Henri Verbeet
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a27ee75ed2
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wined3d: Remove COM from the buffer implementation.
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2011-03-04 16:25:58 +01:00 |
Henri Verbeet
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1de6adfbae
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wined3d: Make IWineD3DResourceImpl an independent structure.
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2011-03-01 13:21:59 +01:00 |
Henri Verbeet
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6c4c351791
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wined3d: Don't require wined3d object parents to be COM objects.
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2010-09-01 14:01:02 +02:00 |
Henri Verbeet
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6075f57168
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d3d10core: Add a stub ID3D10ShaderResourceView implementation.
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2009-11-03 21:16:23 +01:00 |
Henri Verbeet
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4bb4bad11a
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d3d10core: Add a stub ID3D10DepthStencilView implementation.
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2009-11-03 21:16:17 +01:00 |
Henri Verbeet
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c214022eca
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d3d10core: Fix a small whitespace error.
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2009-10-30 11:29:18 +01:00 |
Henri Verbeet
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3333b12487
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d3d10core: Add a separate function for d3d10_rendertarget_view initialization.
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2009-10-30 11:29:11 +01:00 |
Henri Verbeet
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91e4ec57cc
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d3d10core: Add a wined3d rendertarget view to the d3d10 rendertarget view.
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2009-02-24 16:57:29 +01:00 |
Henri Verbeet
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2953d81463
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d3d10core: Handle a NULL view desc in CreateRenderTargetView().
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2009-01-26 14:57:18 +01:00 |
Henri Verbeet
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b279d6574a
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d3d10core: Add a stub ID3D10RenderTargetView implementation.
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2009-01-23 13:13:13 +01:00 |