Stefan Dösinger
d0f1c23c93
wined3d: Select a proper texture unit in LockRect and dirtify the state.
2007-01-03 11:20:06 +01:00
Stefan Dösinger
e26e3ee5f3
wined3d: Remove d3ddevice_set_ortho.
2007-01-03 11:19:55 +01:00
Stefan Dösinger
82bd0790ed
wined3d: Move the projection matrix into its own state.
2007-01-03 11:19:45 +01:00
Stefan Dösinger
5fa0f7f775
wined3d: Move the world matrix to the state table.
2007-01-03 11:19:09 +01:00
Alexandre Julliard
656fc93815
Use GetDC instead of CreateDC where possible.
2007-01-02 17:16:36 +01:00
Stefan Dösinger
603038a07a
wined3d: Do not setup states for unlocking if unlocking is disabled.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
666b507766
wined3d: Move samplers to the state table.
2006-12-20 17:07:56 +01:00
H. Verbeet
8355b1a501
wined3d: Allow the device to store multiple render targets.
2006-12-20 12:31:40 +01:00
Markus Amsler
9b397ec2d5
wined3d: Remove IWineD3DSurface_GetContainerParent.
2006-12-18 12:02:17 +01:00
Vitaliy Margolen
81c7c00bb2
wined3d/d3d9: Pitch for DXTn textures can not be 0. With tests.
2006-12-04 12:38:16 +01:00
Markus Amsler
c40501db50
Revert "d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.".
...
This reverts commit f84f687e6d
.
2006-11-30 16:03:59 +01:00
Markus Amsler
f84f687e6d
d3d: Remove AddRef from IWineD3DDevice_GetSwapChain.
2006-11-22 11:40:50 +01:00
Markus Amsler
fc179532f4
wined3d: Fix regression in surface conversion.
2006-11-08 11:25:27 +01:00
Francois Gouget
30e44c85c8
Assorted spelling fixes.
2006-11-07 15:25:24 +01:00
Markus Amsler
5ec0ce5b38
wined3d: Use width while converting surfaces.
...
This fixes also a heap corruption with 1x1 and 2x2 surfaces.
2006-11-07 15:06:16 +01:00
Markus Amsler
5864d18c96
wined3d: Use SURFACE_ALIGNMENT.
2006-11-07 15:06:02 +01:00
Ivan Gyurdiev
b1df1d8320
wined3d: Add D3DCLEAR codes to the WINED3D namespace.
2006-10-31 12:09:46 +01:00
Ivan Gyurdiev
5f79e80827
wined3d: Add D3DZBUFFERTYPE to the WINED3D namespace.
2006-10-24 20:06:45 +02:00
Karsten Elfenbein
1635da4b46
wined3d: BltOverride: Make sure that the content of the source rect is
...
copied to the correct position in the destination rect.
2006-10-20 10:18:59 +02:00
Ivan Gyurdiev
9628a1b2e2
wined3d: Merge D3DRECT types into one type in WINED3D namespace.
2006-10-12 12:37:08 +02:00
Ivan Gyurdiev
b1a4bd87a9
wined3d: D3DRENDERSTATETYPE: Consistently use in the WINED3D namespace.
2006-10-12 12:33:24 +02:00
Ivan Gyurdiev
fb0c932f21
wined3d: D3DFORMAT: Consistently use WINED3D namespace.
2006-10-11 12:17:21 +02:00
Christopher GAUTIER
331679bcc9
wined3d: Disable GL_REGISTER_COMBINERS_NV (if supported) in IWineD3DSurfaceImpl_BltOverride.
2006-10-06 15:24:08 +02:00
Stefan Dösinger
d45c16ba98
wined3d: Define the surface alignment in the header.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
90f097f835
wined3d: Honor the pitch in a few more places.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
49deec6139
wined3d: No color keying on surfaces with an alpha channel.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
3529560cd7
wined3d: Add WINED3DUSAGE_OVERLAY.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
2bcacf22d3
wined3d: Add IWineD3DSurface::UpdateOverlay.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
080e4f56cf
wined3d: Add UpdatOverlayZOrder.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
f6647486cf
wined3d: Add IWineD3DSurface::GetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
0f3995d21a
wined3d: Add IWineD3DSurface::SetOverlayPosition.
2006-10-06 12:53:24 +02:00
Stefan Dösinger
67436f9dbd
wined3d: Correctly name a variable.
2006-10-06 12:32:29 +02:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
Francois Gouget
222c167969
Assorted spelling fixes.
2006-09-29 16:28:30 +02:00
Stefan Dösinger
9cafbd6de0
wined3d: Surface data is 32 bit aligned.
2006-09-25 18:31:26 +02:00
H. Verbeet
87fe835f5b
wined3d: Cleanup the surface loading code a bit.
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- Separate allocation and uploading of textures.
- Move common code for allocating, uploading and downloading textures
into separate functions.
- Set the correct format and type for DXT textures.
2006-09-12 10:52:59 +02:00
Stefan Dösinger
252a0a76d4
wined3d: Properly initialize a variable.
2006-08-28 11:37:11 +02:00
Christian Costa
f50bb771c9
wined3d: Make sure b_info structure is properly allocated and released.
2006-08-17 11:20:33 +02:00
Roderick Colenbrander
2628627e79
wined3d: Surface pitch fix.
2006-08-10 10:54:59 +02:00
Francois Gouget
ce9b4baad8
Assorted spelling fixes.
2006-08-07 13:52:55 +02:00
Roderick Colenbrander
a7c2ab3e90
wined3d: Surface pitch fix.
2006-08-04 11:59:00 +02:00
Roderick Colenbrander
c0c525d458
wined3d: Paletted texture support.
2006-08-03 18:20:37 +02:00
Chris Robinson
13557abb7f
wined3d: Fix potential NULL dereference in IWineD3DSurfaceImpl_LockRect.
2006-07-31 17:20:15 +02:00
H. Verbeet
56395ca5f3
wined3d: Use GL_LIMITS(samplers) instead of GL_LIMITS(sampler_stages) in IWineD3DSurfaceImpl_UnlockRect.
2006-07-31 10:52:55 +02:00
Jason Green
d353ab7879
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
Roderick Colenbrander
dc743d82ff
wined3d: Optimize d3dfmt_convert_surface.
2006-07-29 11:49:03 +02:00
Roderick Colenbrander
6d16eff9a6
wined3d: Render target texturing.
2006-07-28 14:01:07 +02:00
Stefan Dösinger
0fbc1fc0df
wined3d: Avoid a false ERR.
2006-07-28 12:28:19 +02:00
Roderick Colenbrander
3127d6401a
wined3d: BltFast/BltOverride color keying.
2006-07-27 12:02:16 +02:00
Stefan Dösinger
3b10a021db
wined3d: More efficient color keying dirtifying.
...
Instead of blindly dirtifying the surface LoadTexture keeps track of
the color key that was used when creating the opengl texture and
reloads the surface if the color key has changed.
2006-07-26 15:21:00 +02:00