Stefan Dösinger
|
b220905e4a
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wined3d: Reinstall the internal reference on the current index buffer.
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2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
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7ebf3d92b5
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wined3d: Release the stateblock before destroying the swapchain.
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2007-08-16 11:35:06 +02:00 |
Stefan Dösinger
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f5e6313cf6
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wined3d: Restructure Stateblock::apply a bit.
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2007-08-15 09:41:43 +02:00 |
Stefan Dösinger
|
b21c785482
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wined3d: Optimize float constants in stateblocks.
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2007-08-15 09:36:07 +02:00 |
Stefan Dösinger
|
59fb2928b8
|
wined3d: Optimize sampler states in stateblocks.
|
2007-08-15 09:35:49 +02:00 |
Stefan Dösinger
|
03ffb73450
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wined3d: Optimize texture stage state applying.
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2007-08-14 12:29:04 +02:00 |
Stefan Dösinger
|
865b82af2c
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wined3d: Optimize bool and int pixel shader constants.
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2007-08-14 12:28:59 +02:00 |
Stefan Dösinger
|
4673b1c68e
|
wined3d: Optimize bool and int vs constants.
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2007-08-14 12:28:52 +02:00 |
Stefan Dösinger
|
92ce028a0b
|
wined3d: Optimize transform state in stateblocks.
|
2007-08-14 12:28:40 +02:00 |
Vitaliy Margolen
|
b56afd0cff
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wined3d: Activate context before applying fbo state.
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2007-08-14 12:28:33 +02:00 |
Roderick Colenbrander
|
6b177c44e1
|
wined3d: Pass the proper DeviceName to ChangeDisplaySettings.
|
2007-08-14 12:28:28 +02:00 |
Roderick Colenbrander
|
5754726aeb
|
wined3d: Use the proper depth stencil format.
|
2007-08-13 12:36:55 +02:00 |
Stefan Dösinger
|
93155ea087
|
wined3d: Optimize render states in the stateblock.
|
2007-08-13 11:37:25 +02:00 |
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
Stefan Dösinger
|
55192882f3
|
wined3d: Remove outdated TODO in D3DDevice::SetTextureStageState.
|
2007-08-13 11:35:56 +02:00 |
Roderick Colenbrander
|
ac3927a73e
|
wined3d: Move over to WGL.
|
2007-08-08 15:32:01 +02:00 |
Stefan Dösinger
|
89dccc7c7c
|
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
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2007-08-08 15:32:00 +02:00 |
Roderick Colenbrander
|
f3af04a8be
|
wined3d: Use UINT instead of uint.
|
2007-08-07 12:36:37 +02:00 |
Roderick Colenbrander
|
e77da5ef8a
|
wined3d: Don't call ActivateContext between ENTER_GL/LEAVE_GL.
|
2007-08-07 12:36:32 +02:00 |
Roderick Colenbrander
|
d1bc63090e
|
wined3d: Another devmode bug.
|
2007-08-06 14:01:42 +02:00 |
Stefan Dösinger
|
d2016ff892
|
wined3d: Store the gl format table in the gl info structure.
|
2007-07-30 12:49:50 +02:00 |
Stefan Dösinger
|
a0131a3272
|
wined3d: Split up the format table.
|
2007-07-30 12:49:39 +02:00 |
H. Verbeet
|
b4e596e70e
|
wined3d: Flip the scissor rect when rendering offscreen.
|
2007-07-26 11:51:34 +02:00 |
Stefan Dösinger
|
12788f6fc8
|
wined3d: Do not fail if the adapter info can't be initialized.
|
2007-07-26 11:48:45 +02:00 |
Stefan Dösinger
|
59efd5c7ec
|
wined3d: Set the pow2 sizes in gl surface private setup.
|
2007-07-26 11:48:36 +02:00 |
Stefan Dösinger
|
b9379fc389
|
wined3d: Allocate render target management members in Init3D.
|
2007-07-26 11:47:43 +02:00 |
Stefan Dösinger
|
327aa543a4
|
wined3d: Attempt to clean up fbos only if a gl surface is destroyed.
|
2007-07-26 11:47:35 +02:00 |
Stefan Dösinger
|
861767f036
|
wined3d: Create the stateblock in Init3D.
|
2007-07-24 13:44:10 +02:00 |
Stefan Dösinger
|
fdadf26c20
|
wined3d: Add CTXUSAGE_CLEAR context usage.
|
2007-07-10 13:30:51 +02:00 |
Stefan Dösinger
|
26ebe396c3
|
wined3d: Implement high order patches.
|
2007-07-06 19:32:47 +02:00 |
Stefan Dösinger
|
714e66acf2
|
wined3d: Do not set streamIsUP in DrawPrimitiveStrided.
|
2007-07-06 19:30:17 +02:00 |
Stefan Dösinger
|
13f24c3808
|
wined3d: Select onscreen contexts based on the thread id.
|
2007-07-03 12:30:33 +02:00 |
H. Verbeet
|
5e78a83cb2
|
wined3d: Call IWineD3DDeviceImpl_FindTexUnitMap for cards without support for NV_REGISTER_COMBINERS as well.
|
2007-07-02 13:35:50 +02:00 |
H. Verbeet
|
860aa6993b
|
wined3d: Get rid of the oneToOneTexUnitMap field.
|
2007-06-29 13:42:26 +02:00 |
H. Verbeet
|
92fc808b05
|
wined3d: In device_map_psamplers(), only touch the sampler mapping for samplers that are used by the shader.
|
2007-06-29 13:42:20 +02:00 |
H. Verbeet
|
99e3abab30
|
wined3d: Cleanup device_map_fixed_function_samplers().
|
2007-06-29 13:42:12 +02:00 |
H. Verbeet
|
47708a7717
|
wined3d: Check more thoroughly if a stage references a texture.
|
2007-06-28 11:01:34 +02:00 |
H. Verbeet
|
d2d6952fd5
|
wined3d: Map vertex samplers to a texturing unit.
|
2007-06-28 11:01:25 +02:00 |
H. Verbeet
|
3220ba45e8
|
wined3d: Map vertex sampler numbers to the correct internal array indices for GetTexture and SetTexture.
|
2007-06-26 11:57:34 +02:00 |
H. Verbeet
|
f89c2d96db
|
wined3d: Map vertex sampler numbers to the correct internal array indices for GetSamplerState and SetSamplerState.
|
2007-06-26 11:57:26 +02:00 |
H. Verbeet
|
5b7758f80c
|
wined3d: Increase the sizes of texturing related arrays, in order to support vertex textures.
|
2007-06-26 11:57:17 +02:00 |
H. Verbeet
|
3ad03206ab
|
wined3d: Rename max_samplers to max_fragment_samplers.
|
2007-06-26 11:56:57 +02:00 |
H. Verbeet
|
a7e4669910
|
wined3d: Split of the mapping of pixel shader samplers from IWineD3DDeviceImpl_FindTexUnitMap().
|
2007-06-25 11:43:36 +02:00 |
H. Verbeet
|
10ffa291e2
|
wined3d: Remove the sharing of mapping code for fixed function and pixel shader samplers.
|
2007-06-25 11:43:26 +02:00 |
H. Verbeet
|
2aa891c175
|
wined3d: Split of the mapping of fixed function samplers from IWineD3DDeviceImpl_FindTexUnitMap().
|
2007-06-25 11:43:16 +02:00 |
H. Verbeet
|
b1579b37ea
|
wined3d: Keep track of what fixed function texture stages are in use.
|
2007-06-25 11:43:05 +02:00 |
H. Verbeet
|
b928cadde8
|
wined3d: Keep track of what stage a texturing unit is mapped to.
|
2007-06-25 11:42:54 +02:00 |
Stefan Dösinger
|
2f4b9e42bc
|
wined3d: Move material applying to the state table.
|
2007-06-25 11:35:59 +02:00 |
H. Verbeet
|
6d0e14d947
|
wined3d: Do not mark texture stages > MAX_TEXTURES dirty, they don't exist.
|
2007-06-22 12:19:19 +02:00 |
H. Verbeet
|
440ca84680
|
wined3d: Fix various incorrect uses of GL_LIMITS(texture_stages) and GL_LIMITS(sampler_stages).
|
2007-06-22 12:19:10 +02:00 |