constants.
2010-03-31 11:47:10 +02:00
Marcus Meissner
35dfd34a9f
kernel32: Initialize env (Coverity).
2010-03-31 11:44:30 +02:00
Vincent Povirk
f2e3d99609
gdiplus: Implement GdipImageRotateFlip.
2010-03-31 11:41:13 +02:00
Vincent Povirk
deb6466f3f
gdiplus: Implement GdipMeasureCharacterRanges.
2010-03-31 11:40:20 +02:00
Vincent Povirk
f860285cca
gdiplus: Add tests for GdipMeasureCharacterRanges.
2010-03-31 11:40:15 +02:00
Vincent Povirk
21109a40fb
gdiplus: Fix the linesfilled calculation in GdipMeasureString.
2010-03-31 11:40:08 +02:00
Vincent Povirk
2cde94a89e
gdiplus: Rewrite GdipDrawString to share code with GdipMeasureString.
2010-03-31 11:39:58 +02:00
Vincent Povirk
3cee74c61d
gdiplus: Rewrite GdipMeasureString using a helper function.
2010-03-31 11:39:51 +02:00
Vincent Povirk
0bc54fb4fb
gdiplus: Add a test for GdipMeasureString.
2010-03-31 11:39:43 +02:00
Vincent Povirk
32d03da998
gdiplus: Add a missing NULL check to GdipMeasureString.
2010-03-31 11:37:51 +02:00
Vincent Povirk
0f919e365b
gdiplus: Add tests for GdipDrawString.
2010-03-31 11:37:45 +02:00
Eric Pouech
d49fe171f7
winedbg: Allow backtraces to properly return address outside functions.
2010-03-31 11:37:00 +02:00
Eric Pouech
eef72ad2ff
winedbg: Add some missing symbol flags to pick up local/parameters variables in symbol pickers.
2010-03-31 11:36:35 +02:00
Eric Pouech
ecbf297fbb
winedbg: When filling an imagehlp frame information, also do the stack field, it's used on x86-64 platforms.
2010-03-31 11:36:30 +02:00
Eric Pouech
d29c6ead92
winedbg: Store the CONTEXT in each stack frame to enable register access in the non topmost frames.
2010-03-31 11:36:23 +02:00
Juan Lang
1991ff2a0c
rsaenh: Don't return salt for algorithms that don't support it.
2010-03-31 11:36:16 +02:00
Juan Lang
c5a6b7b366
rsaenh: Support setting salt via KP_SALT (resend).
2010-03-31 11:36:11 +02:00
Juan Lang
ece32e7f12
rsaenh: Add tests of KP_SALT parameter.
2010-03-31 11:36:06 +02:00
Nikolay Sivov
b16b122091
t2embed: Add TTGetEmbeddingType stub.
2010-03-31 11:36:01 +02:00
Paul Vriens
d82bd17dd1
ddrawex/tests: Don't crash on some Win98/WinMe boxes.
2010-03-31 11:35:57 +02:00
Frédéric Delanoy
2202bd3e3e
wineboot: Updated French translation.
2010-03-31 11:23:15 +02:00
André Hentschel
99f9269e9b
wineboot: Update German translation.
2010-03-31 11:23:10 +02:00
Aurimas Fišeras
9e0c62d61a
wineboot: Update Lithuanian translation.
2010-03-31 11:23:06 +02:00
Alexandre Julliard
4c2c3effb5
shell32: Pack the systray data structure to allow crossing 32/64 boundaries.
2010-03-30 21:28:27 +02:00
Alexandre Julliard
3cd9f97149
shell32: Pack the appbar data structure to allow crossing 32/64 boundaries.
2010-03-30 21:28:13 +02:00
Alexandre Julliard
01578f51ba
user32: Pack the structure for WM_DDE_ACK to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
2de2222aec
user32: Pack the low-level hook structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
366c5ceea7
user32: Pack the MDICREATESTRUCTW structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
99719be4a6
user32: Pack the MDINEXTMENU structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
3099b08aa2
user32: Pack the MSG structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
bbdd742a49
user32: Pack the NCCALCSIZE_PARAMS structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
eba2ec4ab1
user32: Pack the HELPINFO structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
8ec6cfedea
user32: Pack the COPYDATASTRUCT structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
5c65269897
user32: Pack the WINDOWPOS structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
9b5b55d9de
user32: Pack the various owner-draw structures in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:41 +02:00
Alexandre Julliard
fcf8a81904
user32: Pack the CREATESTRUCTW structure in messages to allow crossing 32/64 boundaries.
2010-03-30 20:43:37 +02:00
Nikolay Sivov
c38d56547d
shell32: Rename My Computer folder implementation structure.
2010-03-30 17:24:10 +02:00
Nikolay Sivov
7fbc550466
shell32: Rename desktop folder data structure to reflect its meaning.
2010-03-30 17:24:01 +02:00
Nikolay Sivov
803dea3326
shlwapi: Some SHCreateWorkerWindowA tests.
2010-03-30 17:23:43 +02:00
Alexandre Julliard
02aef1c3b8
kernel32: Increase the wineboot timeout.
2010-03-30 16:55:11 +02:00
Alexandre Julliard
9254476d13
wineboot: Display a wait dialog while processing wine.inf.
2010-03-30 16:54:57 +02:00
Alexandre Julliard
3edc09fa6d
wine.inf: Add a Wow64Install section for the Wow64-specific configuration.
2010-03-30 16:44:30 +02:00
Alexandre Julliard
39e5f44883
wineboot: Start an additional 32-bit instance of rundll32 on 64-bit platforms to do the Wow64-specific setup.
2010-03-30 16:43:52 +02:00
Alexandre Julliard
2d08d3e084
wineboot: Use rundll32 to apply wine.inf instead of calling setupapi directly.
2010-03-30 16:38:58 +02:00
Matteo Bruni
18c6f23a94
d3dx9: Implement a basic bytecode writer.
...
Now the shader assembler is structurally complete and it correctly
assembles one trivial shader program.
2010-03-30 15:52:57 +02:00
Matteo Bruni
95afbeadf5
d3dx9: Implement D3DXAssembleShader function, really basic shader assembler.
...
Currently it only accepts a minimal subset of the syntax (e.g. just an
instruction and two register types supported) and doesn't produce any
real output (i.e. shader bytecode).
2010-03-30 15:52:57 +02:00